Sentences with phrase «frames of animation in»

The online has some problems, as the game occasionally skips frames of animation in order to make the inputs sink up.

Not exact matches

This is a frame from an animation that shows the expansion of the universe in the standard «Lambda Cold Dark Matter» cosmology, which includes dark energy (top left panel red), the new Avera model, that considers the structure of the universe and eliminates the need for dark energy (top middle panel, blue), and the Einstein - de Sitter cosmology, the original model without dark energy (top right, green).
A combination of stop - frame animation and live action sequences set in the real world, the series uses fun and laughter to encourage children to think for themselves and gain confidence in their perceptions of the world.
Stop - motion animation is exacting, exhausting work: building puppets, placing them on a miniature stage and moving them one frame at a time — tens of At Elephant in the Room Men's grooming lounge, we pride ourselves in providing the best and most award - winning Tulsa Mens Haircut experience.
The packaging makes it seem as if the scene contains mostly unfinished animation and storyboards, but it's actually a fairly polished full - frame sequence, and it would have felt right at home in the feature, containing good humor and some great new footage of Jessica Rabbit and Judge Doom and Toontown.
In choosing the look of their big - budget production, Lord and Miller stick to that aesthetic, using computer animation to simulate the surface texture and slightly jerky movement we might expect if someone had orchestrated the entire experience with plastic toys painstakingly repositioned and photographed one frame at a time (according to the press notes, that would have taken no fewer than 15,080,330 bricks).
At the film festival: Bruce LaBruce's subversive masterpiece, Gerontophilia, a lovely rom - com in which everybody fucks one another across all age and gender borders — desire shall bind us together; Juno Mak's Rigor Mortis, a touching albeit grim look at loss and damnation in the form of a Chinese hopping - vampire movie, with many a nod to the subgenre's clichés and conventions; Jealousy, Philippe Garrel's latest tale of love ground down by the mill of daily life, raw and naked even by his ascetic standards; Hayao Miyazaki's troublesome The Wind Rises, which frames the story of a fighter - plane designer as a grand romance of struggle and failure, with animation's supreme living master contemplating the price mankind can sometimes pay in the name of one dreamer's self - fulfillment, and the willful blindness and egocentricity it takes to realize one's vision; and finally to Yorgos Lanthimos's Necktie and Athina Rachel Tsangari's 24 Frames Per Century, their contributions to the Venice 70: Future Reloaded omnibus, not to mention the untitled pieces by Jean - Marie Straub, Monte Hellman, Amit Dutta, and Haile Gframes the story of a fighter - plane designer as a grand romance of struggle and failure, with animation's supreme living master contemplating the price mankind can sometimes pay in the name of one dreamer's self - fulfillment, and the willful blindness and egocentricity it takes to realize one's vision; and finally to Yorgos Lanthimos's Necktie and Athina Rachel Tsangari's 24 Frames Per Century, their contributions to the Venice 70: Future Reloaded omnibus, not to mention the untitled pieces by Jean - Marie Straub, Monte Hellman, Amit Dutta, and Haile GFrames Per Century, their contributions to the Venice 70: Future Reloaded omnibus, not to mention the untitled pieces by Jean - Marie Straub, Monte Hellman, Amit Dutta, and Haile Gerima.
The phrase «every frame is a painting» is overused, but in the case of this Oscar - nominated work (for Best Animation Feature), it is literally, eye - poppingly true.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left in this old beast, the animations and frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
Everything about MGS Touch feels cheap - characters and environments look like they've been poorly Photoshopped out of MGS4, enemies fall down in three jarring frames of animation when shot, and the gameplay is far too basic to be engaging.
The film, with backlit shots of pilgrims strolling across twilit hillsides exhibiting amazing detail, has never looked brighter, so the few instances that the dragon is inserted into the frame betray the sort of sharp lines that James Cameron would finally address in Terminator 2 with his own animation blurring techniques, replicating the imperfections of the human eye at a distance and while observing motion.
Related Reviews: New: Howl's Moving Castle • Iron Man: Rise of Technovore • Fraggle Rock: Meet the Fraggles • Shanghai Noon & Shanghai Knights Studio Ghibli on Blu - ray: Castle in the Sky • Grave of the Fireflies • Whisper of the Heart • Ponyo • The Secret World of Arrietty Directed by Hayao Miyazaki: Nausicaa: Valley of the Wind • Kiki's Delivery Service • Porco Rosso • Spirited Away 1980s Animation: Who Framed Roger Rabbit • The Last Unicorn • The Chipmunk Adventure • The Smurfs and the Magic Flute • The Fox and the Hound Studio Ghibli on DVD: Pom Poko • My Neighbors the Yamadas • The Cat Returns The English Voice Cast of My Neighbor Totoro: The Runaways • Push • Trapped • The Curious Case of Benjamin Button
Unfolding with a mix of traditional and stop - frame animation, the tale is infested with the kind of dry humor and cynicism found in some of his other projects (Moonrise Kingdom and Fantastic Mr. Fox).
