Sentences with phrase «franchise in a different direction»

With Felipe and Pat gone, we took the franchise in a different direction.
Mega Man X came out in 1993, which is known as Rockman X in Japan, took the franchise in a different direction, with a faster - paced gameplay and introducing different gameplay elements including dash, scaling walls, and armor upgrades.
Taking us back to World War II was a no brainer and while hardly groundbreaking, it's pushed the franchise in a different direction, topping sales charts along the way.

Not exact matches

With a different director at the helm, the «Star Wars» franchise went in dark new directions.
Offering at least ten different installments on a wide variety of platforms since 2004, this is a highly iterative franchise, and Capcom favors small, gradual refinement over major leaps in new directions.
Certainly, the Harry Potter movie franchise could have gone in a much different, more crass direction.
MTV caught up with director Marc Webb this week at Comic - Con to talk about his upcoming directing duties on new TV show Limitless, but couldn't resist asking him about Spider - Man and his views on the franchise now moving in a different direction.
With the X-Men franchise moving in several different directions at once, but still holding on to the films that started it all, one of the more confusing questions is where everything falls in the multiple timelines.
The franchise can still branch in different directions to deliver something for everyone though, Kawata feels; «we have our numbered series, and we can say we have a more adventure - oriented version, like a Revelations - style game.
As for the ambiguous ending it's pretty clear this was done so that Warner Bros. could continue with the franchise, and have some leeway in terms of whether they'd like to bring Bruce Wayne back or head in a slightly different direction, all while letting Rocksteady still deliver a pretty satisfying finale for their own trilogy.
Zelda: Breath of the Wild takes the franchise in a lot of different directions, and the end result was a fantastic experience.
Taking the franchise in a drastically different direction and helping to revolutionise the third - person action genre in the process, Resident Evil 4 stormed onto shelves and surpassed everyone's expectations in the process.
There was a time, however, in which it's developers tried to level up the franchise and go in different directions.
It seemed Nintendo wanted to try something a little different with the franchise, but the company simply didn't push in that direction.
EverQuest Next Landmark takes Sony Online Entertainment's long - running franchise in a wildly different direction and, as the name implies, it...
Whilst not one of the highlights of the series, with Ratchet & Clank: All 4 One, Insomniac has not forgotten much of the key ingredients that make a Ratchet & Clank game, though at the same time the addition of co-op has resulted in it being a very different game, but it's nonetheless successful at steering the franchise in a fresh direction, that being a simplistic but enjoyable co-op experience set in the memorable Ratchet & Clank universe.
EverQuest Next Landmark takes Sony Online Entertainment «s long - running franchise in a wildly different direction and, as the name implies, it gives players the chance to leave their mark on the world when the full game releases.
Starting with 2010's Call of Duty: Black Ops, the Treyarch - developed series has taken the franchise in a slightly different direction to the core games, instead shifting focus to the near - future with each release.
Whether these reboots are soft, reorganizational efforts in order to tell a better story and increase the life of the characters, or hard reboots that take the franchise in an entirely different direction, they're reboots nonetheless.
I love Olimar, I love the Pikmin, and the multitude of pathways available to me in the game is fantastic, but slow pacing, clunky controls and the inability to send my party off in different directions to do different jobs results in a Pikmin game that doesn't hit the mark as other games in the franchise have.
«This has been one of the most important jobs for us to get right,» said Darrell Gallagher, head of studio at Crystal Dynamics ««This Tomb Raider game is very different to any other and we are demanding far more from the voice and performance acting than ever before as we take the franchise in a new direction
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