Not exact matches
The
flaws in Pokémon Go are multiple, and range
from small details to all - encompassing philosophical shortcomings (and I'm just talking about design, not the
game's various technical problems).
And if Le Prof who is responsible for the team selection and
game results, and the Gunners who are responsible for their performance on the field of play will iron out the
flaws in the team's
game playing thoroughly as
from now on, I strongly believed Arsenal will win titles this season and not just a title.
But giving him shit for two rounds he was winning comfortably is a far cry
from pointing out the
flaws in his
game as they are.
United's failure to find the next on multiple occasions
in a
game has been somewhat of a
flaw for the Red Devils this season, with
games against Huddersfield and Stoke standing out as being two fixtures which the Red Devils really should've come away with all three points
from.
-- The Bucks»
Flaws Were Exposed
In Game Two (
from Zach Harper, FRSHoopz): Read it here: https://frshoopz.com/nba/bucks/celtics-expose-bucks-
flaws-
in-
game-2-trouncing/
The defensive
flaws from last year still plague this years
game, the additions to the court don't necessarily make the
game any more challenging;
in fact,
in some ways it makes it way too easy.
I had a good time with resistance burning skies, but some
flaws in the
game prevented it
from being a truly realised portable fps.
Castle of Heart may seem appealing when looking at its still pictures but once the
game starts moving, a more unpleasant reality kicks
in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the
game suffers
from several design
flaws that make this experience really difficult to enjoy.
You could probably fight no enemies and just make money
from the stickers you find
in blocks to get better ones and just fight bosses and beat the
game, and now that I'm talking about it, the Sticker idea for fighting was
flawed in all ways possible, it required no skill, you could only use one sticker once, and then get no xp for fighting and just money
from fighting to buy more pointless stickers.
Being a short and intense
game, Ziggurat gives many incentives to be played again and again and only suffers
from some technical
flaws in its Wii U incarnation which nevertheless don't stand
in the way of an addictive
game.
Amid a few new additions and changes, The Flame
in the Flood is still very much the same
flawed but absorbing survival
game that you might remember
from last year.
Built upon an original and interesting idea, Storm is a nice experience for puzzle
game lovers, but some inconsistencies
in level design and
flaws in the controls and physics prevent it
from reaching its full potential.
However, there are still plenty of
flaws and hindrances that keep this
from being a «great» video
game movie, most notably
in its storytelling.
That being said, the
game did suffer
from some
flaws, particularly with the controls and some awful pacing issues
in the end.
Seriously, Sticker Star may be...»
flawed» but World 4 was one of the most enjoyable worlds, I had so much fun
in that world, each time I played it, I couldn't wait to get to the Ice World... I thought at least a few of the generic snow worlds
from the Super Mario Bros
games would be dismissed before this.
Here's the thing, though; the
flaws present
in the
game are so minor, so incredibly minute that there is no way to have them take away
from your enjoyment of Aloy's world.
The PS4 and Xbox One versions of the
game released to a mixed reception, and the Switch release sees a lot of the issues that were called out
in the earlier versions fixed — but there are some design
flaws that prevent this
from being able to reach the same lofty heights as its N64 predecessors, but I'll leave them for later!
Despite being a rather enjoyable title
in this
gamer's opinion, the admittedly
flawed first
game Kaos developed for THQ, Frontlines: Fuel of War, didn't get the warmest reception
from critics and, according to Bison, was «an incomplete experiment under pressure to ship.»
Now, there's nothing wrong with hard events that challenge your driving skills,
in fact, that's what they should all be, but these go
from absurdly easy to stupidly tough and back again
in a flash, and with no way of skipping them there's a distinct possibility that some
gamers may find themselves unable to progress simply because they've hit their personal skill ceiling, which seems to me to be a severe
flaw in the campaigns design.
You guys ARE aware that if it uses WoW - style controls like they say then you'll be able to play it
in 1st person as well... the only difference is that people who suffer
from vertigo won't kill themselves trying to play it because they'll have the option of 3rd person... and they might actually enjoy the
game because the 3rd person won't be as horribly
flawed as Skyrim's was (no arguments — it was terrible).
Score: 8/10 — While the
game isn't perfect, don't let it's
flaws stop you
from experiencing one of the most accessible and enjoyable fighters released
in a long time.
The playsets are all well and good for a scripted adventure albeit a selection of
flaws but the
games real enjoyment comes
from the
games Toybox mode,
in the Toybox it is all about you and what you want to do.
This isn't so bad when playing the
game from the Arcade perspective, but as soon as you play
in Immersive mode you'll notice all of the little
flaws and just how rough the
game actually looks.
One of the most disappointing and lackluster
games on the GameCube today... No matter what type of
gamer you are, though, there are many
flaws in the
game which are inexcusable — the
game's length, lack of challenge (apart
from Survival Mode), monotony, and bad graphics and sound.
Fans will probably be more willing to overlook the
flaws in the
game, but newcomers should still find something worth hiding
from their family
in Peach Beach Splash.
A classic Sony franchise revs up for the Vita with stunning graphics and spot on control — but is that enough to save the
game from a
flaw that's one of the biggest no - no's
in portable gaming?
Then you talk about the boss fight as if you're credible, yet every time you discuss what you perceive as
flaws in the
game, they are the same things that you see
from people that showed a bit on youtube, were available through the trailers, or just come
from fan boy drivel.
There really are not that many
flaws in a
game that can be considered a near masterpiece
from Guerrilla
games.
Upon close inspection though textures can appear washed out and blocky, but
in all honesty they don't detract
from the
game and you will be so busy playing that barely have time to notice the minor
flaws.
The
game certainly has potential, but various
flaws - bad user interface, poor presentation, fairly weak AI - kept it
from truly finding a place
in my heart.
The lag that was found
in this
game is actually a bit of improvement
from what we saw on the Playstation 2, but it is still a noticeable
flaw, which hopefully would be entirely eliminated
in the next iteration of the franchise.
I was a fan
from the first
game in 2015, it had a few
flaws but it was different and addictive.
The only
flaws that I found
in the
game were the same ones
from Samurai Warriors 4 - II - camera that is hard to focus at times, calling on a horse doesn't always work, trying to read subtitles during battles is not always easy, etc..
Some of the most amazing AI ever to appear
in a
game was coupled with a
flawed strategy component, and the
game inspired both praise and disdain
from gamers.
However, while Assassin's Creed Chronicles: Russia suffers
from many of the same
flaws as the previous
games, it offers some innovations that are the best
in the trilogy, and even adds some ideas that might be worthy of the next proper entry.
After all, there have already been some players who complained about being incorrectly barred
from the hack - and - slash
game due to potential
flaws in the anti-cheat system used by Ubisoft, so there could be a chance that innocent users are being swept up
in this dragnet approach, too.
In the end: This
game is fun and addicting but the few
flaws it has significantly keeps it
from greatness.
As stated
in our review, Duke Nukem Forever is a
game with an array of
flaws, none of which come directly
from it being a «classic»
game.
The
game is not without its
flaws, some of which are outlined
in various reviews,
from difficulty spikes to confusing boss patterns.
It's just a brilliant
game, and whilst it does have a few
flaws here and there and will demand a lot of patience
from the player, once its hooked you
in you'll find it difficult to stop playing.
The
game was good, but it suffered
from a few
flaws (as you can read
in our review).
High Moon have done good work with the Transformers licence, delivering a promising (if
flawed)
game in War For Cybertron, with Dark of the Moon suffering mostly
from a lack of dev time.
Keep
in mind that Destiny is a
flawed game, but that shouldn't stop anyone
from enjoying it, even seven months
in.