In a cartoonish style that works well for Earthlock, the characters and environments look vivid and fresh while not needing to meet the high - quality graphics of AAA games so the focus isn't shifted away
from gameplay and story.
While not quite a full branching campaign a la The Witcher 2, the player's choices will matter, both
from a gameplay and a story perspective.
Eugene: I had previously heard of the «Tales of...» games before, all of them were critically acclaimed
from a gameplay and a story standpoint.
Not exact matches
Description: Continuing the
story from the first
gameplay trailer «Welcome to Shanghai» this E3 trailer reveals more about the motivation
and determination Lynch has for protecting his newfound girlfriend.
I am a huge fan of the original Prince of Persia trilogy,
and when I heard about this game I was a little worried that they would change to much of what made the original games great,
and I was right, the
gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious
and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid,
and do to the fact that you can't really die the whole game just feels like trial
and error,
and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful,
and the ending does have interested in seeing where the
story goes
from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment
and isn't worthy to bear the Prince of Persia name.
Even though the
gameplay is still relatively the same, that doesn't mean you shouldn't miss out on the
story, exciting action,
and ultimately the overall fun experience
from the entire game.
The new Battlefield
from EA Dice is just another prototype of generic shooter with high jumping graphics, excellent sounds effects
and OST, Great
gameplay with
and incredible multiplayer mode but deficient IA, unforgettable
story mode
and so expensive to enjoy in maximum settings.
Continuing the
story from the first
gameplay trailer «Welcome to Shanghai» this E3 trailer reveals more about the motivation
and determination Lynch has for protecting his newfound girlfriend.
Description: This trailer showcases some of the
story and gameplay from Jagged Alliance: Back in Action.
HOWEVER, everything else falls flat
from it's repetitive
gameplay, average looking backgrounds, still images tell the
story, generic enemies / bosses
and the music is ok.
The extraordinary work that was done in the different game departments such as
story telling, audio,
gameplay and graphics will keep me
from sleeping at night
and remembering it as a great experience.
It gets a 3 because you can tell the environmental artists put a lot of work into the game, the
gameplay itself is copy pasta'ed
from other games, the
story is SJW tripe
and boring as heck.
Its challenging
gameplay, collectibles
and the ability to experience the game's
story from two different points of view are more than enough to keep you interested.
The core
gameplay remains solid with flashes of excellence
and the game not only creates interest in the whole escape
from Cybertron
story, but creates excitement
and a foundation for the inevitable sequel.
From the art to the music to the
story to the tactical
gameplay,
and even to how they're all woven together so artfully, Pyre is an adventure that excels in every area of its design other than limiting its multiplayer to local only.
The game is great, the campaign mode is clean
and switching
from autobot to decepticon is a great way to keep the
story moving
and the
gameplay fresh.
Unfortunately the game becomes rather repetitive as you get to the crux of the
story but every now
and then, the
gameplay does change to give you a break
from the monotony of the title such as using wasps to glide through the environment while you dogfight against exterminators which is kind of cool.
The Twitch livestream began with a recap of
story moments
and gameplay from the first three Black Ops games before the reveal...
The Twitch livestream began with a recap of
story moments
and gameplay from the first three Black Ops games before the reveal of the fourth installment.
The game chronicles the
stories from the Clone Wars series on television, only with the Lego game series» style of humor, co-op
gameplay,
and adventure / exploration motif.
The Uncharted games are a combination of great
story telling
and enjoyable
gameplay, all of which has continued to impress
from the first game to the last.
The game also supports a variety of different
gameplay modes that include
story mode, duel, world match
and practice but the main style of
gameplay is the
story mode
and revolves around the characters
from Dragonball Z.
Unlike the Naruto: Ultimate Ninja Storm series which is more
and more a mess of technical, balance
and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong
and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away
and a launcher respectively, a throw
and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious
and shielding you
from a half - a-hour combo, unlike in the NUNS series, the fighting
and the characters are nicely balanced, with every character being fun to play
and viable at the same time, the game runs smoothly without frame - rate issues
and the cell - shaded graphics, character models, arenas
and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions
and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a
story mode with three
story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes
and online battle modes.
There's even a dash of the free running
from Mirror's Edge, whose
gameplay beats can be felt here as you mutter to yourself ``... under bridge, into sewer, through spinning fan, out of tunnel, hard right, steep climb, avoid branches, through building...» Moves that you've committed to memory in an effort to secure the full complement of three stars
from one of 17 Expert Challenges
and 23
Story Missions.
Aside
from the main bits though, there's also «Another
Story»
and «Special Mode» options to continue your unique
gameplay.
