Sentences with phrase «frames per second even»

That game is unplayable at about eight frames per second even on low settings at 720p resolution.
In Battlefield 4, the Y900 hits an average of 138 frames per second even with resolution set to 1440p and detail levels at the maximum possible setting.
All the cards exceed 90 frames per second even at the Ultra preset, so the game looks beautiful and plays like silk feels.
Previously release for the Wii U, Mario Kart 8 gets a graphical update for the Deluxe version on Switch, which runs at 60 frames per second even when in portable mode.
On top of all this, another thing many will love hearing is that the game will run at 60 frames per second even in multiplayer.
But the game is incredibly stable and we ran it at about 110 frames per second even during heavy fighting.
It runs at 60 frames per second even with the stereoscopic 3D turned on and it feels like the genre was just made for 3D gaming.

Not exact matches

- The odd and even frames flash so rapidly - 30 times per second each - that it looks like a complete picture.
Even though their camera took 15,000 frames per second, they still couldn't measure the fastest speeds directly, so they simulated the behaviour they had observed.
High - speed 70,000 - frames - per - second video analysis of the bites shows that the ants have the fastest self - propelled strike in the animal kingdom, beating even the snapping shrimp.
They strike so fast that it's difficult to see more than a blur even in video recorded at 30,000 frames per second.
The modulators can refresh their patterns at 240 hertz, or 240 times a second, so even at six patterns per frame, the system could play video at a rate of 40 hertz, which, while below the refresh rate common in today's TVs, is still higher than the 24 frames per second standard in film.
Maybe even mention that it is 48 frames per second now?
Which even if that screening was 48 frames per second, it wouldn't have helped much looking at it through smudged 3D glasses.
Battle Royale runs at an impressive 60 frames per second without fail ever time you play, even with all the explosions and particle effects coming from both your characters and the arenas.
Every game for the PS3 and 360 are running in 1080p, but most aren't even native 720p (Black Ops 2 for example will be native 620 - 640p so that it can run at 60 frames per second — that isn't even HD).
As a further lure, Jackson has even fashioned this CG - heavy film in 3 - D and shot it digitally at 48 frames per second instead of the usual 24 f.p.s. (A 2 - D, 24 - f.p.s. version is also being screened.)
Remaking games on PS4 makes the games even better — with The Last Of Us, you can play at 60 frames per second, and the same goes for Dark Souls 2.
That tally yielded the highest per - theater average of the weekend, though right behind it was IFC Films» The Death of Stalin, which came in with $ 18,143 per situation in its second frame even while expanding to 32 runs.
Slightly Mad Studios studio head Ian Bell recently revealed that the team is struggling with the Wii U version, and can't even get it to run at 720p at 30 frames per second (the PS4 version runs at 1080p / 60 fps).
Journalists onsite at GDC have been lucky enough to try the game out for themselves, and have even noted that the Switch version will run 30 frames per second regardless of docked or undocked mode.
22 years on, if Future Me could hop in a DeLorean and travel back to show that kid even 30 seconds of Wipeout Omega Collection running at 4K / 60 frames per second on PS4 Pro, I think his eyes would implode.
Running at a solid 60 frames per second, the high - speed action will look extremely solid, even in local multiplayer.
Even better, the game, in motion, will project these details at full 1080p resolution and at 60 frames per second.
The difference was even more pronounced on tests such as GLBenchmark 2.5.1 Egypt HD Offscreen, in which the Kindle Fire HD 8.9 was substantially better, posting nearly double the frame rates of the 7 - inch tablet (12.0 frames per second to 6.1 fps).
For example, a typical LCD screen on your tablet refreshes itself at 30 or even 60 times per second, (abbreviated as frames per second) which is faster than our brains can register individual frames, leading to the smooth sense of motion.
It doesn't support DirectX 11, and even if you wanted to take up a majority of its hard drive space with «World of Warcraft,» you won't get much more than two to three frames per second, even on the lowest settings.
It similarly tracks a few frames per second behind 820 - powered phones on the GFXBench Car Chase graphics benchmark, even with the Yoga Book's relatively low screen resolution, and its score of approximately 86k on the overall Antutu benchmark falls way behind Snapdragon - and Apple A10 - powered devices.
The shutter is incredibly quick, shooting 14 frames per second, and it delivers low - noise shots even with the ISO cranked up to 51,200.
Apparently, the Pro console will be capable of churning out 4K resolution, even though we won't be seeing 60 frames per second.
We dropped it down to High, but even then, the frame rate very rarely hit anything close to 60 frames per second, ranging mostly from the mid-20s to the mid-40s.
A six - core Intel i7 paired with three GTX Titans in SLI is just about enough to sustain 2560x1440 at 60 frames per second - but even here the game's super-sampling anti-aliasing options are off the table and don't even think about 4K...
However, a difference between the reported Microsoft plans and Sony's PlayStation Now concept, is that NeoWin claims Outatime can stream the latest Xbox One titles, even at 60 frames - per - second.
Each location looks crisp and stylized, and even with my team of four exploding enemies left and right, I never saw the action dip below it's smooth 60 frames per second.
No longer do PC gamers have to deal with 30 or even 15 frames per second that they were locked to in Dark Souls — now a full 60 frames a second is the ceiling, and while a completely unlocked FPS would be preferred, it's still a massive leap forward.
While the developers announced 30 frames - per - second (FPS), players claim that sometimes matches can even drop to 15 FPS even on the Xbox One X, which means severe lag during gameplay.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It even exceeded the PlayStation 4 in overall performance, delivering 60 frames per second at 1080P.
The game also runs incredibly well, retaining a steady 60 frames per second at 3840 × 2160 (4k) resolution even in a 16 car race on my system (i7 4770k, 16 GB RAM, GTX1080).
Even midrange computers should have no trouble running the game at a buttery smooth 60 frames per second.
This time around, the game featured even more enhanced graphics, as well as an upgrade from 30 frames - per - second to 60, thanks to the Playstation 4's superior technical specs.
The positive side of this is that the game's file size is not even 100 megabytes and the game runs mostly at a smooth 60 frames - per - second.
«We want players to wonder how DOOM and idTech 6 games can be so visually stunning at 60 frames - per - second at 1080p on all platforms, when other titles can not even achieve a similar look at 30 frames - per - second,» said Lead Project Programmer Billy Khan on the Bethesda Blog.
We saw dips down to 20 and even 15 frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when frame - rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
The game even runs at a beautiful 60 frames per second and if you own an Xbox One S, the game supports HDR which is probably a sample of what Xbox One X owners can expect in the future... especially with the inclusion of 4k.
Speaking with PC Gamer, Game Director Hajime Tabata confirmed that not even NVIDIA's mighty GeForce GTX 1080 Ti will be able to render Final Fantasy XV: Windows Edition at native 4K and 60 frames per second.
Yet even undocked, the title maintains a rocksteady sixty frame - per - second framerate.
On my home PC, using a GTX 970 and an i5 - 6600K, it runs at a solid 60 frames per second at 1920x1200, even despite my pushing up some graphics options above the auto - recommended «High» setting.
The beautifully hand drawn art style looks even better in this version and the bump to 60 frames per second just ensures everything runs buttery smooth.
The game runs flawlessly at 60 frames per second at all times, even when two players are playing in portable mode at native 720p.
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