Sentences with phrase «from gameplay and story»

In a cartoonish style that works well for Earthlock, the characters and environments look vivid and fresh while not needing to meet the high - quality graphics of AAA games so the focus isn't shifted away from gameplay and story.
While not quite a full branching campaign a la The Witcher 2, the player's choices will matter, both from a gameplay and a story perspective.
Eugene: I had previously heard of the «Tales of...» games before, all of them were critically acclaimed from a gameplay and a story standpoint.

Not exact matches

Description: Continuing the story from the first gameplay trailer «Welcome to Shanghai» this E3 trailer reveals more about the motivation and determination Lynch has for protecting his newfound girlfriend.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Even though the gameplay is still relatively the same, that doesn't mean you shouldn't miss out on the story, exciting action, and ultimately the overall fun experience from the entire game.
The new Battlefield from EA Dice is just another prototype of generic shooter with high jumping graphics, excellent sounds effects and OST, Great gameplay with and incredible multiplayer mode but deficient IA, unforgettable story mode and so expensive to enjoy in maximum settings.
Continuing the story from the first gameplay trailer «Welcome to Shanghai» this E3 trailer reveals more about the motivation and determination Lynch has for protecting his newfound girlfriend.
Description: This trailer showcases some of the story and gameplay from Jagged Alliance: Back in Action.
HOWEVER, everything else falls flat from it's repetitive gameplay, average looking backgrounds, still images tell the story, generic enemies / bosses and the music is ok.
The extraordinary work that was done in the different game departments such as story telling, audio, gameplay and graphics will keep me from sleeping at night and remembering it as a great experience.
It gets a 3 because you can tell the environmental artists put a lot of work into the game, the gameplay itself is copy pasta'ed from other games, the story is SJW tripe and boring as heck.
Its challenging gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to keep you interested.
The core gameplay remains solid with flashes of excellence and the game not only creates interest in the whole escape from Cybertron story, but creates excitement and a foundation for the inevitable sequel.
From the art to the music to the story to the tactical gameplay, and even to how they're all woven together so artfully, Pyre is an adventure that excels in every area of its design other than limiting its multiplayer to local only.
The game is great, the campaign mode is clean and switching from autobot to decepticon is a great way to keep the story moving and the gameplay fresh.
Unfortunately the game becomes rather repetitive as you get to the crux of the story but every now and then, the gameplay does change to give you a break from the monotony of the title such as using wasps to glide through the environment while you dogfight against exterminators which is kind of cool.
The Twitch livestream began with a recap of story moments and gameplay from the first three Black Ops games before the reveal...
The Twitch livestream began with a recap of story moments and gameplay from the first three Black Ops games before the reveal of the fourth installment.
The game chronicles the stories from the Clone Wars series on television, only with the Lego game series» style of humor, co-op gameplay, and adventure / exploration motif.
The Uncharted games are a combination of great story telling and enjoyable gameplay, all of which has continued to impress from the first game to the last.
The game also supports a variety of different gameplay modes that include story mode, duel, world match and practice but the main style of gameplay is the story mode and revolves around the characters from Dragonball Z.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
There's even a dash of the free running from Mirror's Edge, whose gameplay beats can be felt here as you mutter to yourself ``... under bridge, into sewer, through spinning fan, out of tunnel, hard right, steep climb, avoid branches, through building...» Moves that you've committed to memory in an effort to secure the full complement of three stars from one of 17 Expert Challenges and 23 Story Missions.
Aside from the main bits though, there's also «Another Story» and «Special Mode» options to continue your unique gameplay.
«As you're playing as classic Sonic or modern Sonic or the customizable hero avatar character, the unifying trend through all this gameplay and the reason we are having you play all these different types of games, it sort of goes all the way back to Sonic Adventure 2, and having the story being told from different perspectives.
Controlling a character and going along the story is one thing, but from the beginning till the very end, going through the entire world in an open world game in first person mode via character's eyes, truly redefines the overall gameplay experience.
