Sentences with phrase «frames per second version»

Not exact matches

The newest version of the photoswitch is fast enough to turn the activity of retinal neurons on and off at a rate that approaches video rate of 30 frames per second.
The clip includes 256 frames from Curiosity's Mast Camera, taken at about eight frames per second, plus interpolated frames to run at actual speed in this 32 - frames - per - second version.
Also, Jackson shoots in 3D this time — not only that, I got to see it in the much - trumpeted 48 frames - per - second (vs. the standard 24 fps) version.
While the Xbox 360's Bayonetta runs smoothly at (mostly) 60 frames per second, Sony's version constantly chugs with slowdown and load times.
The PlayStation 4 version of Metal Gear Solid 5: Ground Zeroes will run at a native 1080p resolution at 60 frames per second, Konami's official website confirms, while the Xbox One release will run...
Coupled with a stable frame rate of 60 frames per second (or 120 fps, if your system can manage), the mouse and keyboard controls provide a level of control and accuracy not seen on the console versions.
The Switch version, however, runs at 30 frames per second and suffers from a downgrade in visuals comparatively while docked or undocked.
As a further lure, Jackson has even fashioned this CG - heavy film in 3 - D and shot it digitally at 48 frames per second instead of the usual 24 f.p.s. (A 2 - D, 24 - f.p.s. version is also being screened.)
Slightly Mad Studios studio head Ian Bell recently revealed that the team is struggling with the Wii U version, and can't even get it to run at 720p at 30 frames per second (the PS4 version runs at 1080p / 60 fps).
Journalists onsite at GDC have been lucky enough to try the game out for themselves, and have even noted that the Switch version will run 30 frames per second regardless of docked or undocked mode.
Because the Windows PC version of the game ran at 60 frames per second, double that of Dark Souls 2's console counterparts, weapon durability decreased at twice the normal rate.
In TV mode the Switch version runs at a full 1080p and 60 frames per second for single and split - screen two - player modes, only dropping down to 1080p and 30 frames per second for three and four - player split screen.
Konami says the PlayStation 4 version will run at 1080p resolution and 60 frames per second.
The Xbox 360 version will be upscaled to 720p resolution and run at 30 frames per second.
Though the game originally came out on PS3 and Xbox 360 nearly 2 years ago, the PC version proves that good things come to those who wait as the game supports 4k resolutions and runs at 60 frames per second.
Take a look at specs at hdmi.org site - 1.3 version of HDMI is capable to manage up to 120 frames per secon with Full HD resolution supporting 48 - bit color scheme, while componet connection is able to support up to 1080i resolution and HDMI 1.2 version can do only 24 - bit colored 1080p resolution with only up to 30 frames per second... That is all... any complains about absence of 120 fps in games are rudiculous..
Sexy Smooth 3D — most of the gameplay elements from the 3DS version of Super Smash Bros. will run at 60 frames per second, all in stereoscopic 3D.
The first handheld version of the game in the franchise, Smash Bros. on the 3DS is surprisingly crisp and detailed, running at a clean 60 frames per second.
The remastered version of Valkyria Chronicles runs in 1080p at 60 frames per second.
This is arguably the best - running version of Rebirth, too: Nicalis has claimed that this is the only portable version consistently running at 60 frames per second.
While the console versions are locked to 30 frames per second, the PC version's framerate is limited only by the power of your PC, meaning you can shoot up the game's squishy aliens at a silky 60 fps — or more.
Fortunately the preview version we got our hands on was already close to pumping out 60 frames per second, impressive considering it was a pre-alpha build.
The PC version, which was released September 5, 2014 has been subject of some controversy after it had been revealed during a Twitch stream of the game that it would be locked at 30 frames per second.
While the Vita version struggles to maintain a thirty frame - per second output and has load times that are perceptible, the PS4 iteration is unwaveringly fluid.
Running at thirty frames per second, the action still feels smooth and there doesn't seem to be a big difference between this and the PlayStation 3 version — other than the higher enemy count and post processing not included in the Vita version (for obvious performance reasons).