«As you're playing as classic Sonic or modern Sonic or the customizable hero avatar character, the unifying trend through all this
gameplay and the reason we are having you play all these different types of games, it sort of goes all the way back to Sonic Adventure 2,
and having the
story being told
from different perspectives.
Controlling a character
and going along the
story is one thing, but
from the beginning till the very end, going through the entire world in an open world game in first person mode via character's eyes, truly redefines the overall
gameplay experience.
The
story may not wow you with its political trappings, but Raiden's transformation
and the
gameplay that springs
from it are the most alluring reasons to give him another shot as the leading man.
And while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sen
And while some information has been revealed regarding the
gameplay, not much is actually known about Death Stranding's
story (aside
from the main character traveling between worlds of the living
and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sen
and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sense.
And that's exactly what we're getting here in this very first look at
gameplay from the Kickstarter success
story.
Middle - Earth: Shadow of Mordor is now the best LOTR game, it has everything
from exploration to great
gameplay and interesting
story with great dialogue.
One of the biggest complaints people have had with the Metal Gear Solid series has been the immense
stories that the game have,
and how they take a big chunk of the time away
from the actual
gameplay, to see the development in the storyline.
Code Vein
and God Eater director Hiroshi Yoshimura explains that Code Vein aims to pair the challenging thrill of «high pressure» Souls - like combat
gameplay with some of the elements that set God Eater apart
from its rivals — deep
story, anime visuals
and a winding plot.
So even while this development team was saddled with a too - familiar
story from a too - familiar franchise, they managed to introduce innovation
and fun where it counts — in the
gameplay itself.
From the
story to the presentation down to even
gameplay, everything has been touched
and improved upon making it the ultimate One Piece game for fans of the series.
Finally, here's plenty of pictures
and a recording of the press conference for Monster Hunter
Stories,
from last week (with
gameplay footage
from 12:19):
Alongside highlighting the characters,
story and locations
from the new game, the trailer attempts to introduce the main aspects of its new «State Combo» fighting system put in place to add a little more strategy to your otherwise mindless button mashing Musou
gameplay.
Rockstar's given no word on what to expect
from the trailer, but after one trailer focused on the game world
and another revealing something of the
story, we'd hope for a chunk of representative
gameplay to have a look at.
Nine months before release, GTA 5 had a concrete release date, 2 trailers, 3 sets of screenshots, 2 sets of artwork, interviews with developers
and several
gameplay and story details including spoilers
from an official source.
Red Dead Redemption 2, along with its «great
story elements
and great
gameplay elements,» has yet to be detailed outside of what fans can pick up
from the reveal trailer.
The game doesn't shy away
from showing cutscenes that advance the
story and they often look gorgeous
and feature detailed character models that are not seen during actual
gameplay.
They remade the game frame by frame with a new graphics engine to greatly increase the graphical quality of the game like they did with OOT3D but they aren't new games, they didn't have to come up with a new
story /
gameplay / art style or even create a game
from scratch so in essence it is a port with enhanced graphics
and audio as well as 3D.
The game seems to be inspired
from magical girl shows like Card Captor Sakura
and Sailor Moon
and seems to offer similar vibes with its
story and gameplay.
While the game is let down a bit by mediocre AI
and underwhelming voice acting
and story, Fire Emblem Warriors delivers with enjoyable
gameplay that blends mechanics
from both Fire Emblem
and Warriors games into something unique
and unlike anything else on the Nintendo Switch.
Monolithsoft's X — launch date (nothing like «winter 2014», I want a precise launch date), more info on
gameplay and story, internet connectivity for multiplay
and solo campaign, customization settings, list of characters, a new bundle
and possibility to call your Save Data
from Xenoblade to get access to extra content or change a few things (like the Data Transfer for Fire Emblem Path of Radiance to Radiant Dawn);
This is a great collection of remastered games that aims to improve many of the shortcomings
from the original trilogy, although it hasn't aged well in term of
gameplay, the
story and characters still remain a highlight for the series.
In this interview
from E3 2015, DICE GM Patrick Back discusses the level design,
story,
and gameplay changes we'll see in Mirror's Edge Catalyst.
All signs of engagement
from the community have been positive regarding Dead Rising 4, despite the general mixed reception of the game itself, which included complaints of generic
gameplay, the removal of the 72 - hour
story mode, for which the first three games were beloved,
and its overall lack of difficulty.
The developers made it clear
from the beginning that this game would be less
story heavy, less deep in meanings
and themes,
and more focused on
gameplay, but all in all, this
story sounded intriguing
and like a nice addition to the canon of the series.
Blizzard is doing lootboxes well in the sense that they only provide cosmetic rewards
and do not affect performance (in fact, not even progression affects performance in Overwatch, which is better
from a
gameplay design perspective altogether, but that's a whole other
story...).