Sentences with phrase «framerates when»

We experienced high framerates when playing games, watching video, and swiping around the interface.
According to benchmark data acquired by the savvy folks at Digital Foundry, the Xbox One X has no problem maintaining steady framerates when bumping games at ultra-high definition.
In fact, some of the tested games ran at even higher framerates when making the jump from 1080p to 4K.
According to benchmark data acquired by the savvy folks at Digital Foundry, the Xbox One X has no problem maintaining steady framerates when bumping games at ultra-high definition.
With that out of the way the game is still prone to sudden drops in framerates when moving through certain areas.
It's so much easier to forgive glitches, outdated visuals and flick - book framerate when you've got a friend laughing at them too, but this doesn't mean we should forgive them.
The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests.
For those running the game on Nintendo's original 3DS hardware (this includes the 3DS XL and 2DS) there's a noticeable dip in framerate when compared to the latest model which launch last year.
This definitely results in a lower framerate when playing docked.
Download and install today's Game Ready driver to get the definitive experience, and the highest possible framerate when you're racing side by side with the stars of Formula 1, or holding them up by ignoring blue flags.
A post-launch patch added support for native 1080p resolution, making the game look noticeably crisper on television sets, and it can keep this resolution along with a high framerate when playing in split - screen mode.
If you're on a very old machine, or on integrated graphics, the resolution scale feature may let you run the game at an acceptable framerate when you otherwise couldn't.

Not exact matches

That second part you might not guess, though, because the game runs pretty stellar, even when it comes to framerate (both using 3D and not).
There is a real learning curve to the game, and even when mastered, the framerate issues can quickly drop everything you thought you understood about the game.
Sadly, the power of the Switch gets called into question when playing in split screen — there are hardly any enemies on screen, and switching the game into a lower - resolution Performance Mode in the settings instead of Quality Mode is necessary to maintain playable framerates in split screen.
Aside from the resolution dropping when you're in co-op, the game looks absolutely wonderful, and always holds a rocksteady framerate, which is paramount in fast - paced action games such as this.
Overall Sonic Adventures DX is not a bad looking game but is held back by its poor framerate, which really can become a problem when a lot of things start popping up on the screen.
On other tracks, especially those high in foliage, the graphical shortcuts are noticeable, and one can expect some heavy framerate dips when a large number of cars are onscreen at once.
Miketendo64: TINY METAL has some awful framerate and performance issues when undocked.
Thankfully the framerate is mostly stable, only lagging when data loads in when entering an area or triggering a cutscene.
The main shortcoming was a massive drop in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
There were some moments when framerate dropped while docked too, but even less frequently.
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
a lot of people are having framerate issues with the switch version when docked.
I did find the very odd bout of clipping when getting into a corner, but overall the framerate stays solid and the game runs fine, which should be a given as it's running on hardware that is only one year old.
With those framerate issues mostly happening «during multiplayer when action got especially hectic,» hopefully Infinity Ward releases this patch very close to when people can start playing the game come November 15th.
Also while framerate does run at 60 FPS when doing 1 - on - 1, in multiple battles it drops to 30 FPS and since up to 6 players can play together that's understandable.
The framerate takes a gigantic dive whenever there is a lot on screen at once, even more so when playing in two player split screen.
Framerate — When playing, whether local or online, any time it things get hectic the frameraFramerateWhen playing, whether local or online, any time it things get hectic the framerateframerate drops.
Personally, I played the original DOOM on PC, with average framerates hitting 100 FPS or above, easily, thanks to DOOM's excellent optimisation, and this is just a clear step down in both graphical fidelity and overall playability when in comparison to PC or even console versions.
Playing in split - screen, particularly when undocked, sees the framerate take more of a hit, and while it's still playable it's far from ideal.
In particular, it is mentioned that «the PS4 Pro version of the game didn't stutter once when visiting Blighttown, which was a notorious framerate killer on PS3.»
There hasn't been a new Double Dragon game since 1995, and the franchise was so poorly - managed that when the original arcade version came to Xbox Live a few years back, a crippling technical limitation was left intact: attempting to play Double Dragon co-op led to terrible framerate issues.
What I do know is that it provides a comparable experience, with a seemingly superior framerate, so the conclusion is that the iPhone 4 ranks among the top hardware platform when it comes to 3D.
So like with all computers, it's only when you overstep the intentions of a computer, ike if you want to do hardcore gaming with high framerates at high resolution that it will start to slow down.
Resolutions and framerates only matter when comparing multiplatform games.
@Enkei PC > PS3 / 360 When it comes to ports unless one has hideous framerate problems or frame tearing I don't really see the point in complaining between the two.
They can run DX12 but its just going to put them in the same situation as last gen when things start becoming sub HD and horrendous framerates..
The Vita version (I imported the japanese version when the game was released) performed at a very unstable and low Framerate, but visually it was impressive.
You know, there's something sad when the rumor is «ACU's framerate is atrocious» and the rumor meter has «hopefully» as the positive.
I said the SP had the best looking visuals of next gen. I saw the DF framerate analysis for the MP when it first released and was very disappointed... not ONCE have i EVER said it runs at a «flawless» 1080p 60 fps... so please don't generalise me with the other Sony fanboys.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
You will notice much shorter load times, more consistent framerates, and overall increased performance not only in gaming, but when installing games, moving files, and when booting up your computer.
I'd definitely say there's some noticeable differences between the two versions, especially when it comes to framerate.
Maybe the latest first - party jam has the flashiest visuals and the most rock - solid framerate, or the most active multiplayer servers (though PlayerUnknown's Battlegrounds is definitely holding that crown right now), but indie titles like Studio MDHR's Cuphead are in a league of their own when it comes to charm, inspired and unique design, and sheer brutality.
Back when I previewed Sniper: Ghost Warrior 3 I encountered a huge problem where turning around resulted in massive dips in framerate that made the game unplayable.
But when you add in characters, and AI, and effects that framerate is going to drop to something around the 30's.
Even when the framerate is running smoothly there's still a continuous stutter to the game that's bloody annoying and only serves to make the movement, aiming, gunplay and close - quarters combat feel graceless.
Indeed, when we booted up Forza on the Xbox One S, while the fluidity of framerate and overall experience remained the same, draw distance, texture details and weather effects all weren't at the level of the X, with some marked downgrades.
This problem also occurred when I issued an edict that caused everyone to launch a massive celebration with fireworks; the games framerate would drop.
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