The beautifully hand drawn art style looks even better in this version and the bump to 60
frames per second just ensures everything runs buttery smooth.
Not exact matches
The holographic device plays a 3 - inch projection at 15
frames per second,
just shy of movie refresh rates of 24 to 30
frames per second, the MIT researchers demonstrated at the Society of Photo - Optical Instrumentation Engineers» conference on practical holography.
«But it does capture the phonon and electron movements in
frames shot 100 trillion times
per second, and we can string about 100 of them together
just like movie
frames to get a full picture of how they are linked.»
Andrew Wyeth paintings
just don't move at 24
frames per second, and Edward Hopper in all his warm Americana could show you only the morning after, not the nights before, but you could fill a gallery with Nestor Almendros and Haskell Wexler's photography.
He also confirmed that Rayman Legends will run at 60
frames per second at 1080p,
just like the trailers and screenshots suggested.
While we wait for buttery smooth 4K racing at 60
frames -
per -
second on console,
just how does Turn 10's newest perform on Xbox One and Xbox One S?
Recorded 720p and 1080p videos were
just okay, with blurred details, some dark areas, and a not - quite - smooth 23
frames per second frame rate average for both resolutions.
gaming performance is a standout characteristic of falcon nw systems, and the talon upholds the family honor by returning a score of 104
frames per second on the 1,024 - by - 768 doom 3 test, and a
just - playable 49 fps at 1,600 - by - 1,200.
On «World of Warcraft» with the display set to 1366 x 768, and the effects on the recommended settings, the Transformer Book averaged 29
frames per second —
just below the playable threshold of 30 fps.
With the graphics set to auto and the resolution at 1366 x 768, the tablet reached
just 20
frames per second.
The TF300 can capture 1080p video
just like the Prime, and while smooth and sharp at 30
frames per second outdoors, video became grainy and choppy topping out at around 17 fps indoors.
Playing World of Warcraft at the lowest settings (1366 x 768, automatic graphics), the Inspiron 11 3000 mustered
just 23
frames per second.
The phone arrives with a 4 - inch 480 × 853 FWVGA capacitive touch screen, whilst being powered by a 1Ghz CPU with an embedded Adreno graphics processor that's capable of 60
frames per second and
just over five and a half hours of game play from a single charge.
I tested various MP4s and all worked but were
just a little laggy, like they were running a few
frames per second short.
That's called optimization, if the tree would look the same from every distance the xbox 360 and ps3 would rund the game with 1
frame per second... Stop bitching about stuff that
just doesn't matter...
In a way they are alreaday «out» because most games have some level of
frame drops or are locked at a
frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single
frame of a movie, database servers can require hundreds of gigabytes of memory of RAM
just for their daily operations, web servers can only handle x amount of requests
per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given
frame rate / resolution... you can not
just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
This part of Fortnite really has been transformed into a fully viable 60
frames per second experience - not
just on the enhanced consoles but on all of them.
It runs at 60
frames per second even with the stereoscopic 3D turned on and it feels like the genre was
just made for 3D gaming.
Just recently, we ran the For Honor beta on Extreme settings and still hit well above 100
frames per second.
On the Grand Theft Auto V benchmark, the GTX 1080 Ti ran at 100.2
frames per second, falling
just behind the Titan X (104.4 fps).
A six - core Intel i7 paired with three GTX Titans in SLI is
just about enough to sustain 2560x1440 at 60
frames per second - but even here the game's super-sampling anti-aliasing options are off the table and don't even think about 4K...
The PlayStation 4 exclusive The Order: 1886 will run at
just 30
frames per second but will be displayed at a crisp 1080p.
Just compare this with Streets of Rage on the 3GS running at less than 20
frames per second... maybe slower!
We're
just trying to figure out what the optimal resolution is that we can tie in with the 60
frames per second because that is a must for this title.
«They're valid decisions to go each way, and part of it also was because in a driving environment, you notice 60
frames per second a lot more than you do when you're
just walking around.
We can talk numbers: it runs at a native 1080p resolution and at 30
frames per second in the campaign, 60 in multiplayer, with not a hint of screen tear or judder or slowdown, and
just a little texture pop - in.
While I do give LocoCycle props for running at a buttery smooth 60
frames per second, there's
just not much personality to the way the game looks.
Signature Halo 2 mechanics such as dual - wielding weapons and jacking enemy vehicles feel
just as good now as they did in 2004, and the whole experience is smoother now that the game runs at a buttery 60
frames per second.
It's probably below 20
frames per second, although I arrive at that estimation using
just the naked eye.
While official technical details for
Just Cause 3 are still «coming soon,» Digital Foundry has revealed that the PlayStation 4 and Xbox One versions target 30
frames -
per -
second, with the game running at native 1080p on PS4 and 900p on Xbox One.
There's also the whole resolution issue, with certain games running at
just 30
frames per second and in 720p.
But on the flip side the Xbox One's 60
frame per second rate is much smoother than the PS4's, so fanboys can
just battle it out in forums to see who wins here.
The gap between these competitors is close at both detail settings, and particularly at Very High, where the average for the entire field is separated by
just three
frames per second.
It failed miserably —
just three
frames per second — when we set graphics to very high and jacked the resolution up to 1920 × 1200, but, to be fair, we've seen $ 5,000 rigs that couldn't hack this game with all visual settings at maximum.
The XZ2 shoots super slow - motion video in 960
frames per second,
just like last year's XZ Premium model, but Sony is upgrading the resolution.
Though you may not be too happy shooting down helicopters at the wheezy 36 FPS average we achieved in ultra 4K, at medium things clipped along
just fine, maxing out at a respectable 132
frames per second.
The recommended spec of a Core i7 - 3770K and GeForce GTX 970 might not seem too crazy, but Square says those beefy specs are
just to hit 1080p at 60
frames per second on High settings.
Capturing video on the Pixel 2 XL is
just fine and dandy, too, but if sheer quality is what you're after, the iPhone X will likely be the best choice with its 4K recording at a smooth 60
frames per second.
The new camera with world's fastest auto - focus at
just 0.05
seconds with 315 points covering almost 65
per cent of the
frame.
At 1440p and Ultra detail it averaged
just 24.9
frames per second, which most PC gamers will consider borderline unplayable.
Samsung's flagships can record at 960
frames per second (fps) at 720p resolution, compared with
just 240 fps for the iPhone X (though the iPhone records slow - motion at 1080p).
Well, we don't have any concrete details on what kinds of enhancements will be available
just yet, but the official Xbox store page for the game states that it will run at 1080p resolution and 60
frames per second on the regular Xbox One.
Somehow, the team over at Bluepoint Games has managed to do
just that: the upcoming Uncharted: The Nathan Drake Collection includes the first three games in the series, on one disc, all running in 1080p at 60
frames per second.
At medium detail and 1080p the computer essentially maxed out, topping at 201
frames per second, hitting a low of
just 194, and averaging a median of 198.
Facebook
just announced its Facebook Gaming pilot program for video game livestreamers, offering a suite of tools to make it easy to stream 1080 - pixel, 60 -
frames -
per -
second gaming videos on Facebook, Instagram and Oculus virtual reality.
Unlike the other titles we tested, Crysis scales almost perfectly in SLI, so the single GTX 980 Ti hits
just 16
frames per second at maximum detail — exactly half as quick as rigs with two GTX 980 Ti cards.
That's
just a few
frames per second less than 1080p.
It won three of the four benchmarks, though often by a margin of
just a few
frames per second.