He is also happy that he decided to wait a month and a half after its official console release for the PC version; he prefers playing action games on 60 frames per second.
The Switch version of VVVVVV runs at 60 frames per second, with bright and colorful throwback graphics and a number of graphical filters to change the visual aesthetic.
It's a great port of the console version, which is surprising considering some developers skip out on features when porting to the Vita — it barely has load times and runs at a smooth framerate of 60 frames per second.
Aiming for a smooth 1080p 60 frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment in meeting that target, but there's no doubt the added frame rate adds immensely to the polish on the console version, and the progress is clear to see.
While the Xbox 360's Bayonetta runs smoothly at (mostly) 60 frames per second, Sony's version constantly chugs with slowdown and load times.
All these are running in spectacular 60 frames per second, which is a first for console versions of the Battlefield franchise.
Running at 60 frames per second, it showed what was to be expected of the newest version of the game.
Dirt Rally developer Codemasters is hoping to have both the PlayStation 4 and Xbox One versions of the game running at 1080p resolution and 60 frames - per - second.
The PC version of RE Remaster has extended graphical options including anti-aliasing levels, the option to play at 60 frames per second and the ability to play in both 16:9 widescreen or 4:3 aspect ratios.
These are some interesting tweets from Microsoft's Xbox head, especially considering the fact that Activision and Bungie stated that the console versions of Destiny 2 will be limited to 30 frames per second, though Bungie didn't comment on the Scorpio version of the game.
The beautifully hand drawn art style looks even better in this version and the bump to 60 frames per second just ensures everything runs buttery smooth.
While only the PS4 version of the Destiny beta is running in 1080p, Bungie confirmed in an interview with GamesBeat that the final game will run at 1080p and 30 frames per second on both Xbox One and PS4.
For this review we tested the Xbox One version, which runs the game at 1080p and 30 frames per second almost constantly but also tested the PS4 version for comparison's sake.
While official technical details for Just Cause 3 are still «coming soon,» Digital Foundry has revealed that the PlayStation 4 and Xbox One versions target 30 frames - per - second, with the game running at native 1080p on PS4 and 900p on Xbox One.
Compared to the launch version of Dying Light (version 1.2), Patch 1.2.1's maximum View Distance falls between the 55 % and 60 % settings, which offered a good level of image quality and ran at over 45 frames per second in the game's most demanding locations in our previous tests.
Square Enix has confirmed to Eurogamer that their upcoming game Thief will output at 1080p on PlayStation 4 and 900p on Xbox One, while also confirming that both versions will run at 30 frames per second.
Both the Xbox One X and PS4 Pro versions will run at 60 frames per second.
The PlayStation 4 version runs in 1080p at 60 frames per second, while the Xbox One version is 720p / 60 fps.
First off, courtesy of GamingBolt, we have a video comparison between the PlayStation 4 and Xbox One versions of the game, both of which, run at 1080p resolution with 30 frames per second.
Headed to both the Playstation 3 and PlayStation 4, the latter version runs at a full 1080p with 60 frames per second and has been described by the developer as «the definitive, most responsive, hyper - accurate simulation of spikeyheaded whales battling against the stars.»
The Xbox 360 and PS3 versions are in 720p scaled resolution at 30 frames per second.
The high - definition visuals bring Forza's races to life in breathtaking detail, showing a clear upgrade in quality over the Xbox One and Xbox One S versions, which both run at a locked 60 frames per second in 1080p.
Mafia 3 has been patched to version 1.01 on PC, unlocking the previously capped frame rate with options for 30, 60 and unlimited frames - per - second, but Steam users remain unhappy with the game's general performance.
Previously release for the Wii U, Mario Kart 8 gets a graphical update for the Deluxe version on Switch, which runs at 60 frames per second even when in portable mode.
A remastered version of 2008's Burnout Paradise revamped to showcase 4K graphics, run at 60 frames per second and include all previously released downloadable content.
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