The story may not wow you with its political trappings, but Raiden's transformation and the gameplay that springs from it are the most alluring reasons to give him another shot as the leading man.
And while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make senAnd while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make senand the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sense.
And that's exactly what we're getting here in this very first look at gameplay from the Kickstarter success story.
Middle - Earth: Shadow of Mordor is now the best LOTR game, it has everything from exploration to great gameplay and interesting story with great dialogue.
One of the biggest complaints people have had with the Metal Gear Solid series has been the immense stories that the game have, and how they take a big chunk of the time away from the actual gameplay, to see the development in the storyline.
Code Vein and God Eater director Hiroshi Yoshimura explains that Code Vein aims to pair the challenging thrill of «high pressure» Souls - like combat gameplay with some of the elements that set God Eater apart from its rivals — deep story, anime visuals and a winding plot.
So even while this development team was saddled with a too - familiar story from a too - familiar franchise, they managed to introduce innovation and fun where it counts — in the gameplay itself.
From the story to the presentation down to even gameplay, everything has been touched and improved upon making it the ultimate One Piece game for fans of the series.
Finally, here's plenty of pictures and a recording of the press conference for Monster Hunter Stories, from last week (with gameplay footage from 12:19):
Alongside highlighting the characters, story and locations from the new game, the trailer attempts to introduce the main aspects of its new «State Combo» fighting system put in place to add a little more strategy to your otherwise mindless button mashing Musou gameplay.
Rockstar's given no word on what to expect from the trailer, but after one trailer focused on the game world and another revealing something of the story, we'd hope for a chunk of representative gameplay to have a look at.
Nine months before release, GTA 5 had a concrete release date, 2 trailers, 3 sets of screenshots, 2 sets of artwork, interviews with developers and several gameplay and story details including spoilers from an official source.
Red Dead Redemption 2, along with its «great story elements and great gameplay elements,» has yet to be detailed outside of what fans can pick up from the reveal trailer.
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
They remade the game frame by frame with a new graphics engine to greatly increase the graphical quality of the game like they did with OOT3D but they aren't new games, they didn't have to come up with a new story / gameplay / art style or even create a game from scratch so in essence it is a port with enhanced graphics and audio as well as 3D.
The game seems to be inspired from magical girl shows like Card Captor Sakura and Sailor Moon and seems to offer similar vibes with its story and gameplay.
While the game is let down a bit by mediocre AI and underwhelming voice acting and story, Fire Emblem Warriors delivers with enjoyable gameplay that blends mechanics from both Fire Emblem and Warriors games into something unique and unlike anything else on the Nintendo Switch.
Monolithsoft's X — launch date (nothing like «winter 2014», I want a precise launch date), more info on gameplay and story, internet connectivity for multiplay and solo campaign, customization settings, list of characters, a new bundle and possibility to call your Save Data from Xenoblade to get access to extra content or change a few things (like the Data Transfer for Fire Emblem Path of Radiance to Radiant Dawn);
This is a great collection of remastered games that aims to improve many of the shortcomings from the original trilogy, although it hasn't aged well in term of gameplay, the story and characters still remain a highlight for the series.
In this interview from E3 2015, DICE GM Patrick Back discusses the level design, story, and gameplay changes we'll see in Mirror's Edge Catalyst.
All signs of engagement from the community have been positive regarding Dead Rising 4, despite the general mixed reception of the game itself, which included complaints of generic gameplay, the removal of the 72 - hour story mode, for which the first three games were beloved, and its overall lack of difficulty.
The developers made it clear from the beginning that this game would be less story heavy, less deep in meanings and themes, and more focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
Blizzard is doing lootboxes well in the sense that they only provide cosmetic rewards and do not affect performance (in fact, not even progression affects performance in Overwatch, which is better from a gameplay design perspective altogether, but that's a whole other story...).
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