Sentences with phrase «freedom with your exploration»

The intelligent level design grants you freedom with your exploration and sometimes taking a risky diversion can save you precious seconds or result in an easy dinner for the pests beneath you.

Not exact matches

Perhaps it is true that, with some new freedom in this area, some precipitate decisions to leave the ministry or priesthood have been made without adequate exploration of the factors involved.
They are doing it again, this time with sexual freedom and exploration.
Indeed, the game embraces freedom of choice and exploration, while continually providing the player with a highly immersive yet oddly oppressive atmosphere.
Indeed, the game embraces freedom of choice and exploration, while continually providing the player with a highly immersive...
In education, curriculum sometimes can be scripted, and these exploration classes give us the freedom to come up with a different idea.»
-- A new full 100 - hour Japanese Tactical RPG for Android — Enhanced battle system including special chain skills, break and overkill — High level of freedom: explore the world to progress through the story in any order you wish — Use various actions to modify the battle field during exploration phases — Create over 200 different items and skills — Capture monsters and have them fight in your party — High resolution graphic assets — Support for touch & keyboard with key mapping — Xperia Play optimized
With internet freedom and censorship being hotly contested topics, MGS2 doesn't pull any punches in its exploration of the nature of modern digital communication and its control by government and private organizations.
With Wild Hunt, CD Projekt Red, opens the floodgates and allows for freedom of exploration, all the while maintaining it's trademark consequences.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Multiple routes, of which you can make your own by shooting out windows or destroying walls, allow near utter freedom, and with sight lines being key to your success, will see you having huge fun with the exploration side.
I love the freedom of exploration coupled together with a character that you can develop and personalize.
I'm so glad Nintendo decided to take a risk and truly shake up the Zelda formula for what simultaneously feels like a return to the freedom and exploration of the first game in the series — not entirely coincidentally — and something very new, and I bet they're pretty happy with the decision, too.
From that point onwards, Nintendo — like a joyous kid with a brand new toy — has a blast merging the unmovable staples of the Zelda franchise, such as dungeons, with the thrilling freedom of open - world gameplay, which — in its state here — is brilliantly dressed up with survival elements that make the exploration of Hyrule a constant search for the vital assets that allow a hero, who was originally almost naked and totally inept, to become a real threat to an unspeakable evil.
Rabi - Ribi is a 2D side - scrolling action - platformer that combines the freedom of exploration, platforming and combat with the white - knuckle intensity of bullet hell boss fights.
Dungeon Hunter 4 seeks to rectify things by giving players the sense of exploration and freedom any good Action RPG should have, but there is a cost for such freedom and it's one KRPG fans should already be familiar with.
Rabi - Ribi is a 2D side - scrolling action game that combines the freedom of exploration, platforming and combat with the white - knuckle intensity of bullet hell boss fights.
As compared with the previous installments, the new Tomb Raider offers much greater freedom of exploration, and introduces some innovations in gameplay mechanics, such as crafting and a character progression system.
It will also be a departure from traditional gameplay in the series, with the open - world setting allowing for much more exploration and freedom to tackle the dungeons in whatever order players want, while voice - acting and new weapons also make an appearance.
Super Mario Odyssey comes with some new elements, like bigger locations or a more sandbox - like nature of the game that gives us more freedom of exploration.
What I Like: deep customization, amazing 1080p graphics, immediate availability of entire map / several cars, freedom / exploration elements of open world gameplay, exciting thrills with risk - versus - reward stakes, single / multiplayer integration, weather changes, cop / racer switching abilities
The artist / scientist continues his exploration of the digital media of photography, approaching it with scientific gusto, artistic freedom and the wisdom of experimentation, pushing and transforming his images by taking color to the extreme.
Having grown up in a small Southern California mountain town, Ford grew up with a fondness for freedom and exploration.
Freedom Cloth, adorned with eagle - like objects, provides a strong example of Dial's exploration of the traditional symbols used to express American ideals.
Film allows Tuymans more freedom and exploration in composition, cropping images with a painter's acute awareness of positive and negative space.
Create a society where love, creativity, learning, service, freedom with responsibity, exploration, and celebration are some of the prime values and not just given lip service.
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