Speaking of which it is a little odd to that enemies don't really react to being set on fire, which can be rather baffling when your desperately trying to burn them alive only to have them hit you in the face with a hammer, yet
from gameplay terms it does make sense; if setting them ablaze made them freak out then magic would be just a tad overpowered.
Not exact matches
The games were substantially different
from each other in
terms of setting,
gameplay and graphics.
It's stupid to compare Sonic Forces to the likes of Sonic 2006, Lost World or the Sonic Boom games, but if you want a gauge of where Sonic Forces sits, in
terms of
gameplay and style its closer to Sonic Generations and Sonic Colors — where 3D
gameplay follows Sonic
from behind, along strict pathways and side scrolling
gameplay features 2.5 D visuals.
In fact, in
terms of the actual in - battle
gameplay, aside
from capturing areas — which you'll achieve by killing a lot of enemies — the
gameplay simply consists of, well, killing a lot of enemies.
In
terms of
gameplay, Lara Croft and the Temple of Osiris is very similar to its predecessor with action, combat and puzzles, however the gaming dynamics really changes in this current game due to the increased number of players
from 2 to 4 which for me anyway, has strong parallels to the original Gauntlet game.
All in all, Tropical Freeze impressed us the most
from Nintendo in
terms of co-op
gameplay, control, and visual appeal.
The trailers are in Japanese mostly, but they do a good job of showcasing the items and characters and what you can expect
from each of them in
terms of
gameplay.
In
terms of core
gameplay though The Millennium Girl has changed little and arguably its most important alteration is that it now has three different difficultly levels available
from the start.
This ain't no new trailer, nor is it a detailed description of what to expect
from Red Dead Redemption 2 in
terms of story,
gameplay, features, weapons or even location.
Frozenbyte's foray into roguelike action, a big departure in
terms of
gameplay from their work with the Trine franchise, is Continue Reading →
This is a great collection of remastered games that aims to improve many of the shortcomings
from the original trilogy, although it hasn't aged well in
term of
gameplay, the story and characters still remain a highlight for the series.
Not just in
term of
gameplay, but also how the visuals have managed to remain practically unchanged aside
from the addition of physical based lighting to the game, there are minor tweaks here and there but the rest of the game doesn't offer much.
A big step down in
terms of looks / presentation
from MvC3 but the
gameplay seems to be solid and engaging.
In
terms of
gameplay, Darksiders II really seems like a combination of elements
from various other games, but that's not necessarily a bad thing in this case because the end result is truly great.
In line with our commitment to combat piracy and support safer and more secure
gameplay for the more than 20 million members of our Xbox LIVE community, we are suspending these modded consoles
from Xbox LIVE,» a Microsoft rep told IGN, adding that everyone should know piracy is illegal and that modifying one's console goes against Xbox Live's
terms of use.
That's really sad as Heavy Rain had lots of potential and so does Beyond, but I am trying not to expect to much
from it, both in
terms of
gameplay and story - telling.
It was a quaint looking RPG that borrowed mostly
from old school RPGs in
terms of
gameplay mechanics, a contrast to the more adventurous Mana titles.
The step up
from Tekken 2 in
terms of graphics and
gameplay was huge, and the generous character roster, which both hardcore and casual fans could appreciate, is what helped this game cement itself as one of the best fighting games of all time.
If you look at it
from a pure content perspective, there's loads to do, but if you look at it in
terms of quality of
gameplay, this is one for veteran RPG fans as the grinding aspect can become tedious at times.
Although you can not consider this game an enhanced version of the old game in
terms of story, you essentially can in
terms of
gameplay as most elements
from the old game have been brought into this new one.
In
terms of
gameplay, Little Nightmares is more than just a simple platform video game where you have to travel
from left to right.
In
terms of
gameplay options, everything
from the PC or PS4 version is also available in the Vita version.
From a design standpoint, this is more polished in
terms of the core
gameplay mechanics (as there are more of them and balanced to a greater degree).
Sure it did add to the tension and suspense but in todays gaming world it also took away
from the
gameplay experience somewhat as I found myself playing a guessing game in
terms of which direction I should head.
Multiplayer as always is a great way to keep the action and spirit of Gears alive; with Judgment, multiplayer covers everyone's favourite
terms of play
from solo based competitive modes to a more interactive team based class - system, whilst keeping traditional team based
gameplay intact and optional.
