Not exact matches
The third was an
enemy alien from Chicago: the handsome blond left winger of the Black Hawks, Bobby Hull (see cover).
We get our first glimpse of what Wanda is really capable of; a fact borne out on Wakanda, when she joins the battle to keep the
aliens away
from Vision, and wipes out an entire field of
enemies with a wave of her arms.
In this menu, you can choose
from «one player mode» which is an arcade mode, «story mode» that is only for one player, «vs. mode», «attack mode» that consists of six different challenges, «bonus1 mode» where you can view characters, and «bonus2 mode» which is the same as story mode except every
enemy is replaced by a different coloured
alien.
An
alien from the planet Lorien, Number Four (Alex Pettyfer) has come to Earth to hide
from a vicious
enemy known as the Mogadorians.
The movie revolves around a group of
aliens, sent to Earth to hide
from their
enemies.
Having saved the planet
from the smarmy, preening Loki and his army of
aliens, the Avengers must assemble once again to stop an accidental
enemy: an artificial intelligence that Tony Stark / Iron Man (Robert Downey Jr.) himself designed.
With more than a little inspiration
from Ridley Scott's
Alien - not to mention a dash of John Carpenter's The Thing - the developers at Visceral were out to make the game as terrifying as possible, trapping players in quiet corridors with some of the most horrific
enemies in gaming.
Speaking of bullets, you fight a lot of human
enemies, who are described as actually being more dangerous than the
Aliens because just a few rounds
from their guns can kill you.
Delta team is basically the equivalent of the colonial marines
from the movie
Aliens; all they do is cuss, talk trash to their
enemies (and each other), and kill everything in sight.
Initially you can only play as one of the four main knights but as you progress, you'll unlock other characters to choose including
enemies and even the
alien from Alien Hominid, The Behemoth's other side scrolling action
alien from Alien Hominid, The Behemoth's other side scrolling action
Alien Hominid, The Behemoth's other side scrolling action game.
The premise of Cosmic Trip is simple: you land on a strange planet and have to create «cosmobots» to protect you
from an onslaught of
alien enemies.
Every stage of both games is available to play, but there is no rich story, only hordes of tough
alien enemies coming at you
from all angles while shooting either projectiles or themselves at you in an attempt to put an end to your high score.
Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have
alien hominid, in which case, he will be playable
from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of
enemies that come at you, and a boss at the end.
The brutal combat philosophy, permadeath, and the menagerie of
alien foes borrow
from Enemy Unknown, while your headquarters evokes memories of Mass Effect's Normandy.
The
enemies are ruthless and can continue to spawn until you destroy the
alien craft, the gameplay can quickly change
from attacking patterns to run for your life and defend if you are not careful!
Assuming that humanity surrendered to the
aliens from Enemy Unknown, XCOM 2 takes place 20 years after the events of the previous game.
But the new
enemies like the giant Piranha Plants, the space
aliens and the Blarggs feel much better modelled than most characters
from the olden days.
From here, Shepard is on a mission to appeal to the various
alien races of the galaxy, attempting to make them work together against an
enemy that no single race could defeat alone.
You play as a ship trying to defend planets
from an onslaught of asteroids and
alien enemies with 3 different weapons.
This is the first look at gameplay
from Destiny and shows a couple of people fending off
enemy aliens known as «Fallen,» while slowly being joined by more and more players.
New on the defensive side are Boost towers, small platforms that not only serve to block
aliens from progressing, but also allow other towers to be built upon them for improved stats, as well as new upgrade options, like more firepower for towers, or the ability to reveal invisible
enemies or disable
enemy shields.
The first add - on, Bug Hunt, is a new cooperative multiplayer mode in which players take on waves of increasingly difficult
enemies across three brand new maps based on environments
from the
ALIENS film.
Even the game's most memorable setpiece moments, like downing fleets of
enemy gunships
from atop a speeding train or soaring on a gunship through
alien valleys, do little to spice up the boilerplate action and predictable level designs.
Of course when you are shooting and laying down the hurt on the
aliens, you can always see which side you're shooting
from, but when you get EMP'd or are avoiding a nova bomb or asteroids and have to do dodging maneuvers around a whole ton of
enemies, you just may end up turned around and accidentally firing at the wall while they destroy you.
