The visuals are functional rather than inspiring, and the game often suffers
from frame rate drops, slowdown, tearing, glitches and other irritations — but it's never enough to spoil the experience.
However, Silent Hill 3 still suffers
from frame rate dips and Heather will run sluggish with or without armor on in certain areas so it'd be great to have that fixed.
Unfortunately the game suffers
from some frame rate drops, but thankfully they don't happen too often, so this is a minor complaint.
It suffers
from frame rate problems and just doesn't offer as much as we all would have hoped.
The game moves at a very good smooth pace, which is of course a good thing, and fortunately doesn't suffer
from any frame rate issues or anything of that nature.
However in my experience, I believe that the graphical engine of Devil's Third hinders the control mechanics because it does suffer
from some frame rate issues, even though at times the graphics look a little dated.
In recent weeks Ubisoft have been bombarded with by fans after Assassins Creed Unity and Far Cry 4 were released after players encountered bugs in both games that ranged
from frame rate drops, to saved data becoming corrupted and unplayable.
Also, the Wii U version suffers
from some frame rate issues.
While these new match types are fun, unfortunately these matches do suffer
from frame rate drops and slow down issues.
The only real complaint I have about Mages of Mystralia is that the game suffers
from some frame rate issues on occasion when there are too many things happening onscreen at once.
My time with Swords of Ditto did suffer
from frame rate issues as the number of enemies in the area increased, reaching a point of near - unresponsiveness when encountering over a dozen enemies at a time.
If you really want this game it is probably better to go with the Playstation 4 or Xbox One versions, although I believe that these to suffer
from some frame rate issues.
I am relieved to see that the Switch usually only suffers
from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
It looks good on the Xbox One, and plays smoothly apart
from the frame rate drops.
It's a damn shame because aside
from its frame rate woes, Dishonored 2 is a pretty good game.
The game doesn't suffer
from any frame rate issues, and just has a very smooth and polished feel that works for the PSP.
However, the 3D platformer is suffering
from some frame rate and stuttering issues, which many Switch owners have pointed out.
Yet, even though Toukiden 2 doesn't have the greatest visuals it still suffers
from frame rate drops during big boss fights and while it isn't even close to unplayable, it is a bit of an annoyance when neither visuals or performance are up to standard.
Almost all of the improvements are simply native benefits of the PC platform and CryEngine 3 —
from the frame rate, to the textures and netcode.
Digital Foundry finds out whether «Monster Hunter Generations» performs better on the New Nintendo 3DS than on the Nintendo 3DS,
from frame rates and load times to graphics.
Digital Foundry finds out whether «Monster Hunter Generations» performs better on the New Nintendo 3DS than on the Nintendo 3DS,
from frame rates and load times to graphics.
Not exact matches
Aside
from pushing more pixels onto the screen, 4K TVs are also offering higher
frame rates, meaning they're able to cram more information into every second of viewing.
The $ 450,000 Phantom is on rent
from the U.S. because its high
frame rate means a 1 1/2 second shot can be slowed to a hypnotic pace and made to last as long as it takes to wait for a flight.
Factors that could cause actual results to differ materially
from those expressed or implied in any forward - looking statements include, but are not limited to: changes in consumer discretionary spending; our eCommerce platform not producing the anticipated benefits within the expected time -
frame or at all; the streamlining of the Company's vendor base and execution of the Company's new merchandising strategy not producing the anticipated benefits within the expected time -
frame or at all; the amount that we invest in strategic transactions and the timing and success of those investments; the integration of strategic acquisitions being more difficult, time - consuming, or costly than expected; inventory turn; changes in the competitive market and competition amongst retailers; changes in consumer demand or shopping patterns and our ability to identify new trends and have the right trending products in our stores and on our website; changes in existing tax, labor and other laws and regulations, including those changing tax
rates and imposing new taxes and surcharges; limitations on the availability of attractive retail store sites; omni - channel growth; unauthorized disclosure of sensitive or confidential customer information; risks relating to our private brand offerings and new retail concepts; disruptions with our eCommerce platform, including issues caused by high volumes of users or transactions, or our information systems; factors affecting our vendors, including supply chain and currency risks; talent needs and the loss of Edward W. Stack, our Chairman and Chief Executive Officer; developments with sports leagues, professional athletes or sports superstars; weather - related disruptions and seasonality of our business; and risks associated with being a controlled company.
