Set to release in the first Quarter of 2016, Hyper Light Drifter aims to blend difficult and
frantic action combat with the 2D top - down style of old school Zelda titles.
Not exact matches
Combat itself is largely fun and
frantic affair, courtesy of the game's
action - heavy approach favoring simplicity over the genre's tendency for convoluted learning curves.
No one wants to get shot and everyone wants to shoot first, so finding
combat is less the
frantic multi-tank
action that you would imagine and more a game of careful precision and positioning.
Looking at his past titles,
frantic and exhilarating
action combat is definitely the first thing that comes to mind.
While Gies praised the game's
combat, especially at times that it got
frantic, for being fast, colorful, fluid and reminiscent of Japanese
action games back in early 2000s, he feels that the game is «thin.»