Sentences with phrase «from dualshock»

Both are significantly improved from the DualShock 3, a controller that caught a lot of flak over the years for its rounded analog sticks and lightweight triggers.
Among other things, it has been reported that the game will benefit from Dualshock 4 functionality which will allow players to make choices by simply tiling the controller in different directions.
Who would need to buy a PlayStation 4, the thinking goes, if you could use Gaikai to stream PS4 — level - no, let's just say actual PlayStation 4 — graphics and sound into your living room through your computer while you send commands from a DualShock controller back upstream?
Another cool feature is that audio logs are played directly from the DualShock 4 Controller too which adds to the overall enjoyment factor of the game.
As you run for longer periods of time, your heart rate will increase, thus resulting in a quicker vibration from the Dualshock 3.
There is a lot of vibration from the DualShock 4 controller which certainly adds to the immersion of riding over the terrain as the controller will vibrate during sharp turns, upon landing after a large jump with plenty of air and even during crashes with your rider falling off his bike or collisions with other bikes.
There is a lot of vibration from the DualShock 4 controller which certainly adds to the immersion of shifting through the gears, making contact with other bikes, running off wide into a gravel trap, scrapes with the trackside barriers and crashes resulting in your rider struggling to hold onto his bike or falling off his bike.
There is a lot of vibration from the DualShock 4 controller which certainly adds to the immersion of driving over the terrain as the controller will vibrate during crashes with other cars or awkward landings after jumps.
They are better to press than the L2 and R2 buttons from the DUALSHOCK 3.