Of course, in today's films, full - blown and very realistic CG characters interacting with real - life actors are very common, so there is a bit of a dated aspect to Who Framed Roger Rabbit in its quality and style of animation, despite garnering several Academy Awards for its technical achievementOf course, in today's films, full - blown and very realistic CG characters interacting with real - life actors are very common, so there is a bit of a dated aspect to Who Framed Roger Rabbit in its quality and style of animation, despite garnering several Academy Awards for its technical achievementof a dated aspect to Who Framed Roger Rabbit in its quality and style of animation, despite garnering several Academy Awards for its technical achievementof animation, despite garnering several Academy Awards for its technical achievements.
In the introduction to the show, the viewer sees an East Asian factory where rows of workers in terrible conditions hand - colour frames of the cartoon, a clear critique of the industrial conditions of production involved in mainstream animatiIn the introduction to the show, the viewer sees an East Asian factory where rows of workers in terrible conditions hand - colour frames of the cartoon, a clear critique of the industrial conditions of production involved in mainstream animatiin terrible conditions hand - colour frames of the cartoon, a clear critique of the industrial conditions of production involved in mainstream animatiin mainstream animation
If they were to use some of the tech found in this video, their advertisements could display small frame rate animations.
Then you simply count the frames between the green bar and the animation kicking in - for our tests, we used the most crucial of actions: firing a weapon.
I've spent countless hours slashing away at a variety of strange monster in weird places, figuring out how the get the very best from the mechanics presented to me, down to every little frame of animation.
If nothing else, this is certainly a developer who can nail aesthetics, and this game most certainly delivers, with each frame of animation playing out like a panel in the original manga.
The developer hasn't revealed much media for the PC / Mac game yet, but the details it's shared sounds promising: pencil - drawn 2D sprites and backgrounds animated with frame - by - frame animation, seven levels amd in «the heart of the modern urban jungle», and two - player co-op with collaborative attacks.
The game's weirdest visual quirk, however is its habit of cutting out frames of animation on enemies in the distance.
Close - up character moments (including the climax of our download video) all appear to be rendered off - line, meaning that the more challenging animation systems don't need to operate in real - time, while higher quality models can be brought to bear with no impact on frame - rate.
The decision to do this is intentional, of course; unlike excuses of a «Cinematic Experience», Guilty Gear's characters move at a frame rate that is more in keeping with that of traditional animation and anime in particular.
You know you're in for a bumpy ride when you turn the power on and see the title screen tainted with an obviously unfinished and hacked - in «SPECIAL» logo, and that the Mario running across the screen reveals his third hand in every other frame of animation.
I wouldn't say it makes the game more realistic, but when you take a game that's as gorgeous as Tomb Raider, and couple it with the phenomenal character animation, the jump in frame - rate creates a new level of immersion with a more natural, fluid flow.
The dodge roll is extremely helpful, allowing players to cross pits and environmental hazards without taking any damage, but it's also a valuable tool in combat, as the dodge roll has invulnerability frames at the beginning of the animation, allowing players to dodge waves of bullets or energy beams if they time it right.
He saw a simple project in the works showing a boxer with about ten frames of animations that utilized computer modeling techniques.
Between server disconnections, frame and animation drops, crashing menus and lack of clarity, jumping into even a simple exhibition game can be fun - killing, time - wasting exercise in frustration.
1) Has horribly ugly graphics 2) Has terrible animation 3) Has poor shadow effects 4) Has a jerky sometimes stuttering frame rate 5) Is part of the yet another zombie game fad 6) Swears gratuitously in its first 5 seconds 7) Is overpriced 8) Is being used to test and fund yet another mediocre MMO 9) Is supposedly «open world» but its game over if you leave the «mission area».
Arc System Works has absolutely nailed the look of the anime, with character models and animations matching up perfectly - and in the case of some super moves, frame - for - frame with the TV show.
I'd rather they sorted that than added in extra frames of animation.
The game not only captures the magic of the original Sonic titles, but the use of modern hardware means animations are crisper, it runs at a silky smooth frame rate and controls are extremely responsive, resulting in what might well be the best Sonic game ever.
