Sentences with phrase «frames per second in»

Sure, you may see a few more frames per second in the latest Modern Combat title, but most people play Candy Crush and 2048.
Those three layers enable the camera to record slow - motion video at 480 frames per second in full 1080p HD.
As far as video goes, the phone is able to handle 4K recording at up to 30 frames per second, and you can shoot slow - motion video at 120 frames per second in 720p.
As for Epic Citadel, the device manages 46.6 frames per second in Ultra High Quality mode, which is actually higher than I was expecting considering the GPU in the Kirin 658 only has two shader cores.
As for Epic Citadel you will get around 60 frames per second in High Quality mode, which is great.
In classic Sony fashion, the camera is also pretty interesting — it'll allow you to record video at up to 960 frames per second in 1,080 p resolution, though only for 0.9 seconds.
It even achieved more than 30 frames per second in the taxing Deus Ex: Mankind Divided at high detail.
It pushes well past 60 frames per second in both Heroes of the Storm and Counter-Strike: Global Offensive, which we usually consider an ideal framerate.
The new camera can shoot HD video at 120 frames per second in 720p.
The Pro and the standard P20 are also both capable of recording super slow motion video at 960 frames per second in 720p.
As for Epic Citadel the device manages a sweet 59.0 frames per second in Ultra High Quality mode, you can't really ask for more.
The Korean conglomerate is working at bundling a camera sensor capable of shooting up to 1,000 frames per second in its Galaxy S9, according to a report from ETNews.
Intel says the chips deliver up to 41 percent more frames per second in gameplay or edit 4K video up to 59 percent faster than the previous generation with the same discrete graphics, based on internal benchmark testing.
Intel's 28W quad - core Core i5 and Core i7 processors deliver up to 41 percent more frames per second in gameplay or edit 4K video up to 59 percent faster than the previous generation with the same discrete graphics, based on internal benchmark testing.
The laptop achieved a playable rate of 40 frames per second in Dirt 3, a racing game.
Its new Core i9, i7, and i5 processors for laptops are manufactured using 14nm + + process technology and based on the Coffee Lake platform, which the company says offers notably better performance than its predecessor, delivering up to 41 percent more frames per second in gameplay and editing 4K video up to 59 percent faster.
Using 3DMark the device scored 7449 on Ice Storm Extreme and it managed 50 frames per second in Epic Citadel in High Quality mode.
For AnTuTu, the P9 scored 142406, while in Epic Citadel, the device manages 59.0 frames per second in Ultra High Quality mode.
It has always been able to capture 960 frames per second in 720p, but it can now do the same in 1080p as well.
It has trouble reaching the ideal target of 60 frames per second in the latest titles with everything turned on, but is comfortable even at the higher graphical settings of popular titles like Heroes of the Storm and Counter-Strike: Global Offensive.
You can crank in - game graphics to High and blow past 100 frames per second in Dota 2, Overwatch, Counter-Strike: Global Offensive, and more.
Wired in on both ends, using hardware encoding, a GTX 980 Ti, and an i5 - 3570K I could maintain 1920x1080, 60 frames per second in perpetuity with around 15 - 30ms of latency (borderline noticeable, especially on the few occasions it spiked higher, but far better than I got out of the Doko) and a bitrate of 12.5 to 15 Mbps.
The F131 enjoyed a frame rate above 100 frames per second in every game at maximum detail and 1080p resolution.
As for Epic Citadel the device manages a nice 59.3 frames per second in Ultra High Quality mode, you can't really ask for more.
The Museum will also celebrate Truth: 24 frames per second in January during a «State of the Arts» panel discussion, including artist John Gerrard, on how new media art is created, conserved, displayed, and collected.
Alternatively, the campaign and horde mode can be played at 60 frames per second in 1080p.
Ark also boasts a new «Detail Mode» that runs at 30 frames per second in 1440p, with higher texture quality, longer draw distances, and a variety of environment enhancements, including volumetric clouds and sunlight scattering.
The high - definition visuals bring Forza's races to life in breathtaking detail, showing a clear upgrade in quality over the Xbox One and Xbox One S versions, which both run at a locked 60 frames per second in 1080p.
