Sentences with phrase «frames per second requires»

Truth: 24 frames per second requires a $ 16 with discounts for seniors, students, and military.
Our review unit failed to break the 30 frames per second required for smooth gaming in our Heaven test at medium graphics quality.

Not exact matches

Sadly both for him and for us Princess Leiagram fans, his work is far from over: The film currently requires lasers powerful enough to take down your neighbor's TV, and it can show only two frames a second, far from the 30 frames per second needed for video.
This most likely means that the game won't require the latest GPUs to run at high resolutions and 60 frames per second.
«The old Rising that was being prototyped at Kojima Productions looked visually like Metal Gear, but it was 30 frames per second and required complicated controls.»
This new Rising will run at 60 frames a second, Kojima confirms: «The old Rising that was being prototyped at Kojima Productions looked visually like Metal Gear, but it was 30 frames per second and required complicated controls.»
In general, 3D requires double the frame rate (120 frames per second) and double the pixels.
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
4K resolution and 120 frames per second with realistic character models are not always required to create an empathic connection to the game, and this game is very much proof of that.
We're happy to report that Project CARS on PS4 is very comparable to its PC counterpart, but there's still some plenty of fine - tuning required under the bonnet as the developers endeavor to achieve that magic 60 frames per second and further improve the handling and AI under the watchful eye of the influential community.
The priority here was to give gamers 60 frames per second no matter how you are playing and this is crucial in a game that requires lightning quick reflexes.
Based on their background knowledge, they believe that it would be «simply impossible» to fit the kind of technology required to run native 4K resolution games, while at 60 frames per second, into a smaller, consumer - friendly console.
But the game is fine at 30 frames per second on the Nintendo Switch, as it doesn't require a higher frame rate to benefit gameplay.
Only one person was required to port Forza in 4K resolution at 60 frames per second to Project Scorpio.
A game like this requires consistent frames per second, otherwise, lag due to performance coupled with lag due to network issues would create an intolerable experience.
For this film, he produced thousands of woodcuts and then transformed images of each woodcut into 3 - D film, with each frame of film requiring eighteen pictures per second to pass in front of the camera lens.
Frames per Second functions similarly to Invariant Interval — it requires the interaction of viewers in order to succeed.
A typical two hour movie, if traditionally shot on 35 mm film and played back at 24 frames per second, requires a little over two miles worth of film for theater playback.
Benefits include brainless compatibility, performance lifespan, and on a PC many titles are released requiring «latest and greatest» hardware to run at best frames per second, etc..
Daydream requires these three pillars in order to be a viable VR option: smartphones that are optimized for VR, with a high quality system on chip (SoC) to maintain 60 frames - per - second playback, low persistence displays to eliminate ghosting and lag, and finally, top - notch sensors that operates with minimal latency to boost the sense of presence.
Apple TV 4K may have been powerful enough to display 4K video with an A9 or A9X chip, but it's thought the A10X is required to play back 4K video at 60 frames - per - second — which we should be able to shoot with the upcoming iPhone X.
A GTX 1080 Ti is required to play the game in 4K at 60 frames per second with all graphics settings in ultra.
I could perform parries that required precise timing, and gameplay appeared to stay close to 30 frames per second under most conditions.
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