The extra memory enabled smoother graphics with extra frames of animation and just all out helped push the capability of the system.The game case and manual are all to the fine standard of the Capcom Saturn releases and overall this feels like a collection in itself.
In combat, your foes are represented by single images with no animation frames and only the most minimal of effects to represent physical or magical strikes.
We actually experimented with 60 FPS and uncapped frame rate mode, but unfortunately it breaks the game logic, collision detection and animation speed in certain areas of the game.
While lacking in frames of animation, each sprite is obviously drawn with great care.
You understand why people are doing what they are doing, and the story grips you, even though it is displayed with static cutouts of characters and quick, one - frame changes in animation between major events, like «living» and «dead» in a battle, or the fact that a lot of animation is saved simply because everyone is wearing the same clothing.
It's powerful enough of a device to handle the 10,000 + frames of animation that are contained in our game without much optimization required.
I tried a few things using unity's own particle systems to get this to work, ultimately though this either resulted in broken particles or huuuuuuuuge slowdown when simulating minutes of particle animation each frame.
Public art of Julian Opie is spread around the globe, from continuous animations on LCD screens such as Suzanne Walking (2002) in Dublin or Galloping Horse (2012) in Yorkshire Park, or installation Public collections, including the Tate Gallery in London, the National Museum of Art in Osaka, and the Museum of Modern Art in New York poses Opie's works from different periods.Besides the institutional frame, he has been collaborating with the famous pop band Blur, creating the cover for their Best of the album, and with a rock star Bryan Adams.
Other contents include an essay by Karl Ove Knausgaard (presented as a removable book); 100 frames from Lotte Reininger's 1926 animation The Adventures of Prince Achmed introduced by John Canemaker; two film treatments by screenwriter Hampton Fancher (Blade Runner), based on Esopus subscribers» submissions; anonymous photographs from the collection of Peter Cohen; materials from MoMA's archives on events and installations in the Museum's garden over the past 60 years; a piece on the creative process behind the survivalist game The Long Dark; a new installment of a regular series, «Guarded Opinions,» for which guards from the Barnes Foundation discuss works they oversee; a comic book by George Cochrane; and a CD of new music inspired by «close calls» experienced by 15 musicians, including Jo Lawry, YC the Cynic and Lemolo.
The exhibit comprises two parts: an animation created by Gao Yuan called Lunar Dial and a selection of paintings realized over a time frame of six years that the artist used as backgrounds in her animation.
In TV Paintings, animations loop on flatscreen TVs, set behind high - chroma - painted lattice - like MDF, the shapes and colors of the animation interacting with the overlayed frame.
Odd sculpture abounds this week, from Robert Gober's human - like sinks at MoMA to the SculptureCenter's survey of work inspired, in part, by 20th century animations such as Who Framed Roger Rabbit?.
Screened in dozens of international festivals; winner of awards from Greenpeace, Woods Hole Film Festival, UFVA, the Black Maria Film Festival, and others; and part of the theatrical release The Animation Show of Shows, this film was made with animated clay - painting, oil - based modeling clay brought to life frame - by - frame.
This epiphany, which would eventually lead the artist to abandon painting altogether, inspired his first films, a tetralogy of short animations in which forms previously locked down on canvas were freed to morph and dance about the frame.
The anecdotal reference to the 4:3 aspect ratio in each of the patches, along with transition from black and white to color, analog to digital and frame by frame animation hint at further connections to the many tropes and conventions of the history of screen based media.
The diverse course offerings reflect the varied backgrounds of the visitors themselves: Blalock works extensively with layered photographs and Photoshop; Bornstein investigates multiple mediums including video, etching, and 16 - millimeter film; Bush specializes in shorter - length stop frame animation.
At Artspace, an LCD monitor hangs from similar swing chains in the gallery window and continuously displays the captured images in an ever - expanding, looping animation that depicts all captured frames of swingers in flight — seemingly still — as the visible counter ticks away at timelapse speed.
The booth features Wally Hedrick's black paintings, a series in which the artist painted over existing paintings in black paint every time the U.S. invaded another country, culminating in The War Room, an installation he made in the late 1960s; preliminary drawings from performance artist Simone Forti's «News Animations» series, her way of understanding and dealing with world news (one drawing reads «Reason, fear, hatred, compassion, survival» drawn on a figure); and Judith Bernstein's phallic sculptures and 2D works, including a modified American flag topped with phallic balloons contained in glass - covered frames.
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