With no disrespect intended, how does the PC version differ
from the console version in
terms of
gameplay?
I mentioned at the beginning of the review that Rad Rodgers was like the spiritual remake of Ruff Rogers which is true in
terms of the main protagonist with his look and abilities but the
gameplay itself seems to have come
from many places.
The devs finally explain what this claim means in
terms of actual
gameplay, stating that Uncharted 2 will feature significantly more detail on every level,
from expressions to movements to environments.
Over the last two weeks the excellent people at Final Fantasy Union graciously hosted a two - part case study I wrote, comparing the Final Fantasy and Legend of Zelda franchises in
terms of game design and narrative, dissecting each franchise's approach to
gameplay and story to see what each could learn
from the other.
In
terms of technical performance, it suffers occasionally
from minor frame rates dips, but rarely do these affect the
gameplay in a negative way.
Pop - Up Pilgrims is far
from a must - have for PlayStation VR though helps demonstrate the tech's implementation in
terms of clever
gameplay mechanics and not just immersive dioramas.
The cooperative
gameplay that often evolves between the two really sets Titanfall a part
from the rest of the genre in
terms of multiplayer.
While the
gameplay doesn't stray far
from its predecessor in
terms of design and implementation, it has been refined and polished substantially.
It takes a lot of its cues
from established games in
terms of its monetisation and metagame, but it's the unique and interesting Blackjack - inspired core
gameplay that sets it apart
from the competition.
Warhammer Quest is certainly a good looking game, and I'd expect no less
from the folks who made Hunters, an X-Com style game cannily adapted to the iPad in
terms of visuals, interface, and even
gameplay.
In
terms of
gameplay, not much has changed aside
from a slight change in controls and some balancing tweaks.
In
terms of the
gameplay, there are elements
from other puzzlers present such as Stealth Inc. and Portal 2, which are two great games to draw inspiration
from.
«I can't discuss where we are in
terms of a sequel, but we're looking at reviews and feedback
from the press, and because of the
gameplay and quality that Enslaved delivered, we see it as a great catalogue title going forward.»
«The last thing I want to do is just throw around a bunch of clichéd
terms,» Ishii said, «but I honestly believe that our company DNA, high production development approach, and unabashed focus on the core community is going to be what separates us
from the rest of the pack... So while it's true that the [mobile] marketplace is crowded, a big part of that crowd is currently made up of very forgettable factory processed
gameplay experiences.
Hardcore Gamer — 80/100 Pyre represents another solid effort
from Supergiant, as the awe - inspiring world, both in
terms of design and depth, coupled with a lovable cast of heroes and villains, continue the studio's renowned streak for titles with big heart and unique
gameplay.
In
terms of
gameplay and lore, Kojima recently did an interview with IGN revealing new details about what players can expect
from Death Stranding.
In
terms of
gameplay, here are some of the following key additions
from the article: Boost Dive, Striker System, and Awakening System.
Although in
terms of visual quality and the impressive 60 FPS, Zenith looks completely amazing in how it has been re-touched
from its old Ascension days, but the more I looked around the map I felt that Pinnacle on Halo: Reach
from the Xbox 360 was potentially more of a better remake only in how Reach changed the
gameplay with its unique weapons and jet packs.
After getting fairly stale
from being the only big name hockey simulator on the market, the NHL series has seen a big upswing in
terms of
gameplay and development.
Aside
from the announcement trailer, not much else was shown in
terms of
gameplay or what VR platforms will be supported.
There's nothing that makes the Wii U version different
from others in
terms of
gameplay.
Those familiar with the Neptunia series will still find a lot of similarities
from previous iterations that have more or less become a staple with the series and help give it its own flair over the years, with the usual dungeon crawling, goofy dialogue, and what not, but if you've played titles like Sword Art Online: Lost Song / Hollow Realization or Dragon Ball Xenoverse, then you'll more or less know what to expect in
terms of
gameplay and how the menu system as well as attacks are utilized.
In the end, the use of the PS3 in
terms of
gameplay really hasn't been altered all that much
from the 360 version.
Is there anything you're porting over
from Ride 2 in
terms of
gameplay?
It remains uncertain how this game will differ
from Age of Empires III both in
terms of graphics and
gameplay.