Sentences with phrase «frames per second for»

YouTube recently improved streaming abilities so that videos stream in 1080p at 60 frames per second for a high - quality viewing experience.
The new XZ2 family can capture slow - motion video at 960 frames per second for six seconds at 720p and three seconds at 1080p.
α (Alpha) 9 is ready to support next generation high frame rate (HFR) content created at 120 frames per second for better rendering of fast - action content with smoother and clearer motion such as sports and action movies.
Gears of War 4 is enhanced the most, offering native 4K visuals at 30 frames per second for all avenues of play, including wide color gamut HDR and Dolby Atmos support.
We are currently limited at 30 Frames Per Second for both Consoles.
We also didn't have a lot of engineers working on it, so it took a while to get the 120 frames per second for stereoscopic 3D working.
Going back to the change in frames per second for the new collection, playing in 60 FPS was noticeably faster, every movement appeared more fluid, easier on the eyes and I am so excited to see how this changes across all other Halo Maps; especially Halo 3's since I was unable to see what changes were made to the Halo 3 maps due to Halo 2 Anniversary having all the attention during Gamescom 2014.
With the new update in place that secures 60 frames per second for the game on the Nintendo Switch, I can now fully recommend this title.
Ultra Street Fighter IV on PS4 will be running at 1080p resolution and 60 frames per second for all your fighting glory.
Both critically acclaimed games, which were originally developed for the PlayStation 2 computer entertainment system, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3 system.
One is for enhanced resolution and the second option enables 60 frames per second for those wanting the smoothest experience possible.
Looking back at Goldeneye, they weren't happy with the fact the game ran at 12 frames a second on Nintendo 64 hardware and wanted to push themselves for 60 frames per second for a smooth multiplayer experience.
This 5:46 - minute Quicktime video is available as either a «Low» resolution video of 240 pixels x 180 pixels at 12 frames per second for those with slower connections, or as a «Medium» resolution video of 320 pixels x 180 pixels at 15 frames per second for those with faster connections.
You need at least 24 frames per second for a really compelling, smoothly rendered scene.
In TV mode the Switch version runs at a full 1080p and 60 frames per second for single and split - screen two - player modes, only dropping down to 1080p and 30 frames per second for three and four - player split screen.
Slightly Mad Studios has set a minimum target of 60 frames per second for its upcoming racing sequel, Project Cars 2.
When director Peter Jackson touted the high frame rate of 48 frames per second for his upcoming fantasy epic, The Hobbit: An Unexpected Journey, we were understandably excited.
The cameras recorded between 60 and 200 frames per second for each vault, with the highest vault for each athlete selected for analysis.

