Sentences with phrase «frames per second over»

A fast camera recorded the resulting light at the rate of 400,000 frames per second over an image frame size of 64 pixels wide by 80 pixels high.

Not exact matches

Some of the mind - boggling features include shooting from two angles at once by connecting via your smartphone over Wi - Fi and shooting at an insane 240 frames per second thanks to Panasonic's one - of - a-kind Crystal Engine.
A high - speed video camera running at over 1000 frames per second watches your wrist and fingers as you begin to form the shape.
Sadly both for him and for us Princess Leiagram fans, his work is far from over: The film currently requires lasers powerful enough to take down your neighbor's TV, and it can show only two frames a second, far from the 30 frames per second needed for video.
The result is that while LSMs can typically image on the order of one full frame per second, SDCs can image at over 1,000 frames per second.
The rear camera does record 30 frames per second video, which is a noticeable improvement over many other tablets.
The phone arrives with a 4 - inch 480 × 853 FWVGA capacitive touch screen, whilst being powered by a 1Ghz CPU with an embedded Adreno graphics processor that's capable of 60 frames per second and just over five and a half hours of game play from a single charge.
For Bungie went for the superficial: 4K / 60 frames per second Tessellation Anti-aliasing No mod support No LAN support No map editor For gamers to defend loot boxes and microtransanctions or asking to raise game prices shows that gamers have given up and are willing to bend over and take it up their ass.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Add in a 60 frames per second makeover and multiplayer modes that involve over 100 maps.
Selfishly, because most of my gaming takes place on a 1080p projector (which isn't cheap to upgrade), my hope's always been that Microsoft would emphasize speed over image quality and try to lock down games at 60 frames - per - second.
I first tested it with Killing Floor 2 and was able to maintain a consistent 60 frames per second while playing over Wi - Fi, running off my office PC with an R9 290X and an i7 - X990 CPU (despite some powerful components, this system runs like crap most of the time).
While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over.
The testers did note a single, barely noticeable drop but it's too much of an improvement over the 15 frames per second torture.
In our own testing, we found the GeForce GTX 1070 delivered an excellent experience at a High level detail, running at over 100 frames per second on average, giving gamers plenty of headroom to up the resolution or increase graphical fidelity:
Improvements in graphics department are visible as soon as you play Digital Foundry's video, so you might as well enjoy the sights while being killed over and over again in glorious 60 frames per second in our favourite masochist past time that is Dark Souls.
Compared to the launch version of Dying Light (version 1.2), Patch 1.2.1's maximum View Distance falls between the 55 % and 60 % settings, which offered a good level of image quality and ran at over 45 frames per second in the game's most demanding locations in our previous tests.
Today we see that same target demographic vehemently arguing over how many frames per second a game outputs with such values measured down to the decimal.
Remember, anything over 30 frames per second is acceptable, meaning the 37 frames per second this MacBook Pro managed to squeeze out is good enough.
There is always a lot of scruitiny when crossing over from one generation of consoles to another, from graphical fidelity to frames per second to pixel counts.
The high - definition visuals bring Forza's races to life in breathtaking detail, showing a clear upgrade in quality over the Xbox One and Xbox One S versions, which both run at a locked 60 frames per second in 1080p.
However, that also means we should see a serious upgrade over the PS4 Pro's 4.2 teraflops of graphics power and maybe as high as 10 teraflops — enough to comfortably run games at 4K resolutions and 60 frames - per - second.
Truth: 24 frames per second brings together 24 pioneers of film and video and over six decades of work focused on pressing contemporary themes, such as race relations, political unrest, sexual identity and the media, to explore the nature of truth and reality in contemporary life.
A typical two hour movie, if traditionally shot on 35 mm film and played back at 24 frames per second, requires a little over two miles worth of film for theater playback.
It's capable of shooting in 4K at 30 frames per second (FPS), an improvement over the G4 Plus's 1080p cam.
The chip now supports video capture of 240 frames per second at 1080p — a feature the new iPhone 8 and iPhone X hold over Android devices.
It's a pretty obvious nod to the fact that S9 will feature slow - motion capture; over the past couple of weeks, a variety of leaks have indicated the S9 and S9 + will feature rear - facing cameras capable of capturing slow - motion video at 480 frames per second.
Somehow, the team over at Bluepoint Games has managed to do just that: the upcoming Uncharted: The Nathan Drake Collection includes the first three games in the series, on one disc, all running in 1080p at 60 frames per second.
It shoots 4K video at 30 frames per second, and users can stream them to YouTube over a Wi - Fi network.
All that hardware lets the Surface Book 2 handle Ultra settings in games like Civilization VI, For Honor, and Battlefield 1 at 1080P resolution — even edging over 60 frames per second when in performance mode.
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