Not exact matches

PS4 owners complained a lot about DualShock 4 controller analog stick tearing and wearing, however apart from acknowledging the issue Sony did noth
Play games with your DUALSHOCK ® 4 controller from your balcony, in the bath or in between cooking dinner.
Oh, and there's hardware support for any Bluetooth or USB games controller you might care to use, from a PS3 dualshock to a WiiMote.
DualShock 3 will give gamers all the force feedback fun they have come to love (and expect) from their beloved games — past, present and future — that support the feature.
Another impressive demonstration: A Media Molecule level designer started from scratch, this time with a DualShock controller, and put together a simple platforming level from assets that other people have made, in the space of about twenty minutes.
The sound effects include Major Fletcher walking, sprinting or dashing, gunfire from your weapons, a range of attacks from machines and their respective weaponry, explosions from environmental hazards such as explosive barrels and electric devices when shot at and ambient sound effects such as heavy rain that breathes more life into the surrounding environments, alongside atmospheric music, while the DualShock 4 speaker sporadically produces a voice - over detailing your latest objective.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There is no DualShock 4 speaker implementation which is surprising as it could have produced voice - overs from the announcer and participating characters or sound effects.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
From the new DualShock 4, to the «Share» feature, to the specs, to the «Eye», to the no backwards compatibility, to the everything else!
Taking advantage of the extra buttons on the DualShock 2, we've added a snap button to make getting in and out of cover easier; we've added «swing out and aim» to L1 to make fighting from combat more intuitive and of course, we've completely re-tuned the game for the extra analog stick.
This game is not a simple Vita - to - PS4 port; just as the original Tearaway was created specifically for the Vita and all of its wonderful inputs, Tearaway Unfolded is being recreated from the ground - up with the PS4's powerful new hardware and DualShock 4 in mind.
If you keep the DualShock 4 from auto - napping, there's another problem: the system will think nothing is going on, because it's not getting any information from the controller (s) it recognizes, so it too has the chance of shutting down.
One of the most noticeable improvements made comes straight from the fact that these two titles are now on a console: the DualShock controller.
By pre-ordering MLB 15 The Show digitally on PlayStation Store or at various retailers, you will receive a free voucher for a DualShock 4 Skin for the MLB team of your choice from Skinit.
Links: A hilariously awful list of rejected names for the original Xbox DualShock 3 / Sixaxis drivers for Windows: — Option 1: XInput Wrapper SCP — Option 2: Better DS3 (recommended; requires one - time run of MotionInJoy) A story from Joystiq about an indie game developer that crashed E3 this year An article from Gamasutra on «coercive monetization» in mobile games
Despite the common knowledge from within the industry that most PlayStation 4 games support Remote Play (barring titles require any peripheral outside of the DualShock 4, including the PlayStation Camera), most news junkets have flooded their content with confirmations and demonstrations.
Other DUALSHOCK 4 controller features include a built - in speaker and headset jack, allowing gamers to speak in a headset and simultaneously game audio coming from the controller, improved analog and trigger buttons, and the ability to charge the controller even when the system is off.
According to a report on CVG, a «senior game studio source» says the Sony is moving away from its long - standing line of DualShock controllers as it moves to the next generation of consoles.
After a collective groan from its fanbase, the company eventually revised its new design and introduced the DualShock 3.
There is no DualShock 4 speaker audio which is surprising as it could have produced anything from an incidental sound effect such as informing the player that their supercharge had recharged or something greater such as ambience or sounds spoken by enemies.
The GamePad is little more than an oversized DualShock for the purposes of this game, with the ability to transfer the action from the TV to its screen the only option.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to accelerate; pressing L2 to brake; pressing R1 or L1 to look back; pressing X to boost or recover a hydro jet after having crashed; changing the direction of the left analogue stick to steer the hydro jet; simultaneously changing the direction of the left and right analogue sticks when jumping off a ramp to perform a stunt from a wide variety of stunts; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
With the extraordinarily accurate aiming experience brought by the amazing combination of the game play settings and the PlayStation DualShock control, Pixel Gear has won lots of compliments from the players.
There is no DualShock 4 speaker implementation which could have produced a further layer of atmosphere from sound effects such as nearby walkers, ambient sounds, conversations or music.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
From the beginning of development, we designed the game for both the guitar and the DualShock in order to ensure that one scheme isn't easier than the other.
The lack of any light bar and vibration implementation is quite surprising as the light bar could have produced an increasingly darker tone of red as a threatening situation looms to work in harmony with the visual effect of the HUD during such occurrences, while the DualShock 4 controller could have vibrated during any bumps and scrapes or perhaps even specifically the nightmarish hallucinations that Michonne endures along the way as well as the impact from the usage of any weapons such as her sword or a nearby object here and there to fend off walkers.
A post on the US PlayStation blog reveals the PS4 version will carry some updates from the previously released versions, including added support for the DualShock 4 controller.
The lack of any DualShock 4 speaker implementation is surprising as it could have produced a further layer of atmosphere from sound effects such as ambience to conversations or music.
The lack of any DualShock 4 speaker implementation is surprising as it could have produced a further layer of atmosphere from sound effects such as nearby walkers and ambient sounds to conversations or music.
The controls are well mapped to the DualShock 4 controller with the refinements found in the control scheme from the second season of The Walking Dead being retained in regards to providing a greater differentiation between actions, conversations, fighting and running.
Additional features include: five exclusive behind the scenes bonus videos featuring the making of ICO and Shadow of the Colossus and a sneek peek at the upcoming Team Ico release, The Last Guardian; two dynamic XMB themes based on memorable scenes from ICO and Shadow of the Colossus; and Dualshock 3 wireless controller support.
Feel the rhythm: Feel the rhythm and blocks dropping from the dynamic HD Rumble of the Nintendo Switch Joy - Con ™ as well as the DualShock ® 4 and Xbox One controllers.
The lack of any DualShock 4 speaker implementation is surprising as it could have produced another layer of atmosphere from sound effects such as nearby walkers and ambient sounds, conversations or music.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
There is no DualShock 4 speaker implementation which is surprising as it could have produced Brian Blessed's voice - over dialogue and a variety of taunting emotes from characters during events.
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