Not exact matches
The newest
version of the photoswitch is fast enough to turn the activity of retinal neurons on and off at a rate that approaches video rate of 30
frames per second.
The clip includes 256
frames from Curiosity's Mast Camera, taken at about eight
frames per second, plus interpolated
frames to run at actual speed in this 32 -
frames -
per -
second version.
Also, Jackson shoots in 3D this time — not only that, I got to see it in the much - trumpeted 48
frames -
per -
second (vs. the standard 24 fps)
version.
While the Xbox 360's Bayonetta runs smoothly at (mostly) 60
frames per second, Sony's
version constantly chugs with slowdown and load times.
The PlayStation 4
version of Metal Gear Solid 5: Ground Zeroes will run at a native 1080p resolution at 60
frames per second, Konami's official website confirms, while the Xbox One release will run...
Coupled with a stable
frame rate of 60
frames per second (or 120 fps, if your system can manage), the mouse and keyboard controls provide a level of control and accuracy not seen on the console
versions.
The Switch
version, however, runs at 30
frames per second and suffers from a downgrade in visuals comparatively while docked or undocked.
As a further lure, Jackson has even fashioned this CG - heavy film in 3 - D and shot it digitally at 48
frames per second instead of the usual 24 f.p.s. (A 2 - D, 24 - f.p.s.
version is also being screened.)
Slightly Mad Studios studio head Ian Bell recently revealed that the team is struggling with the Wii U
version, and can't even get it to run at 720p at 30
frames per second (the PS4
version runs at 1080p / 60 fps).
Journalists onsite at GDC have been lucky enough to try the game out for themselves, and have even noted that the Switch
version will run 30
frames per second regardless of docked or undocked mode.
Because the Windows PC
version of the game ran at 60
frames per second, double that of Dark Souls 2's console counterparts, weapon durability decreased at twice the normal rate.
In TV mode the Switch
version runs at a full 1080p and 60
frames per second for single and split - screen two - player modes, only dropping down to 1080p and 30
frames per second for three and four - player split screen.
Konami says the PlayStation 4
version will run at 1080p resolution and 60
frames per second.
The Xbox 360
version will be upscaled to 720p resolution and run at 30
frames per second.
Though the game originally came out on PS3 and Xbox 360 nearly 2 years ago, the PC
version proves that good things come to those who wait as the game supports 4k resolutions and runs at 60
frames per second.
Take a look at specs at hdmi.org site - 1.3
version of HDMI is capable to manage up to 120
frames per secon with Full HD resolution supporting 48 - bit color scheme, while componet connection is able to support up to 1080i resolution and HDMI 1.2
version can do only 24 - bit colored 1080p resolution with only up to 30
frames per second... That is all... any complains about absence of 120 fps in games are rudiculous..
Sexy Smooth 3D — most of the gameplay elements from the 3DS
version of Super Smash Bros. will run at 60
frames per second, all in stereoscopic 3D.
The first handheld
version of the game in the franchise, Smash Bros. on the 3DS is surprisingly crisp and detailed, running at a clean 60
frames per second.
The remastered
version of Valkyria Chronicles runs in 1080p at 60
frames per second.
This is arguably the best - running
version of Rebirth, too: Nicalis has claimed that this is the only portable
version consistently running at 60
frames per second.
While the console
versions are locked to 30
frames per second, the PC
version's framerate is limited only by the power of your PC, meaning you can shoot up the game's squishy aliens at a silky 60 fps — or more.
Fortunately the preview
version we got our hands on was already close to pumping out 60
frames per second, impressive considering it was a pre-alpha build.
The PC
version, which was released September 5, 2014 has been subject of some controversy after it had been revealed during a Twitch stream of the game that it would be locked at 30
frames per second.
While the Vita
version struggles to maintain a thirty
frame -
per second output and has load times that are perceptible, the PS4 iteration is unwaveringly fluid.
Running at thirty
frames per second, the action still feels smooth and there doesn't seem to be a big difference between this and the PlayStation 3
version — other than the higher enemy count and post processing not included in the Vita
version (for obvious performance reasons).