Important factors that may affect the Company's business and operations and that may cause actual results to differ materially
from those in the forward - looking statements include, but are not limited to, increased competition; the Company's ability to maintain, extend and expand its reputation and brand image; the Company's ability to differentiate its products
from other brands; the consolidation of retail customers; the Company's ability to predict, identify and interpret changes in consumer preferences and demand; the Company's ability to drive revenue growth in its key product categories, increase its market share or add products; an impairment of the carrying value of goodwill or other indefinite - lived intangible assets; volatility in commodity, energy and other input costs; changes in the Company's management team or other key personnel; the Company's inability to realize the anticipated benefits
from the Company's cost savings initiatives; changes in relationships with significant customers and suppliers; execution of the Company's international expansion strategy; changes in laws and regulations; legal claims or other regulatory enforcement actions; product recalls or product liability claims; unanticipated business disruptions; failure to successfully integrate the business and operations of the Company in the expected time
frame; the Company's ability to complete or realize the benefits
from potential and completed acquisitions, alliances, divestitures or joint ventures; economic and political conditions in the nations in which the Company operates; the volatility of capital markets; increased pension, labor and people - related expenses; volatility in the market value of all or a portion of the derivatives that the Company uses; exchange
rate fluctuations; risks associated with information technology and systems, including service interruptions, misappropriation of data or breaches of security; the Company's inability to protect intellectual property rights; impacts of natural events in the locations in which the Company or its customers, suppliers or regulators operate; the Company's indebtedness and ability to pay such indebtedness; tax law changes or interpretations; and other factors.
I found instances where
rates rose anywhere
from 2 % + to 5 % + and calculated the total returns during those time
frames.
The convenience sampling
frame (including recruitment via social media) is a limitation of this study, because it prevents us
from calculating a response
rate as it is unknown how many eligible participants were invited to the study / saw the advertisement.
The time resolution would ideally be improved
from 0.5
frames per second (fps) to 30 fps for telecommunication, but many potential applications in medical and industrial imaging could use the lower
rates already achieved, said Peyghambarian.
«A relatively fast
frame rate on your camera provides more information about where the gas is leaking
from than having very high - resolution images.»
In the paper, the researchers showed that their system could image methane gas leaking
from a tube about 1 meter
from the camera with a video -
rate imaging speed of approximately 25
frames per second.
Yam: Yes, and one of the things that we've done with the [se] sections is to
rate their likelihood by 2050, being that that's a reasonable time
frame and most of us will still be around; and we [
rated] that one as almost certain, and certainly latest news
from Craig, coming out of Craig Venter's lab, that seems almost [certain] as well.
For every
frame of video, each modulator displays six different patterns, which together produce eight different viewing angles: At high enough display
rates, the human visual system will automatically combine information
from different images.
The actually death
rates from any cause where also identical for both groups (42.9 %) so ultimately something got them within the time
frame, it's a shame we don't have the data into ages of death.
It might be easier to recognize bad composting the higher the
frame rate (we don't really know since we only have one subject to draw
from and that is hardly a reliable sample size), but you can in no way blame bad composting on
frame rates.
That you are directly part of the industry YOU might have been obsessing over
frame rates but try and separate your peculiar tech geekdom
from actual audiences.
Coming in at about 16 - 20 hours for under twenty bucks, DeathSpank Thongs of Virtue surpasses its predecessor in every way, and though it does suffer
from minor
frame -
rate issues in the latter sections, it is one of the most rewarding and fun - filled bits of gaming I've had, and I eagerly await the next instalment.
The game looks like it would've benefited
from a higher
frame rate, and the stealth missions do feel dull, but overall it's a good game and a great addition to your PS4 library.
The multiplayer is addictive and the control options are varied, but the watered - down graphics and relentless
frame rate problems keep it
from being a power player.
Smoothing out the
frame rate has improved the fielding, but this game really needed a visit
from the exterminator before it shipped.
The single most controversial tidbit of information
from the press release is that apparently Nioh: Complete Edition will lock
frame rate and resolution to the «Action» and «Movie» modes already seen in the console version of the game.
His use of perspective throughout is done to perfection and during its Iraq sequences, which are constantly referred to and visible right up until the emotional ending, the higher
frame rate only enhances the realism — almost to the point of you looking away
from the screen as one of the film's most pivotal moments plays out.
There are plenty of camera angles to drive
from, the
frame rate seemed pretty solid, and the attention to detail was gorgeous.
It's not perfect, the
frame rate issues are slight, and it doesn't detract
from the overall experience.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter
from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you
from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without
frame -
rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Downsampling also appears to be absent
from this patch but the improvements to the
frame rate apply to the 1080p screen users.
Though this is a PlayStation 4 remaster of the original PlayStation Vita games, there are no real differences aside
from an improved
frame rate.
From a bloated 169 - minute run time to the seemingly sped up High Frame Rate technology to an eccentric wizard covered in bird dung, Tolkien purists and casual moviegoers alike saw The Hobbit as massive step down from Peter Jackson's acclaimed tril
From a bloated 169 - minute run time to the seemingly sped up High
Frame Rate technology to an eccentric wizard covered in bird dung, Tolkien purists and casual moviegoers alike saw The Hobbit as massive step down
from Peter Jackson's acclaimed tril
from Peter Jackson's acclaimed trilogy.
In what turned out to be one of the highlights at this year's CinemaCon was the stunning, 10 minute footage
from Peter Jackson's new movie, the epic 3D film adaptation of Tolkien's The Hobbit (which opens December 14) that was shot at a
frame rate of 48 per second achieving an unprecedented combination of uniformity and brightness.
Metal Gear Solid V: The Phantom Pain has finally received an update today that enables support for the PS4 Pro hardware, however the update appears to be rather lackluster in term of the extra visual improvements aside
from a bump the rendering resolution and stable
frame rate.