This means 30
frames per second minimum, in software.
Not exact matches
The game doesn't seem to run on a locked FPS, but I didn't run into any issues and I believe it provides a
minimum of 30
frames per second on both consoles.
Slightly Mad Studios has set a
minimum target of 60
frames per second for its upcoming racing sequel, Project Cars 2.
Coming back to the PocketBook e-reader, while one can expect all of the above mentioned Mirasol goodies in it, the e-reader PocketBook will have on display at CES will be capable of dealing with 12
frames per second (FPS) which is way below the
minimum of 24 to 30 FPS that is needed for a device to play back acceptable quality video.
And remember, a competitive multiplayer game needs more than a decent
frame rate... We usually aim for a
minimum of 30
frames per second (FPS).
The specs for
minimum requirements are targeting 30
frames per second at 720p on low settings while recommended targets 30
frames per second at 1080p on high settings.
The strategic map view of Total War: Rome II ran at an average of 100
frames per second, with a maximum of 129 and
minimum of 90, at 1080p and medium detail.
At 1080p and medium detail we saw an average of 390
frames per second with a maximum of 563 and
minimum of 278.
Still, gameplay was extremely smooth; the
minimum frame rate never dropped below 125
per second.
The caveat is that, with this hardware, your PC will likely have to make use of something called asynchronous spacewarp, which essentially renders the games at half the
minimum frames per second and uses some clever guess work to make it feel like it's running at the typical 90 FPS.
At 1080p and Medium detail, we got an average of 49
frames per second, with a maximum of 67 and a
minimum of 34.
At Medium detail, the game produced an average of 34
frames per second, with a maximum of 42, and a
minimum of 20.
At medium detail, the system managed to crank out an average of 32
frames per second with a
minimum of 24 and a maximum of 39.
This demanding strategy title ran smoothly at Medium detail, generating an average of 62
frames per second, with a maximum of 81, and a
minimum of 47.
The game averaged 80
frames per second at medium detail and 1080p resolution with a maximum of 89 and
minimum of 66.
Even at
minimum settings, Civilization VI struggled to maintain an average of 30
frames per second at 1080p resolution.
At Medium detail, we got an average of 35
frames per second, with a maximum of 42, and a
minimum of 26.
Real - world game testing with League of Legends cranked out an average of 52
frames per second at medium detail, with a
minimum of 32 and maximum of 69.
At Medium detail, the Alienware 17 managed to hit 61
frames per second, with a maximum of 84 and a
minimum of 47.
We managed to hit an average of 96
frames per second at medium detail, with a maximum of 119 and
minimum of 78.
At medium detail, the Talon delivered an outstanding average of 101
frames per second, with a maximum of 127 and
minimum of 82, on the campaign map.
At the Toshiba's native 1080p resolution, the game averaged 40
frames per second, with a maximum of 53, and a
minimum of 16.
We got an average of 40
frames per second with the game set to Medium detail, with a maximum of 49 and a
minimum of 29.
«Windows Mixed Reality» PCs have integrated graphics, and run at 60
frames per second, a
minimum standard.