The ones that still focused on hand to hand combat, but allowed players to move
freely around your opponent as opposed to just jumping over them.
Not exact matches
Once the disc is thrown, you can
freely move
around your half of the court, forcing the
opponent to position themselves to catch it.
This also has a lot to do with you being auto locked to your
opponent so moving
freely around the arena is annoying, especially when the game tells you to go
around picking up items.
Here, you can
freely shoot up dummy robots and play
around with your abilities and ultimates without having to worry about getting gunned down by a live
opponent.
Unlike a 3D fighter like Soul Calibur, where the characters are always focused on one another, the fighters here move
around so
freely that oftentimes, when trying to perform a combo, the first move will hit your
opponent and then your character will just keep going past them attacking the air, with the camera trying desperately to keep up with your character.
In the first go
around 56 %
freely voted for Chavez and 44 %
freely voted for his
opponents.