Not exact matches
Back In The Day (i.e., last year) when I was at a
certain online communications firm here in the DC
area, we fielded a request
from a client that turned out to be impossible to meet: they wanted a list of state politicians» Facebook and Twitter feeds
so that they could start targeting them with advocacy messages.
So called «differentiated integration» already exists to an extent, with some countries having opt - outs
from certain EU policy
areas.
That Agreement may take in elements of current Single Market arrangements in
certain areas — on the export of cars and lorries for example, or the freedom to provide financial services across national borders — as it makes no sense to start again
from scratch when Britain and the remaining Member States have adhered to the same rules for
so many years.
Not everyone has a reasonable understanding of what it really costs to visit a
certain area, especially in the case of people
from low cost - of - living
areas visiting high cost - of - living
areas,
so even some well - intentioned visitors may fail on this point.
Certain neurons come
from regions that handle vision, others
from areas that apply rules to what we perceive, and
so on.
So in general, there are specific things you focus on to reduce fat
from certain areas.
You know the ones, someone wants to remove fat
from a
certain area and
so they only exercise that
area.
The loss of fat comes
from fat cells all over the body, not
from one or more specific
area's
so spot reduction of a
certain area is not possible.
These types of site focus on
certain area, although there are not
so much users
from all over the world as it contains potential users
from that
area.
just like you said yourself you do nt know monster hunter the controls have always been like that if you master it you can dodge split seconds before being attacked the build up
from a new
area towards the bosses is very good first some small hunts then bigger ones the material harvesting is addictive and an important part of the game i can search hours for
certain crystals or stones after cutting down monsters and bosses you harvest the bodyparts for new weapons and armors to challenge bigger bosses
so you can harvest even better bodyparts for gear if you get into it you'll keep playing
Quite a few parts are lifted
from the Micra
so quality is good in
certain areas but cost cutting is evident in
certain places like the lack of power windows at the rear, rear view mirrors not having internal adjustment and audio system is completely reliant on your phone (called the Mobile Docking System, it only works once you plug in your smart phone via AUX).
Cats also don't like the smell of citrus,
so you can use lemon, lime, and orange to drive cats away
from certain areas as well.
You also might want to keep your cat away
from certain areas of the house where you have guests, other pets, or
so that family members with cat allergies get a break.
So, if you buy RAGE second - hand you'll need to purchase a pass
from the Marketplace, or you won't be able to access
certain areas.
So it is best to get to know what
areas to stay away
from if you're only at a
certain strength level.
-- Nintendo previously made Zelda games by making small
areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a
certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path»,
so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark
areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything
from the story — A
certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag
from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest
so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat
areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting
from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked
from server • Fixed
so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage
from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on
certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
While Jodie's controls can be irritating at times, especially when she becomes stuck on environmental geometry, this does however create a strong emphasis on just how different Jodie and Aiden are, apart
from being a human and a tethered soul: Jodie is «heavy» and confined to the pacing of the game; Aiden is quick, capable of traversing through solid objects, and can move anywhere in the immediate
area so long as it's within the distance of Jodie's connection - this will vary based on
certain conditions within each Chapter.
The interface also has issues; it's rather overwhelming and cluttered, with lots of data crowding the screen, including button prompts, mission objectives which can accumulate
so much in
certain areas that they aren't all visible, and a lot of on screen waypoints that often distract you
from the actual gameplay.
This is exemplified further by the addition of «Tactical Spawn
Areas» in Killzone 3 (a change
from the spawn grenades of Killzone 2) where
certain spawn locations need to be fought over and are better for some of the objectives than they are for others
so a teams tacticians must decide which ones are needed for the current objective, as well as weighing the possibility of what future objectives may come up and the risk involved with capturing and maintaining them.
However, Silent Hill 3 still suffers
from frame rate dips and Heather will run sluggish with or without armor on in
certain areas so it'd be great to have that fixed.
There are
certain areas we need to improve, but it's not a huge gap — and we're gradually closing it.We may not outsell FIFA, but we can sell enough
so that it's good
from our point of view.
I suspect that the real heavy lifting in enhancing access to justice is a matter of procedural reform — specialized decision - making bodies with extremely simplified procedural rules for specific civil law issues (something that actually already exists in
certain areas such as Landlord / Tenant, but could be further improved upon), wider permissions for over-the-counter motions, fewer unnecessary court appearances, fewer procedurally - mandated appearances (e.g., going
from a Case Conference to a Settlement Conference to a Trial Management Conference, and possibly further, before you can get to a family law trial), and
so on.
«What we're tending to see with larger companies in more metropolitan
areas is much more of a gravitation towards flexible working arrangements and environments, facilitated by things like hot desking;
so taking away fixed desks and going in with the expectation that an office will only ever be at a
certain percentage of its capacity and people will work
from home,» he says.