Not exact matches

Aimed squarely at the bird is the Phantom, a camera originally invented for ballistics research that can produce ultra-slow motion video by shooting at about 4,000 frames per second.
These crash tests are taped with high speed cameras (1000 frames per second) in order for engineers to carefully observe the results in slow motion.
It offers a very good 16 megapixels resolution, extremely quick, 6 frames - per - second continuous shooting (for fast objects), and a good ISO range.
With a movie resolution of 1280 X 720 at thirty frames per second and a micro-SD card with enough storage for several flights, you'll get a great feel for what things look like from above!
The time resolution would ideally be improved from 0.5 frames per second (fps) to 30 fps for telecommunication, but many potential applications in medical and industrial imaging could use the lower rates already achieved, said Peyghambarian.
The whole process happens too fast for imaging technology to visualize in real time — you'd need to shoot at 1,200 frames per second, 10 times faster than the best x-ray and MRI machines on the market.
Sadly both for him and for us Princess Leiagram fans, his work is far from over: The film currently requires lasers powerful enough to take down your neighbor's TV, and it can show only two frames a second, far from the 30 frames per second needed for video.
To achieve the high - definition needed for the big screen, Domino takes images which have been shot on movie film and converts them into a video format by breaking each of the 24 frames per second into a mosaic of 3000 × 2000 picture points.
While filming the elusive Basilisk lizard, which can sprint on water for up to 100 feet in moments of danger, photographers ventured deep into the Brazilian rain forest with a super-slow-motion camera shooting at 2,000 frames per second, 80 times as rapid as a traditional camera.
Through laser imaging at speeds up to 3,000 frames per second, a computer can capture images from all angles and reconstruct a model of all cells in the given sample, testing for all types of cancer in a matter of minutes.
For each of their rigs, described in full in the paper, the framing speeds are 20,000 - 40,000 frames per second, at a resolution of approximately 400 x 500 pixels with an exposure per frame of one to tens of microseconds.
By coating the part in crystals and then sending the image from the camcorder to a computer screen, the researchers can examine the hue of each pixel in each frame, tracking temperature changes 30 times per second for the equivalent area of the blade.
They found they could reliably safeguard sensitive regions while still delivering 24 frames per second, fast enough for human eyes to perceive a smooth moving picture rather than a flickering image on a screen.
They put in for another 40 hours of VLA time, and made yet another movie of the sky in the radio spectrum at 200 frames per second.
For stagnant landscape shots, 48 frames per second works wonders, delivering strikingly crisp images, but the moment Jackson either moves the camera or cues a battle sequence, the footage takes on a video - like quality, almost along the lines of a soap opera, and it looks downright awful.
At a reduced price, Blind Squirrel offers a complete edition of the Bioshock trilogy, with all additional content released so far: the offer is attractive for old and new fans, enriched with many graphical improvements: finally Rapture can be explored at 60 frames per second on consoles too.
It stands for High Frame Rate, and involves shooting the film with twice as many frames per second than we've become used to (48 fps vs the usual 24).
For more than 80 years, film's standard has been 24 frames per second (fps).
The graphics aren't terrific for the terrible frames per second they produce on lower end machines.
Every game for the PS3 and 360 are running in 1080p, but most aren't even native 720p (Black Ops 2 for example will be native 620 - 640p so that it can run at 60 frames per second — that isn't even HD).
Abandoning the 48 frames - per - second process he used for «An Unexpected Journey» (a process that gave the film an amazing clarity but was very distracting), Jackson and his crew have fashioned a two and a half hour thrill ride that takes audiences into Middle Earth and the secrets enclosed inside.
Indeed, compared to the prior console release, Tomb Raider is a very pretty game indeed, running as it does at a difference - making 60 frames per second (for the most part) and benefiting from smoother visuals overall.
Remaking games on PS4 makes the games even better — with The Last Of Us, you can play at 60 frames per second, and the same goes for Dark Souls 2.
Journalists onsite at GDC have been lucky enough to try the game out for themselves, and have even noted that the Switch version will run 30 frames per second regardless of docked or undocked mode.
Studio head Ian Bell took to the game's forums to declare that Project CARS runs at 23 frames per second (fps) on the Wii U, and because of that, Slightly Mad Studios was «awaiting / hoping for more of a hardware announcement at E3...»
While we wait for buttery smooth 4K racing at 60 frames - per - second on console, just how does Turn 10's newest perform on Xbox One and Xbox One S?
Rather than present the film in the standard 24 frames per second, he doubled the specifications for a heightened sense of clarity.
Ang Lee's Billy Lynn's Long Halftime Walk will be seen for the first time on October 14th, and we'll get our first test of the 120 frames - per - second process.
This includes native 4K and a very impressive 60 frames per second plus HDR for truer and more realistic colours.
«The reason for that is that it has to have crystal clear graphics, it has to render at 60 frames per second, and it has to look realistic to the user.
Specifically, the A4 offers Audi's vibrant Virtual Cockpit for the first time (a donor from the Q7 SUV), meaning it displays Google Maps, media settings, and vehicle info in full color at 60 frames per second.
the system also achieved the best scores ever on our splinter cell: chaos theory gaming tests — 175 frames per second at 1,024 - by - 768 and 108 at 1,600 - by - 1,200 — and on our adobe photoshop cs2 action set, but that test is relatively new, so we don't have scores from other high - end gaming systems for comparison.
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