With Felipe and Pat gone, we took
the franchise in a different direction.
Mega Man X came out in 1993, which is known as Rockman X in Japan, took
the franchise in a different direction, with a faster - paced gameplay and introducing different gameplay elements including dash, scaling walls, and armor upgrades.
Taking us back to World War II was a no brainer and while hardly groundbreaking, it's pushed
the franchise in a different direction, topping sales charts along the way.
Not exact matches
With a
different director at the helm, the «Star Wars»
franchise went
in dark new
directions.
Offering at least ten
different installments on a wide variety of platforms since 2004, this is a highly iterative
franchise, and Capcom favors small, gradual refinement over major leaps
in new
directions.
Certainly, the Harry Potter movie
franchise could have gone
in a much
different, more crass
direction.
MTV caught up with director Marc Webb this week at Comic - Con to talk about his upcoming directing duties on new TV show Limitless, but couldn't resist asking him about Spider - Man and his views on the
franchise now moving
in a
different direction.
With the X-Men
franchise moving
in several
different directions at once, but still holding on to the films that started it all, one of the more confusing questions is where everything falls
in the multiple timelines.
The
franchise can still branch
in different directions to deliver something for everyone though, Kawata feels; «we have our numbered series, and we can say we have a more adventure - oriented version, like a Revelations - style game.
As for the ambiguous ending it's pretty clear this was done so that Warner Bros. could continue with the
franchise, and have some leeway
in terms of whether they'd like to bring Bruce Wayne back or head
in a slightly
different direction, all while letting Rocksteady still deliver a pretty satisfying finale for their own trilogy.
Zelda: Breath of the Wild takes the
franchise in a lot of
different directions, and the end result was a fantastic experience.
Taking the
franchise in a drastically
different direction and helping to revolutionise the third - person action genre
in the process, Resident Evil 4 stormed onto shelves and surpassed everyone's expectations
in the process.
There was a time, however,
in which it's developers tried to level up the
franchise and go
in different directions.
It seemed Nintendo wanted to try something a little
different with the
franchise, but the company simply didn't push
in that
direction.
EverQuest Next Landmark takes Sony Online Entertainment's long - running
franchise in a wildly
different direction and, as the name implies, it...
Whilst not one of the highlights of the series, with Ratchet & Clank: All 4 One, Insomniac has not forgotten much of the key ingredients that make a Ratchet & Clank game, though at the same time the addition of co-op has resulted
in it being a very
different game, but it's nonetheless successful at steering the
franchise in a fresh
direction, that being a simplistic but enjoyable co-op experience set
in the memorable Ratchet & Clank universe.
EverQuest Next Landmark takes Sony Online Entertainment «s long - running
franchise in a wildly
different direction and, as the name implies, it gives players the chance to leave their mark on the world when the full game releases.
Starting with 2010's Call of Duty: Black Ops, the Treyarch - developed series has taken the
franchise in a slightly
different direction to the core games, instead shifting focus to the near - future with each release.
Whether these reboots are soft, reorganizational efforts
in order to tell a better story and increase the life of the characters, or hard reboots that take the
franchise in an entirely
different direction, they're reboots nonetheless.
I love Olimar, I love the Pikmin, and the multitude of pathways available to me
in the game is fantastic, but slow pacing, clunky controls and the inability to send my party off
in different directions to do
different jobs results
in a Pikmin game that doesn't hit the mark as other games
in the
franchise have.
«This has been one of the most important jobs for us to get right,» said Darrell Gallagher, head of studio at Crystal Dynamics ««This Tomb Raider game is very
different to any other and we are demanding far more from the voice and performance acting than ever before as we take the
franchise in a new
direction.»