Sentences with phrase «frames per second with»

Our GTX 1060 sits right at 70 frames per second with the settings on ultra, on a 2,560 x 1,440 monitor.
The Basic Edition supports 720p HD and 1080p full HD of up to 60 frames per second with Dolby Audio.
We got an average of 40 frames per second with the game set to Medium detail, with a maximum of 49 and a minimum of 29.
When the system is docked, you can choose between «quality mode,» which locks the framerate at 30 frames per second with 1080p resolution, and «performance mode,» which bumps the framerate up to 60 frames - per - second and drops the resolution to 720p.
It can shoot up to 20 frames per second with continuous autofocus using the electronic shutter, and also offers both 4K and 6K photo modes for continuous, uninterrupted shooting at 60 and 30 fps, respectively.
A GTX 1080 Ti is required to play the game in 4K at 60 frames per second with all graphics settings in ultra.
After introducing the ability to capture video at 960 frames per second with its Xperia XZ Premium smartphone earlier this year, Sony is now introducing the feature to two more models set to ship in the next two months.
The new device can output in 4K at 60 frames per second with HDR, and also has support for Dolby Atmos.
At medium detail, the system managed to crank out an average of 32 frames per second with a minimum of 24 and a maximum of 39.
You expect to see the same filmic quality you're used to, but instead you're seeing movies at 120 frames per second with artificial frames in between.
This camera is also able to capture photos with high - speed continuous shooting at up to 7 frames per second (fps) or up to 9 frames per second with AF Lock.
At 1080p resolution the game was no challenge, running at an average of 139 frames per second with detail settings at low and averaging 79 FPS with settings at high.
We pulled off six frames per second with full 8 - megapixel resolution by holding down the shutter button while in burst mode, which was slightly more than the HTC One X and totally sufficient for getting a nice smile out of shy subjects.
World in Conflict, a graphically complex strategy game, ran at a quick 40 frames per second with visual settings set to medium and at a resolution of 1680 × 1050.
At 1080p and medium detail we saw an average of 390 frames per second with a maximum of 563 and minimum of 278.
The game's patch promises 4K resolution at 60 frames per second with HDR support.
Halo: CE's campaign from the Xbox 360 remake Halo: Combat Evolved Anniversary Edition, is back again in the Master Chief Collection and runs at a steady 60 frames per second with a resolution of 1080p.
YO: (laughs) But you got the game running at 60 frames per second with high res graphics!
Running at a rock solid sixty frames per second with a deep, rich colour scheme and some brilliantly funny animation, aesthetically this is a gorgeous looking game.
Anyone speeding around in Forza Motorsport 7 can revel in native 4K visuals at 60 frames per second with High Dynamic Range, and the results are truly gorgeous.
It's more than a little disappointing when directly compared with Bluepoint's work on the Metal Gear Solid HD Collection, where both MGS2 and its sequel flowed smoothly at 60 frames per second with multi-sampling anti-aliasing adding greatly to the quality of the overall presentation.
The 960 hangs out between 30 and 60 frames per second with maxed settings at 1920x1080, while the 980 Ti maintains 60 without issue at 2560x1440.
We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead — suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements.
We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead - suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements.
The former has the game running at a near 60 frames per second with a dynamic resolution.
Upgraded visuals leap from 30 frames per second to a targeted 60 frames per second with 1080p gameplay, adding a whole new level of smoothness.
4K resolution and 120 frames per second with realistic character models are not always required to create an empathic connection to the game, and this game is very much proof of that.
Race though one of the largest track rosters in any recent racing game with dynamic weather, pit stops, and world - class graphics running 60 frames per second with up to 45 drivers on - screen.
Predictably, the F.E.A.R. scores were low: the system chugged along at 18 frames per second in autodetect mode (800 x 600 - pixel resolution), which dropped to an unplayable 10 frames per second with the settings maxed out (1280 x 800 - pixel resolution).
It's certainly true that the app does achieve a consistent 60 frames per second with no tearing or distracting image artefacts, However there is a tiny lag between mouse movements and screen updates.
When playing «World of Warcraft,» the Pro averaged 31 frames per second with the effects on autodetect and the resolution set to 1366 x 768.
«It allowed us to go from imaging at one frame per minute to 30 frames per second with a good signal to noise ratio,» says Saar.

Not exact matches

The cameras recorded between 60 and 200 frames per second for each vault, with the highest vault for each athlete selected for analysis.
With 1080p60 and 720p120 video, and 12MP photos at a staggering 30 frames per second, HERO4 Silver combines powerful, pro-quality capture with the convenience of a touch dispWith 1080p60 and 720p120 video, and 12MP photos at a staggering 30 frames per second, HERO4 Silver combines powerful, pro-quality capture with the convenience of a touch dispwith the convenience of a touch display.
These crash tests are taped with high speed cameras (1000 frames per second) in order for engineers to carefully observe the results in slow motion.
With a movie resolution of 1280 X 720 at thirty frames per second and a micro-SD card with enough storage for several flights, you'll get a great feel for what things look like from abWith a movie resolution of 1280 X 720 at thirty frames per second and a micro-SD card with enough storage for several flights, you'll get a great feel for what things look like from abwith enough storage for several flights, you'll get a great feel for what things look like from above!
The U.S. conducted 210 atmospheric nuclear tests between 1945 and 1962, with multiple cameras capturing each event at around 2,400 frames per second.
With lighter, smaller instrument components and faster electronics, researchers can now capture about 10 frames per second.
Their calculations matched up with measurements only when they used the motion of particles captured at frequencies of 10 frames per second and higher.
While filming the elusive Basilisk lizard, which can sprint on water for up to 100 feet in moments of danger, photographers ventured deep into the Brazilian rain forest with a super-slow-motion camera shooting at 2,000 frames per second, 80 times as rapid as a traditional camera.
For each of their rigs, described in full in the paper, the framing speeds are 20,000 - 40,000 frames per second, at a resolution of approximately 400 x 500 pixels with an exposure per frame of one to tens of microseconds.
In the paper, the researchers showed that their system could image methane gas leaking from a tube about 1 meter from the camera with a video - rate imaging speed of approximately 25 frames per second.
Each impact was too fast to see with the naked eye, so they recorded it with a high - speed video camera that shoots up to 40,000 frames per second.
The pictures will be transmitted at 60 frames per second to provide some compatibility with the NTSC TV system currently used in the US.
Working with Gregory Sutton of the University of Bristol, UK, Burrows filmed the gears at 5000 frames per second and confirmed that they mesh with each other (see video, top).
Since when are games with enormous worlds, hundreds of hours of gameplay, heart - wrenching stories, and unbelievably addictive crafting systems, considered non-essential to the fact the game doesn't have 10K textures while running at 750 frames - per - second?
Andrew Wyeth paintings just don't move at 24 frames per second, and Edward Hopper in all his warm Americana could show you only the morning after, not the nights before, but you could fill a gallery with Nestor Almendros and Haskell Wexler's photography.
At a reduced price, Blind Squirrel offers a complete edition of the Bioshock trilogy, with all additional content released so far: the offer is attractive for old and new fans, enriched with many graphical improvements: finally Rapture can be explored at 60 frames per second on consoles too.
It stands for High Frame Rate, and involves shooting the film with twice as many frames per second than we've become used to (48 fps vs the usual 24).
While the Xbox 360's Bayonetta runs smoothly at (mostly) 60 frames per second, Sony's version constantly chugs with slowdown and load times.
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