Sentences with phrase «from framerate»

Gaming on the Spira E3X is relatively trouble - free; some demanding 3D games suffer from framerate drops, but overall it's a solid platform for mobile entertainment.
The visuals are often stunning, though sadly it's one of the few Sonic games to suffer from framerate dips on occassion.
NBA 2K13 seems to suffer from framerate issues, for example, but none of this is unexpected.
The game suffers from framerate issues, though.
Additionally, after installing The Bozak Horde DLC, the rest of the game (on Xbox One) suffered from framerate stutters and occasional slowdown.
From a technical standpoint, the game suffers from some framerate issues in very populated environments.
The game also suffers from framerate issues, with framerate drops happening often in pretty much every battle situation.
the Game sufferes from Framerate drops, and also the Graphics!!
The game occasionally suffers from framerate hiccups.
Especially in the faster WRC classes, some rallies (in particular Finland) do suffer from framerate hiccups, which are more prominent online.
Besides the option to get extra chances by watching ads not working, the game suffers from framerate issues.
Two of those being Heavenly Sword and Enslaved, both of NT's only other titles which, while well received, suffered from some framerate issues.
The game, however, does suffer from both framerate drops and slowdown that really hamper the experience, especially combined with the not - so - fluid control scheme.
Apart from framerate problems, technical issues were minimal on the 5S, but it's apparently crash - prone on A5 devices.
This is a heinously inefficient port, suffering from framerate issues even on an iPhone 5S, so playing it on a 4S and its contemporaries is basically asking for trouble.
Technically though it suffers from framerate issues, fade - ins and a whole lot of other issues.
Also, I'm not sure about the other versions, but the Gamecube version suffers greatly from framerate problems.
In its best moments it is on par with the PC version of Saints Row 4, but occasionally suffers from framerate issues.

Not exact matches

The PC version of Destiny 2 is everything the game already offers, only better: the loading times are less frustrating, and the graphics really benefit from the extra power of the most recent video cards (framerate, details...).
Not incredible — certainly no 60 FPS, but instead it runs at a consistent 30 FPS, meaning that if anything, the framerate is better than what you might see from the Switch version running in Quality mode; there are less characters on screen in the 3DS version and it's a much lower resolution of course, but in terms of playability it's not bad at all.
A few technical issues keep it from being perfect though, including framerate drops and occasional freezing.
Aside from the resolution dropping when you're in co-op, the game looks absolutely wonderful, and always holds a rocksteady framerate, which is paramount in fast - paced action games such as this.
The game suffers from large framerate drops and full system lockups, and some people are even saying they got RROD / YLOD from this game overheating there system.
The PS2 version of the game suffers from a wildly fluctuating framerate that makes the game a chore to play.
During pre-race moments, as the game loads from the hard drive, there are some slight framerate hitches on the Xbox One.
Further, online play worked well from a technical standpoint, with load times and framerates practically identical to that of single player, which is to say there were no problems.
There's no going back from this smoother framerate: the Master Chief Collection is the definitive version of each of these games.
The other three included Halo games all run at 60 fps too, but all suffer from the same noticeable, but far from crippling framerate dips.
Obviously, the framerate has been dropped from 60, and the anti-aliasing has been pared - down - these changes make sense.
It's been reported that Ubisoft's DRM copy protection, from Denuvo and VMProtect, is causing slowdown, hang - ups, and framerate drops in Assassin's Creed Origins, but Ubisoft denies this.
It feels a little bit aged now, years on from its original release, but it plays better than ever on Nintendo Switch thanks to gyro aiming, high framerates, and a crisp, sharp resolution.
The former play mode suffers from occasional framerate drops, though they're relatively infrequent.
It eventually got a PS4 port which didn't really add anything new aside from having a better framerate and basically creating an item world where you sacrificed a weapon or armor to traipse a dungeon to potentially earn better weapons and catalysts to further enhance those weapons.
Those on a 1080p screen will also benefit from an increased framerate.
It will also feature an improved framerate and resolution from the original and come with the Artorias of the Abyss DLC.
Playing in split - screen, particularly when undocked, sees the framerate take more of a hit, and while it's still playable it's far from ideal.
Dark Souls Remastered includes all the DLC from the original game, as well as greatly improved framerate and resolution.
The current generation versions of LEGO Marvel Superheroes will have no gameplay differences from the next generation versions, but the PS4 and Xbox One editions do have higher - end graphics, more characters on screen at once (especially incidental / civilian characters out on the streets), and TT Games is impressed with the lack of load times and framerate dropping on the new systems.
Though the screen is large and hi - res, everything from turning pages in magazines to games went smoothly and we noted high framerates and solid graphics performance.
They haven't improved from the previous models, taking low - framerate videos and grainy images in any sort of low - light situation.
framerate was solid from what i recall with my experience.
Still, the PC version seems to be much more stable than the console ports, which also suffer from terrible framerate drop, something that the PC version has no problem with, at least not in my experience.
Just saying «There's no chance their Wii U has a fault that simply makes framerate to drop occasionally» from the get - go would've been better
And then in December a new version of Tetris was launched on PS4 with severe framerate problems which stemmed from having a large friends list.
Of course it doesn't hold a candle to my own PC, but these days you can often get really solid framerates from titles without sacrificing much visual quality.
The game does has a better look with a higher resolution and framerate on the new systems compared to their release on the last - gen consoles, but aside from that it is the same game.
There are a smattering of titles that arguably make anywhere near the most of the X's power right now, so if you have the S equipped to an upscaling 4K, HDR equipped television (remember the S also has a Ultra HD Blu - ray player and is HDR compatible), then asides from raw resolution and, in some games, framerate, you're probably not going to see a massive, immediate return.
-- Occasional framerate hiccups — Noble Team isn't quite as endearing as, say, the squad from ODST — Friendly AI leaves to be desired
Lower framerates and graphics take nothing away from the enjoyment of a game as long as they don't break the game.
That leaves Spector's 280 person team with around two months for some fine tuning, and from what I played, hopefully the framerate can be ironed out, and the Wiimote pointing could use a little tightening.
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