Sentences with phrase «frames per second while»

Our review unit hit 65 frames per second while running Battlefield 1 on ultra at 1080p.
The new Live Photos feature is enabled by the fact that Apple's camera app is constantly recording behind the scenes at 15 frames per second while in standard image capture mode.
The PS4 version targets 60 frames per second while the Switch and PS Vita target 30 fps.
We also managed and controlled the art reduction to bring the game in at 60 frames per second while retaining graphics detail.
I first tested it with Killing Floor 2 and was able to maintain a consistent 60 frames per second while playing over Wi - Fi, running off my office PC with an R9 290X and an i7 - X990 CPU (despite some powerful components, this system runs like crap most of the time).
I was able to get between 30 and 60 frames per second while playing most of the games listed above without tweaking the graphics settings or overclocking the GPD Win 2.
He further explained that with the power of PlayStation 4 Pro's hardware, the game will have stable frames per second while maintaining the high resolution for the game.
Except for ics right - out - the - box, ALL of its specs are less desirable than the rezound's: SGN - 1.2 dual core, rez - 1.5, SGN ppi 316, rez ppi 342, SGN camera set - 5meg back & 1.3 meg front, rez - 8meg back & 2meg front, rezound records 1080p at 30 frames per second while the galaxy nexus does it at only 24.
Researchers at the Florida Institute of Technology have captured some stunning images of lightning at 7,000 frames per second while testing a new high - speed camera.
The motion of these markers could be tracked using six infrared cameras filming at 200 frames per second while the player was throwing.