Compared to the launch version of Dying Light (version 1.2), Patch 1.2.1's maximum View Distance falls between the 55 % and 60 % settings, which offered a good level of image quality and ran at over 45 frames per second in the game's most demanding locations in our previous tests.
It's only playing Rez Infinite on a PS4, especially in VR mode but even on a nice, big, modern flat screen (Rez Infinite can be played both as a normal game or in VR, your choice), that the game comes closest to what we saw in our heads when we were creating it: vivid colors that blend seamlessly into one another, crystal - clear textures, and razor - sharp lines only possible at full 1080p HD, all swimming around you at the speed - of - life 60 frames per second (120 frames per second in PS VR), with full 3D audio (PS VR) or 7.1 surround sound (PS4) that, well, truly surrounds you.
Given an absolute standout, load times are near non-existent here, with only a flicker of black screening between scenes, an impressive feat given Arms is locked in at 60 frames per second in 1080p in Docked mode.
Improvements in graphics department are visible as soon as you play Digital Foundry's video, so you might as well enjoy the sights while being killed over and over again in glorious 60 frames per second in our favourite masochist past time that is Dark Souls.
Improving Frames Per Second in Games If you're a lover of PC gaming, you'll know that frames per second, or FPS, play a major factor in getting the most enjoyment out of your favourite game.
Three and four - player split - screen modes will offer 60 frames per second in most arenas at the same resolutions.
Sadly, it isn't to be however, as Game Director Paul Rustchynsky has confirmed to VG247 that DriveClub will be locked to 30 frames per second in order to maintain its high visual fidelity and 1080p resolution.
F1 2016 possesses a smooth performance which usually maintains a consistent 55 to 60 frames per second in 1080p, therefore providing a genuine sense of speed.
We can talk numbers: it runs at a native 1080p resolution and at 30 frames per second in the campaign, 60 in multiplayer, with not a hint of screen tear or judder or slowdown, and just a little texture pop - in.
Despite scaling to 720p in both modes, Pokken Tournament DX runs at a cool 60 frames per second across each play style (30 frames per second in local split - screen), which is critical in any competitive fighting title.
By and large, performance is also better and when both consoles drop beneath the 30 fps threshold, we've noted a delta of between five to 10 frames per second in like - for - like scenes.
And for everyone lucky enough to get a PS4 on launch day, they can experience the game running at 60 frames per second in native 1080p!
And yet despite all these notable tweaks and details, not once does the action slow down below a smooth 60 frames per second in the heat of battle as the ink splatters far and wide during fully populated eight - player matches.
Players will be able to choose between the performance mode which will run the game in 1080p at 60 frames per second or the HDR mode will which run the game with 30 frames per second in 1080p.
Running smoothly at 60 frames per second in all types of playstyles is definitely where this game needs to be, as we're trying to counter telegraphed moves, and any kind of framerate stuttering would definitely hamper that.
The 1080p still looks stunning with the power of HDR, but the real draw here is the 60 frames per second in Campaign and Horde modes.
Plus, Dark Souls Remastered, which I know is coming out on the Switch, but there's no way I'm not enjoying the juicy 60 frames per second in 1080p that my Xbox offers.
«We can talk numbers: it runs at a native 1080p resolution and at 30 frames per second in the campaign, 60 in multiplayer» http://www.eurogamer.net/ar... Wait for a real confirmation
The complete title features a variety of colorful levels, songs, characters, and costumes with which to swing, volley and hit to the beat using the Joy - Con ™ with HD Rumble support, all running at 60 frames per second in TV, tabletop and handheld modes.
Predictably, the F.E.A.R. scores were low: the system chugged along at 18 frames per second in autodetect mode (800 x 600 - pixel resolution), which dropped to an unplayable 10 frames per second with the settings maxed out (1280 x 800 - pixel resolution).
It has a 5 MP camera that shoots 30 frames per second in full 1080p video capture.
The Z5 bested both in all gaming benchmarks at all resolutions, by as many as 16 frames per second in some tests.
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