The intelligent level design grants
you freedom with your exploration and sometimes taking a risky diversion can save you precious seconds or result in an easy dinner for the pests beneath you.
Not exact matches
Perhaps it is true that,
with some new
freedom in this area, some precipitate decisions to leave the ministry or priesthood have been made without adequate
exploration of the factors involved.
They are doing it again, this time
with sexual
freedom and
exploration.
Indeed, the game embraces
freedom of choice and
exploration, while continually providing the player
with a highly immersive yet oddly oppressive atmosphere.
Indeed, the game embraces
freedom of choice and
exploration, while continually providing the player
with a highly immersive...
In education, curriculum sometimes can be scripted, and these
exploration classes give us the
freedom to come up
with a different idea.»
-- A new full 100 - hour Japanese Tactical RPG for Android — Enhanced battle system including special chain skills, break and overkill — High level of
freedom: explore the world to progress through the story in any order you wish — Use various actions to modify the battle field during
exploration phases — Create over 200 different items and skills — Capture monsters and have them fight in your party — High resolution graphic assets — Support for touch & keyboard
with key mapping — Xperia Play optimized
With internet
freedom and censorship being hotly contested topics, MGS2 doesn't pull any punches in its
exploration of the nature of modern digital communication and its control by government and private organizations.
With Wild Hunt, CD Projekt Red, opens the floodgates and allows for
freedom of
exploration, all the while maintaining it's trademark consequences.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides,
exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda
freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild -
with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal
with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go
with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Multiple routes, of which you can make your own by shooting out windows or destroying walls, allow near utter
freedom, and
with sight lines being key to your success, will see you having huge fun
with the
exploration side.
I love the
freedom of
exploration coupled together
with a character that you can develop and personalize.
I'm so glad Nintendo decided to take a risk and truly shake up the Zelda formula for what simultaneously feels like a return to the
freedom and
exploration of the first game in the series — not entirely coincidentally — and something very new, and I bet they're pretty happy
with the decision, too.
From that point onwards, Nintendo — like a joyous kid
with a brand new toy — has a blast merging the unmovable staples of the Zelda franchise, such as dungeons,
with the thrilling
freedom of open - world gameplay, which — in its state here — is brilliantly dressed up
with survival elements that make the
exploration of Hyrule a constant search for the vital assets that allow a hero, who was originally almost naked and totally inept, to become a real threat to an unspeakable evil.
Rabi - Ribi is a 2D side - scrolling action - platformer that combines the
freedom of
exploration, platforming and combat
with the white - knuckle intensity of bullet hell boss fights.
Dungeon Hunter 4 seeks to rectify things by giving players the sense of
exploration and
freedom any good Action RPG should have, but there is a cost for such
freedom and it's one KRPG fans should already be familiar
with.
Rabi - Ribi is a 2D side - scrolling action game that combines the
freedom of
exploration, platforming and combat
with the white - knuckle intensity of bullet hell boss fights.
As compared
with the previous installments, the new Tomb Raider offers much greater
freedom of
exploration, and introduces some innovations in gameplay mechanics, such as crafting and a character progression system.
It will also be a departure from traditional gameplay in the series,
with the open - world setting allowing for much more
exploration and
freedom to tackle the dungeons in whatever order players want, while voice - acting and new weapons also make an appearance.
Super Mario Odyssey comes
with some new elements, like bigger locations or a more sandbox - like nature of the game that gives us more
freedom of
exploration.
What I Like: deep customization, amazing 1080p graphics, immediate availability of entire map / several cars,
freedom /
exploration elements of open world gameplay, exciting thrills
with risk - versus - reward stakes, single / multiplayer integration, weather changes, cop / racer switching abilities
The artist / scientist continues his
exploration of the digital media of photography, approaching it
with scientific gusto, artistic
freedom and the wisdom of experimentation, pushing and transforming his images by taking color to the extreme.
Having grown up in a small Southern California mountain town, Ford grew up
with a fondness for
freedom and
exploration.
Freedom Cloth, adorned
with eagle - like objects, provides a strong example of Dial's
exploration of the traditional symbols used to express American ideals.
Film allows Tuymans more
freedom and
exploration in composition, cropping images
with a painter's acute awareness of positive and negative space.
Create a society where love, creativity, learning, service,
freedom with responsibity,
exploration, and celebration are some of the prime values and not just given lip service.