With its nostalgic gameplay that harkened back to the days of playing Space Invaders or 1942 as a kid,
the frantic shooter gameplay — mixed with a pinch of puzzle solving and an absolutely MUST - BUY high - tempo, sci - fi inspired electronic soundtrack — helped propel Velocity Ultra to the top of my «Must Play» list of Vita games.
Not exact matches
«We have added key
gameplay differentiators to keep the game
frantic and fun — an action
shooter's dream of fast - paced battle royale.»
Inversus is a fast and
frantic multiplayer
shooter whose spartan graphics are as much a part of its
gameplay as they are its striking aesthetic.
The game which is being described as a third - person
shooter with RPG elements, is said to combine non-linear
gameplay, fast and
frantic shooting, hordes of on - screen enemies, customizable characters, and online multiplayer and co-op modes for up to four players.
We have added key
gameplay differentiators to keep the game
frantic and fun — an action
shooter's dream of fast - paced battle royale.»
Gameplay: 4.5 — While I won't claim it is the best twin - stick
shooter I've ever played (I'm more partial to the
frantic pace of Geometry Wars and nothing really beats Robotron) this does provide a lot of fun and is the best game of this kind I've played on Android so far.
Descent was different as it combined space combat
shooter mechanics with the
frantic and energetic
gameplay of Doom.
Dead End Job merges the
frantic, addictive, highly replayable
gameplay of a procedurally generated twin - stick
shooter with the iconic look of a 90s cartoon.
The core
gameplay of both Dead Island and Dead Island: Riptide remains the same with this new collection, as you will once again be taking on endless hoards of zombies in
frantic first - person combat that is more melee focused than
shooter focused.
The game is just oozing with unparalleled charm, a fantastic colour pallet like no other, and its moment to moment
gameplay is fast,
frantic, and houses an addictive nature that very few
shooters have the potential to reach.
That being said, many developers want to stay away from making these type of
frantic fast - paced
shooter and use teleportation to prevent the motion sickness that can occur when moving in VR while the player physically stays in place, but I think it's great that at least we have some games that go to the opposite direction and offer players to experience that fast - paced
gameplay while staying loyal to the original
gameplay mechanics of non-VR
shooters.