He is also happy that he decided to wait a month and a half after its official console release for the PC
version; he prefers playing action games on 60
frames per second.
The Switch
version of VVVVVV runs at 60
frames per second, with bright and colorful throwback graphics and a number of graphical filters to change the visual aesthetic.
It's a great port of the console
version, which is surprising considering some developers skip out on features when porting to the Vita — it barely has load times and runs at a smooth framerate of 60
frames per second.
Aiming for a smooth 1080p 60
frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment in meeting that target, but there's no doubt the added
frame rate adds immensely to the polish on the console
version, and the progress is clear to see.
While the Xbox 360's Bayonetta runs smoothly at (mostly) 60
frames per second, Sony's
version constantly chugs with slowdown and load times.
All these are running in spectacular 60
frames per second, which is a first for console
versions of the Battlefield franchise.
Running at 60
frames per second, it showed what was to be expected of the newest
version of the game.
Dirt Rally developer Codemasters is hoping to have both the PlayStation 4 and Xbox One
versions of the game running at 1080p resolution and 60
frames -
per -
second.
The PC
version of RE Remaster has extended graphical options including anti-aliasing levels, the option to play at 60
frames per second and the ability to play in both 16:9 widescreen or 4:3 aspect ratios.
These are some interesting tweets from Microsoft's Xbox head, especially considering the fact that Activision and Bungie stated that the console
versions of Destiny 2 will be limited to 30
frames per second, though Bungie didn't comment on the Scorpio
version of the game.
The beautifully hand drawn art style looks even better in this
version and the bump to 60
frames per second just ensures everything runs buttery smooth.
While only the PS4
version of the Destiny beta is running in 1080p, Bungie confirmed in an interview with GamesBeat that the final game will run at 1080p and 30
frames per second on both Xbox One and PS4.
For this review we tested the Xbox One
version, which runs the game at 1080p and 30
frames per second almost constantly but also tested the PS4
version for comparison's sake.
While official technical details for Just Cause 3 are still «coming soon,» Digital Foundry has revealed that the PlayStation 4 and Xbox One
versions target 30
frames -
per -
second, with the game running at native 1080p on PS4 and 900p on Xbox One.
Compared to the launch
version of Dying Light (
version 1.2), Patch 1.2.1's maximum View Distance falls between the 55 % and 60 % settings, which offered a good level of image quality and ran at over 45
frames per second in the game's most demanding locations in our previous tests.
Square Enix has confirmed to Eurogamer that their upcoming game Thief will output at 1080p on PlayStation 4 and 900p on Xbox One, while also confirming that both
versions will run at 30
frames per second.
Both the Xbox One X and PS4 Pro
versions will run at 60
frames per second.
The PlayStation 4
version runs in 1080p at 60
frames per second, while the Xbox One
version is 720p / 60 fps.
First off, courtesy of GamingBolt, we have a video comparison between the PlayStation 4 and Xbox One
versions of the game, both of which, run at 1080p resolution with 30
frames per second.
Headed to both the Playstation 3 and PlayStation 4, the latter
version runs at a full 1080p with 60
frames per second and has been described by the developer as «the definitive, most responsive, hyper - accurate simulation of spikeyheaded whales battling against the stars.»
The Xbox 360 and PS3
versions are in 720p scaled resolution at 30
frames per second.
The high - definition visuals bring Forza's races to life in breathtaking detail, showing a clear upgrade in quality over the Xbox One and Xbox One S
versions, which both run at a locked 60
frames per second in 1080p.
Mafia 3 has been patched to
version 1.01 on PC, unlocking the previously capped
frame rate with options for 30, 60 and unlimited
frames -
per -
second, but Steam users remain unhappy with the game's general performance.
Previously release for the Wii U, Mario Kart 8 gets a graphical update for the Deluxe
version on Switch, which runs at 60
frames per second even when in portable mode.
A remastered
version of 2008's Burnout Paradise revamped to showcase 4K graphics, run at 60
frames per second and include all previously released downloadable content.