But few titles have had gameplay mechanics that convey heroism better than X-Com: UFO Defense (aka UFO:
Enemy Unknown), the 1994 strategy game
from Microprose where you led a multinational force — soldiers, scientists, pilots and purchasing officers — against an
alien invasion.
With the
aliens from XCOM:
Enemy Unknown now shedding their former selves to reveal more monstrous forms, the sense of peril is always around the corner.
XCOM:
Enemy Unknown has been taking the world by storm and while players are still busy saving humanity
from the
alien threat, 2K Games and Firaxis have already announced the first two Add - On content packs are on their way.
Leading a horde of 100 - plus
aliens into a choke zone and mowing them down with a few well - aimed blasts
from your powershot is awesome, as is deftly stepping around
enemy blasts and beating them down with a melee attack.
Use your powerful skills to attack and destroy ugly reptiles & insects
from the unfriendly
alien planet!Get ready, endless waves of
enemies are on thair way!
In XCOM:
Enemy Unknown, you play the Commander, the leader of a multinational task force called XCOM, an organization dedicated to defending earth
from aliens.
Strategically place your towers on the map to prevent
alien enemies from stealing your power cores
The
alien enemy types are some of the most interesting, with flying drones attacking
from the sky and transport ships that drop insects down onto the battlefield.
23rd October 2012 - XCOM:
Enemy Unknown has been taking the world by storm and while players are still busy saving humanity
from the
alien threat, 2K Games and Firaxis have already announced the... Read More
The Signal
From Tölva is Big Robot's forthcoming open - world, sci - fi FPS about exploring an
alien planet, fighting
enemy factions and solving the mystery of The Signal.
For this, we are looking at a game
from 2011, and it involves someone that wears a suit while mowing down
enemies both human and
alien alike.
The
enemy designs are also sufficiently
alien and bizarre to stand out
from typical JRPG monsters.
The level - based Earth defense game sees players defending the planet
from fruit
aliens by tapping and holding on the screen to strategically aim and fire at
enemies.
Each has abilities that range
from healing nearby teammates and performing a ground pound, to conjuring up nanomachine swarms that seek out
enemies or calling in a huge artillery barrage that precisely targets all nearby
aliens.
From open canyons to
alien temple, the game's surroundings have been designed to take into account height, cover, and your new special abilities such as the spartan charge which launches you forward into
enemies, or the ground slam.
For the most part, gameplay is no different than that of
Enemy Unknown, players will manage the X-COM base, budgeting R&D, manufacturing as well as sending troops out to defend earth
from the
alien invasion.
A NEW BREED OF
ENEMY: A diverse cast of
enemies from powerful new
alien species to the ADVENT, enforcers of the
alien regime, offer a distinct tactical challenge.
From a side - scrolling perspective, players traverse platforms and hazards as groups of «pikmin»
aliens follow and assist him with tasks: removing obstacles; navigating chasms, water; battling «cartoony»
enemies (e.g., ducks, snails, giant plants).
Enemies vary
from grunting
aliens to human mercenaries to bio-engineered mutant spiders, with varying levels of intelligence.
In Defense Grid 2, players must protect power cores
from streams of
alien enemies that run in set paths
from various corners of the map.
The
alien faction has eight units comprised of
enemies from the campaign but they can't be upgraded like how you can with the squad.
XCOM:
Enemy Within for Mac takes all the polished strategy spit - shine
from Enemy Unknown, marches it through the
alien - infested sludge and grime
from Firaxis and Feral and makes the first iteration of XCOM seem naked and empty after playing this skillful expansion.
The first - person perspective of Resident Evil 7 borrows much
from the school of Amnesia: The Dark Descent and
Alien: Isolation (with fewer, but supposedly smarter
enemies than Resident Evil 4 - 6) but also returns the favour for games such as Fullbright's Gone Home, which took and subverted the original Resident Evil formula.
Being able to bring the gun up to your eye and see through a realistic holo - scope as you're picking off
enemies from a distance, or quickly hip firing your shotgun to blast an
alien out of the air is an experience only had through VR and a gun peripheral.
• New
Enemy Threats: Adopt new tactics to counter the threats
from two new
alien types and a deadly new organization known as EXALT.