Sentences with phrase «frames per second performance»

Even the budget cards can handle most new games at 1080p resolution with 60 frames per second performance.
Google performance guru Paul Lewis is here to help you destroy jank and create web apps that maintain 60 frames per second performance.
It all feels quite snappy and responsive too, helped in part by the game's sixty frames per second performance.

Not exact matches

The cherry on top of the package is performance: after only running at 720p on Wii U this now reaches 1080p and a smooth 60 frames per second when docked — it looks fantastic.
gaming performance is a standout characteristic of falcon nw systems, and the talon upholds the family honor by returning a score of 104 frames per second on the 1,024 - by - 768 doom 3 test, and a just - playable 49 fps at 1,600 - by - 1,200.
However, that does not make much of a difference performance wise as the iPad 2 came out trumps capable of rendering an impressive 57.6 frames per second in the GLBenchmark test.
In FPS2D (which measures 2D performance), the Vibrant scored 54 frames per second, the same as the Captivate.
In actual gaming tests the performance was impressive, cranking out 53 frames per second (fps) in Aliens Vs. Predator at 1080p resolution and full detail settings, and outpacing that with 125 fps in Heaven under similar settings.
«I'll trust that Sony's engineers looked at that cost - performance trade - off and saw that they could get to UHD support at 30 frames per second by simply overclocking the preceding CPU, and decided the additional expense wasn't necessary,» is Ward's expert assessment.
In terms of performance on the XBox One, it's fantastic and runs at a rock steady 60 frames per second at 1080p.
Running at thirty frames per second, the action still feels smooth and there doesn't seem to be a big difference between this and the PlayStation 3 version — other than the higher enemy count and post processing not included in the Vita version (for obvious performance reasons).
However, you need to make sure you have enough to support the processor as to not lose performance in terms of frames per second.
Players will be able to choose between the performance mode which will run the game in 1080p at 60 frames per second or the HDR mode will which run the game with 30 frames per second in 1080p.
Sporting an impressive draw distance and a habitually solid sixty - frame per second output, the title suggested that future entries in the FPS genre might exhibit a similar level of technical performance.
We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead - suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements.
By and large, performance is also better and when both consoles drop beneath the 30 fps threshold, we've noted a delta of between five to 10 frames per second in like - for - like scenes.
It even exceeded the PlayStation 4 in overall performance, delivering 60 frames per second at 1080P.
In terms of performance, it all renders out at a buttery smooth 60 frames per second, and from what I see is naively in 1080p on the PS4.
Performance is also good, with the game running at steady 60 frames per second at max setting, 1080p resolution on a machine sporting an i7 - 3770 CPU, NVIDIA GTX 980Ti GPU and 16 GB RAM.
We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead — suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements.
F1 2016 possesses a smooth performance which usually maintains a consistent 55 to 60 frames per second in 1080p, therefore providing a genuine sense of speed.
Adding to the issue is the fact that the performance level of the 3DS game is pretty awful, operating at a baseline 20 frames per second, and often dipping below that during gameplay.
Also, with a set 30 frames - per - second performance target (on 360 at least), it's difficult to imagine that there's anything other than a surfeit of rendering time considering the relatively basic level of the visuals on offer here.
That being said, the trade - off for such visuals is lower performance - framerate has been halved from the original game's 60 frames - per - second.
On high - performance set ups, GRID Autosport offers 4K textures, 4K output support and delivers a 1080P, 60 frames per second racing experience.
Though many people primarily examine the world of gaming from a tech - centric point of view — discussing resolution, frames - per - second and gameplay mechanics — something that gets taken for granted are the performances that help invest players in the stories games tell.
All three games will feature 1080p resolutions with frame rates «up to» and «targeting» 60 frames - per - second, suggesting that the trilogy won't necessarily see consistent performance on the Xbox One and PlayStation 4.
Performance: In a wide view filled with geometry and objects, SSAO costs a little under 5 frames per second, and offers a large improvement on image quality.
Combined with the new GeForce Game Ready 347.52 WHQL drivers, Patch 1.4.0 performance in our benchmark location with 8.26 View Distance is now 12 frames per second faster than it was three weeks ago, and at 2.60 VisRange it's nearly 20 FPS faster.
Testing at other resolutions further confirms these results, with performance varying by only a few frames per second.
The console's increased performance will be able to hit 4K resolution across several forms of media and run games at 60 frames per second without much trouble.
The Action Mode lowers resolution and texture quality in favor of 60 frames per second, while the other two modes prioritize better image quality while sacrificing performance.
This means the game will run faster and closer to the 60 frames - per - second target - which is the golden standard for multiplayer games - rather than producing better performance.
Both consoles maintain 30 frames per second relatively easily in their highest resolution settings and the Playstation 4 Pro also has a lower 1080p mode that unlocks the frame rate allowing up to 60 frames per second, although the performance can vary greatly due to graphical workload.
(60 frames per second)- Performance updates, gameplay tweaks - Online multiplayer performance updates - Ability to find games easier and quiPerformance updates, gameplay tweaks - Online multiplayer performance updates - Ability to find games easier and quiperformance updates - Ability to find games easier and quicker online
Mafia 3 has been patched to version 1.01 on PC, unlocking the previously capped frame rate with options for 30, 60 and unlimited frames - per - second, but Steam users remain unhappy with the game's general performance.
Unreal Engine 4 is also able to delver outstanding visual VR experiences all while running at a smooth 90 frames per second (FPS), making it one of the highest - performance engines available at the minute.
A game like this requires consistent frames per second, otherwise, lag due to performance coupled with lag due to network issues would create an intolerable experience.
Performance wise, Tameem Antoniades told us that it would take an «absolute beast» of a PC to play the game at 4K and 60 frames per second, and he was right.
Compared to Borderlands 2 (which was a good port), BioShock Infinite is better, offering better performance and more frames per second.
You can choose whether you want to place preference on detail (offering native 4K resolutions and textures at 30 frames per second) or performance (locked 60 frames per second and increased graphical detail).
While 60 frames per second may not be as powerful as some high - end gaming systems, performance is adequate for the family and casual user.
Running multiple cards at 8x instead of 16x only decreases performance by a few frames per second, if at all.
Some game designers thoughtfully include performance checks and on - screen Frames - Per - Second (FPS) readouts for players to analyze, while others don't.
While few will see reason to complain about the performance of the RX Vega cards, which clear 100 frames per second on average, both fall behind the GTX 1080 by a noticeable margin.
In our real - world gaming, you'll find yourself limited to lower - end games like Rocket League, where the ThinkPad X1 Yoga managed a playable 57 frames per second (FPS) on «Performance» settings at 1080p but dropped down to 25 FPS on «High quality.»
Benefits include brainless compatibility, performance lifespan, and on a PC many titles are released requiring «latest and greatest» hardware to run at best frames per second, etc..
In terms of video, the bumped up performance of the A11 chip will reportedly enable 4K video recording at 60 frames per second.
You'll likely lose a bit of performance off the top — say, 10 frames per second — and may lose a bit more to the network.
You can record high - performance content up to 16MP at 60 frames per second, and capture slow - motion video at 720p at 480 frames per second.
a b c d e f g h i j k l m n o p q r s t u v w x y z