Not exact matches

The Streaming Stick supports up to 1080p resolution video streaming, while the new Streaming Stick + can stream content in 4K HDR resolution up to 60 frames per second (fps).
While filming the elusive Basilisk lizard, which can sprint on water for up to 100 feet in moments of danger, photographers ventured deep into the Brazilian rain forest with a super-slow-motion camera shooting at 2,000 frames per second, 80 times as rapid as a traditional camera.
They found they could reliably safeguard sensitive regions while still delivering 24 frames per second, fast enough for human eyes to perceive a smooth moving picture rather than a flickering image on a screen.
The modulators can refresh their patterns at 240 hertz, or 240 times a second, so even at six patterns per frame, the system could play video at a rate of 40 hertz, which, while below the refresh rate common in today's TVs, is still higher than the 24 frames per second standard in film.
The result is that while LSMs can typically image on the order of one full frame per second, SDCs can image at over 1,000 frames per second.
Since when are games with enormous worlds, hundreds of hours of gameplay, heart - wrenching stories, and unbelievably addictive crafting systems, considered non-essential to the fact the game doesn't have 10K textures while running at 750 frames - per - second?
Despite being shot at 24 frames per second and showing «1080p» on the back cover, these Blu - Ray discs are encoded at 1080i at 30 (or 29.97 if you want to get technical) fps - while most of it still looks good (without any noticeable banding or compression artifacts) there are a few de-interlacing artifacts present in some scenes as well as aliasing.
While the Xbox 360's Bayonetta runs smoothly at (mostly) 60 frames per second, Sony's version constantly chugs with slowdown and load times.
The PlayStation 4 version of Metal Gear Solid 5: Ground Zeroes will run at a native 1080p resolution at 60 frames per second, Konami's official website confirms, while the Xbox One release will run...
In docked mode, the framerate is native 1080p while keeping a silky smooth 60 frames per second.
The Switch version, however, runs at 30 frames per second and suffers from a downgrade in visuals comparatively while docked or undocked.
That tally yielded the highest per - theater average of the weekend, though right behind it was IFC Films» The Death of Stalin, which came in with $ 18,143 per situation in its second frame even while expanding to 32 runs.
However, while the near perfection of the core Ninja Gaiden gameplay remains unchanged, the controls feel slightly unwieldy in Sigma Plus, like a strange mix of delayed response times due to the game running in 30 frames - per - second, and over-sensitivity due to the Vita's tiny analog sticks.
The game boasts a wide variety of vehicle classes, including pro buggies, rally cars, and trophylite trucks, while presenting itself in 1080p at 60 frames per second.
While we wait for buttery smooth 4K racing at 60 frames - per - second on console, just how does Turn 10's newest perform on Xbox One and Xbox One S?
«Wings of Life» features extraordinary imagery shot with digital cameras — one capable of frame rates of up to 1500 frames per second, and the use of a pinhole lens, which allowed the cameraman to get within millimeters of an insect subject while retaining a clear view of the background.
However, the Gateway remains at 90 frames per second as the resolution climbs to 1,600 x1, 200, while the Vector GX dips to 39.5 frames per second (fps).
Coming back to the PocketBook e-reader, while one can expect all of the above mentioned Mirasol goodies in it, the e-reader PocketBook will have on display at CES will be capable of dealing with 12 frames per second (FPS) which is way below the minimum of 24 to 30 FPS that is needed for a device to play back acceptable quality video.
Although the computers were essentially tied on our DirectX 9 (DX9) Company of Heroes test at 1,280 x1, 024 — 243.8 frames per second (fps) for the Velocity Micro and 251.7 fps for the iBuypower — the differences mounted as the resolutions increased: The Edge Z55 scored 158.4 fps at 1,600 x1, 200 and 85.4 fps at 2,560 x1, 600, while the Gamer Paladin F870 - SB pulled out 181.9 fps and 99.99 fps at the same resolutions.
The prototype e-reader display can refresh at the rate of 67 frames per second, which Heikenfeld claims is fast enough to allow for video playback on the display that already provides for a full color output while still being extremely thin and light.
Graphics benchmark GFXBench clocked the Excite 7 at 21 frames per second, while the Venue 7 scored 33 frames.
While playing «World of Warcraft» with the graphics set to auto and the resolution at 1366 x 768, the Helix provided a barely playable 28 frames per second.
The TF300 can capture 1080p video just like the Prime, and while smooth and sharp at 30 frames per second outdoors, video became grainy and choppy topping out at around 17 fps indoors.
While playing World of Warcraft with the graphics set to auto and the resolution at 1920 x 1080, the Helix 2 scraped out an unplayable 24 frames per second.
While currently lacking a video chat app (one is supposed to come along in May), the PlayBook has a 3 megapixel front camera and a 5 megapixel rear camera capable of recording up to 1080p HD resolution video at 30 frames per second.
Take a look at specs at hdmi.org site - 1.3 version of HDMI is capable to manage up to 120 frames per secon with Full HD resolution supporting 48 - bit color scheme, while componet connection is able to support up to 1080i resolution and HDMI 1.2 version can do only 24 - bit colored 1080p resolution with only up to 30 frames per second... That is all... any complains about absence of 120 fps in games are rudiculous..
While talking about the game with IGN at today's EGX 2014 convention, studio president Ted Price confirmed that the Xbox One will handle all this Sunset Overdrive fun at native 900p resolution and 30 frames per second.
While the campaign only runs at 30 frames per second, it didn't bother me much or hurt the gameplay experience.
While the console versions are locked to 30 frames per second, the PC version's framerate is limited only by the power of your PC, meaning you can shoot up the game's squishy aliens at a silky 60 fps — or more.
Graphically, Pop - Up Pilgrims looks as beautiful as it did when Floating Cloud God Saves the Pilgrims received a HD makeover on Vita, although the real standout has to be Dakko Dakko's custom built 2D VR engine that allows everything to be layered in 3D in a fashion reminiscent of the illustrations in a pop - up book at a consistent pace of 120 frames per second, while retaining all of the vibrancy and colourful tones of the almost psychedelic nature of the graphical art style.
PS4 Pro support offers a range of visual enhancements including improved textures and 4K resolution at 30 frames per second, while HDR is supported on both PS4 and PS4 Pro.
The fluidity of movement is incredibly choppy and while I can't prove it, the frames per second seemingly takes a nosedive.
No longer do PC gamers have to deal with 30 or even 15 frames per second that they were locked to in Dark Souls — now a full 60 frames a second is the ceiling, and while a completely unlocked FPS would be preferred, it's still a massive leap forward.
While the developers announced 30 frames - per - second (FPS), players claim that sometimes matches can even drop to 15 FPS even on the Xbox One X, which means severe lag during gameplay.
While the Vita version struggles to maintain a thirty frame - per second output and has load times that are perceptible, the PS4 iteration is unwaveringly fluid.
The games dynamic scaling meant that while the game did hit 1080p at 60 frames per second,...
PC gamers have been playing games at 4K resolution for a while and at a much higher framerate than 60 frames per second.
«In the Doom 4 project, we decided the multiplayer is 60 frames per second, but the single player is 30 frames per second, so you can have twice as many demons coming at you,» id's lead engineer John Carmack told Gamasutra while discussing the pros and cons of frame rate and hertz levels.
The vision of a photorealistic train simulation game directly clashes with a de facto mandatory constraint of keeping the game running at 90 frames per second, while having to render two viewports at higher - than - HD resolutions.
While it's rare for a PS4 Pro enhanced game to support 4K and 60 frames per second at the same time, Gran Turismo Sport manages to achieve that.
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