Sentences with phrase «from flaws in the game»

Not exact matches

The flaws in Pokémon Go are multiple, and range from small details to all - encompassing philosophical shortcomings (and I'm just talking about design, not the game's various technical problems).
And if Le Prof who is responsible for the team selection and game results, and the Gunners who are responsible for their performance on the field of play will iron out the flaws in the team's game playing thoroughly as from now on, I strongly believed Arsenal will win titles this season and not just a title.
But giving him shit for two rounds he was winning comfortably is a far cry from pointing out the flaws in his game as they are.
United's failure to find the next on multiple occasions in a game has been somewhat of a flaw for the Red Devils this season, with games against Huddersfield and Stoke standing out as being two fixtures which the Red Devils really should've come away with all three points from.
-- The Bucks» Flaws Were Exposed In Game Two (from Zach Harper, FRSHoopz): Read it here: https://frshoopz.com/nba/bucks/celtics-expose-bucks-flaws-in-game-2-trouncing/
The defensive flaws from last year still plague this years game, the additions to the court don't necessarily make the game any more challenging; in fact, in some ways it makes it way too easy.
I had a good time with resistance burning skies, but some flaws in the game prevented it from being a truly realised portable fps.
Castle of Heart may seem appealing when looking at its still pictures but once the game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the game suffers from several design flaws that make this experience really difficult to enjoy.
You could probably fight no enemies and just make money from the stickers you find in blocks to get better ones and just fight bosses and beat the game, and now that I'm talking about it, the Sticker idea for fighting was flawed in all ways possible, it required no skill, you could only use one sticker once, and then get no xp for fighting and just money from fighting to buy more pointless stickers.
Being a short and intense game, Ziggurat gives many incentives to be played again and again and only suffers from some technical flaws in its Wii U incarnation which nevertheless don't stand in the way of an addictive game.
Amid a few new additions and changes, The Flame in the Flood is still very much the same flawed but absorbing survival game that you might remember from last year.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
However, there are still plenty of flaws and hindrances that keep this from being a «great» video game movie, most notably in its storytelling.
That being said, the game did suffer from some flaws, particularly with the controls and some awful pacing issues in the end.
Seriously, Sticker Star may be...» flawed» but World 4 was one of the most enjoyable worlds, I had so much fun in that world, each time I played it, I couldn't wait to get to the Ice World... I thought at least a few of the generic snow worlds from the Super Mario Bros games would be dismissed before this.
Here's the thing, though; the flaws present in the game are so minor, so incredibly minute that there is no way to have them take away from your enjoyment of Aloy's world.
The PS4 and Xbox One versions of the game released to a mixed reception, and the Switch release sees a lot of the issues that were called out in the earlier versions fixed — but there are some design flaws that prevent this from being able to reach the same lofty heights as its N64 predecessors, but I'll leave them for later!
Despite being a rather enjoyable title in this gamer's opinion, the admittedly flawed first game Kaos developed for THQ, Frontlines: Fuel of War, didn't get the warmest reception from critics and, according to Bison, was «an incomplete experiment under pressure to ship.»
Now, there's nothing wrong with hard events that challenge your driving skills, in fact, that's what they should all be, but these go from absurdly easy to stupidly tough and back again in a flash, and with no way of skipping them there's a distinct possibility that some gamers may find themselves unable to progress simply because they've hit their personal skill ceiling, which seems to me to be a severe flaw in the campaigns design.
You guys ARE aware that if it uses WoW - style controls like they say then you'll be able to play it in 1st person as well... the only difference is that people who suffer from vertigo won't kill themselves trying to play it because they'll have the option of 3rd person... and they might actually enjoy the game because the 3rd person won't be as horribly flawed as Skyrim's was (no arguments — it was terrible).
Score: 8/10 — While the game isn't perfect, don't let it's flaws stop you from experiencing one of the most accessible and enjoyable fighters released in a long time.
The playsets are all well and good for a scripted adventure albeit a selection of flaws but the games real enjoyment comes from the games Toybox mode, in the Toybox it is all about you and what you want to do.
This isn't so bad when playing the game from the Arcade perspective, but as soon as you play in Immersive mode you'll notice all of the little flaws and just how rough the game actually looks.
One of the most disappointing and lackluster games on the GameCube today... No matter what type of gamer you are, though, there are many flaws in the game which are inexcusable — the game's length, lack of challenge (apart from Survival Mode), monotony, and bad graphics and sound.
Fans will probably be more willing to overlook the flaws in the game, but newcomers should still find something worth hiding from their family in Peach Beach Splash.
A classic Sony franchise revs up for the Vita with stunning graphics and spot on control — but is that enough to save the game from a flaw that's one of the biggest no - no's in portable gaming?
Then you talk about the boss fight as if you're credible, yet every time you discuss what you perceive as flaws in the game, they are the same things that you see from people that showed a bit on youtube, were available through the trailers, or just come from fan boy drivel.
There really are not that many flaws in a game that can be considered a near masterpiece from Guerrilla games.
Upon close inspection though textures can appear washed out and blocky, but in all honesty they don't detract from the game and you will be so busy playing that barely have time to notice the minor flaws.
The game certainly has potential, but various flaws - bad user interface, poor presentation, fairly weak AI - kept it from truly finding a place in my heart.
The lag that was found in this game is actually a bit of improvement from what we saw on the Playstation 2, but it is still a noticeable flaw, which hopefully would be entirely eliminated in the next iteration of the franchise.
I was a fan from the first game in 2015, it had a few flaws but it was different and addictive.
The only flaws that I found in the game were the same ones from Samurai Warriors 4 - II - camera that is hard to focus at times, calling on a horse doesn't always work, trying to read subtitles during battles is not always easy, etc..
Some of the most amazing AI ever to appear in a game was coupled with a flawed strategy component, and the game inspired both praise and disdain from gamers.
However, while Assassin's Creed Chronicles: Russia suffers from many of the same flaws as the previous games, it offers some innovations that are the best in the trilogy, and even adds some ideas that might be worthy of the next proper entry.
After all, there have already been some players who complained about being incorrectly barred from the hack - and - slash game due to potential flaws in the anti-cheat system used by Ubisoft, so there could be a chance that innocent users are being swept up in this dragnet approach, too.
In the end: This game is fun and addicting but the few flaws it has significantly keeps it from greatness.
As stated in our review, Duke Nukem Forever is a game with an array of flaws, none of which come directly from it being a «classic» game.
The game is not without its flaws, some of which are outlined in various reviews, from difficulty spikes to confusing boss patterns.
It's just a brilliant game, and whilst it does have a few flaws here and there and will demand a lot of patience from the player, once its hooked you in you'll find it difficult to stop playing.
The game was good, but it suffered from a few flaws (as you can read in our review).
High Moon have done good work with the Transformers licence, delivering a promising (if flawed) game in War For Cybertron, with Dark of the Moon suffering mostly from a lack of dev time.
Keep in mind that Destiny is a flawed game, but that shouldn't stop anyone from enjoying it, even seven months in.
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