Rumors also suggest the Galaxy S9 could include camera technology, similar to the 1,000
frames per second slow motion feature found in the Sony Xperia XZ1.
On the camera front, the XA2 Ultra includes a 23 - megapixel main camera with support for 4K and 120
frames per second slow - motion video capture.
Like other smartphones, the P20 also offers 960
frames per second slow - motion capture, although it's at 720p resolution like the Galaxy S9, rather than Full HD, like the new Sony Xperia XZ2.
Not exact matches
It also has automatic image stabilization, a burst mode that can shoot 10
frames -
per -
second and
slow motion 720p HD video — up to at least 120
frames -
per -
second.
These crash tests are taped with high speed cameras (1000
frames per second) in order for engineers to carefully observe the results in
slow motion.
In
slow motion - in video originally shot at a thousand
frames per second but played back here at 30
frames per second - we see the initial suspension lines deploying out of the pack and taking the parachute backwards where it will ultimately inflate in nearly half a
second.
There's a new video feature called «super
slow - mo» that shoots at up to 960
frames per second.
Full HD 1080p video capture with recording at 60
frames per second,
slow motion playback and on - device trimmer.
OnePlus is touting a
Slow Motion video recording, capable of capturing 480
frames per second at 720p for up to a minute.
Angry Birds for example is extremely
slow, reduced to a
frame or two
per second instead of the 60 you'd get with a more capable tablet or smartphone.
This 5:46 - minute Quicktime video is available as either a «Low» resolution video of 240 pixels x 180 pixels at 12
frames per second for those with
slower connections, or as a «Medium» resolution video of 320 pixels x 180 pixels at 15
frames per second for those with faster connections.
In a way they are alreaday «out» because most games have some level of
frame drops or are locked at a
frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single
frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests
per seconds before
slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given
frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
Just compare this with Streets of Rage on the 3GS running at less than 20
frames per second... maybe
slower!
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And yet despite all these notable tweaks and details, not once does the action
slow down below a smooth 60
frames per second in the heat of battle as the ink splatters far and wide during fully populated eight - player matches.
And while the results are noticeably better on Xbox One X, games still don't always hit that 60
frames per second number - there are occasional dropped
frames and
slow downs.
Filmed with a high - speed camera at 240
frames per second, the work shrouds the bodies of passersby in darkness, extracting the
slow - moving choreography from a typical day.
I mean very very
slow motion: 1,300
frames per second, which is 54 times the rate used in a normal movie.
A «super
slow - mo» feature will also be part of the package, with recent reports suggesting the devices will be able to record videos at 1,000
frames per second.
The S9 can shoot 4K video at 60
frames per second, or 1080p
slow - motion video at 240
frames per second, which catches it up with what the iPhone can do.
When it comes to video, the Xperia XZ1 Compact has a nifty trick up its sleeve —
slow motion 960
frames per second at 720p.
Kicking it into 4K produces very little
slow - down, keeping
frames per second above 141 even with textures set to high, anti-aliasing on, and shadows on smooth.
There's also a Super
Slow Motion camera mode, which can capture 960
frames per second (32 times
slower than real life), like recent Sony Xperia phones.
The iPhone video camera can now film 1080p at 60
frames per second, and can even film
slow - mo up to 240 fps.
Video capabilities have been improved too: the iPhone 6 can shoot 1080p video at either 30 or 60
frames per second, and the
slow motion feature now supports 120 or 240
frames per second.
Two new features have come aboard for video: the phone can now record 4K video at 60
frames per second, and
slow - motion 1080p video at 240 fps.
Slow - mo can now be shot at 1080p and 240
frames per second, double the
frames of what was available previously.
The XZ2 shoots super
slow - motion video in 960
frames per second, just like last year's XZ Premium model, but Sony is upgrading the resolution.
Samsung phones had
slow motion video before, but the new super
slow motion video — which captures 960
frames per second — makes videos shot on the S9 and S9 Plus far more dramatic.
So is the super
slow - motion video mode available on the Samsung Galaxy S9: an incredible 960
frames -
per -
second if you go down to a 720p resolution.
The S9 retains the Galaxy S8's innovative design, gorgeous 5.8 - inch AMOLED display, headphone jack, IP68 water resistance and wireless charging support, but adds Qualcomm's lightning - fast new Snapdragon 845 chipset and an all - new camera capable of 960
frames -
per -
second slow motion video.
The device is also capable of capturing 4K HDR video, as well as 1080p Full HD or regular HD 960
frames -
per -
second super
slow motion feature.
It has the same, excellent camera that can shoot super
slow motion videos at an impressive 960
frames per second.
It's a fun feature, but it can be pretty tricky to use.To use super
slow - mo, you'll first start recording video, then you'll hit the «super slo - mo» button at the exact moment that you want, after which it'll start filming at 960
frames per second.
Both phones can now take
slow motion video at up to 240
frame per second.
Once you enter this mode in the camera, the Galaxy S9 and S9 + are smart enough to automatically sense motion and
slow things all the way to 960
frames per second (fps) at 720p resolution.
These sensors are reportedly capable of recording video in 1080p with a whopping 480
frames per second, which opens the door for super
slow - motion footage.
It's a tie on the video front, with both phones shooting super
slow - motion at 960
frames per second, though the S9 Plus does have an edge as it is able to shoot at 60 fps at 2,160 p.
It can shoot 720p video at a whopping 120 fps (that's
frames per second), which translates to stunning
slow - motion videos.
Video looks fantastic, and the switch to new photo and video formats enables 4K video recording at 60
frames per second, or
slow - motion in 1080p and 240
frames per second.
The phone's camera can capture action at 960
frames per second, far
slower than any competing device.
There's also a great «smart burst» feature that fires the shutter button at about 10
frames per second, giving you a nice
slow - motion reel you can make a gif or choose a single
frame from.
He has also revealed what seem to be camera specs for the iPhone X, saying that the back camera is a 12 - MP sensor that can crecord 4K at 60
frames per second and that the phone can record
slow - motion 1080o footage at 240
frames per second.
Both Galaxy S9 and Galaxy S9 + will support super
slow mode at 960
frames per second.
Another big difference between the S9 and last year's phones is that the new models feature Super Slo - Mo video capabilities, where you can
slow things down to 960
frames per second at 720p resolution.
You can record high - performance content up to 16MP at 60
frames per second, and capture
slow - motion video at 720p at 480
frames per second.
Sony's latest smartphone also ups the ante on super
slow - motion video, capturing 960 -
frames -
per -
second shots at 1080p resolution to the S9's 720p.
Both Galaxy S9 and Galaxy S9 + will support super
slow - mode video recording at 960
frames per second at 720p or HD resolution.
Elsewhere, the Huawei P20 Pro can capture 4K video at 30
frames per second and
slow motion footage in 720p at 960 fps.
Everything looks better in
slow - mo, and the Galaxy S9 can shoot at up to 960
frames per second, producing dramatically awesome results.