On another note, the game also suffers
from long load times, which is a bit annoying.
Octodad: Dadliest Catch for PlayStation Vita suffers
from long load times, but its unconventional gameplay and silly story make it one of the best games on the handheld.
It gives you all the hardware you need to do common tasks and not have to suffer
from long load times.
The game actually runs the same across all three platforms — although I did notice the Vita version suffered a bit
from longer load times than its console brethren.
However, the game does suffer
from long loading times and has crashed on me a couple of times.
Not exact matches
I've made
long - cooking caramelized onions
loads of
times... and my irresistible homemade tomato paste gets all of its character
from a lengthy turn on the stove, so I figured, like chocolate and peanut butter, the two just had to be great together: slow - simmering BFFs on a fall Sunday afternoon, all of their natural sugars mingling and melting and morphing into a spectacular coating that infuses the thick, rich tomato - oniony amazingness.
I'm ashamed in our club, we are no
longer one of the top teams, for the first
time since Moses did
loads of religious crap spud are our equals, all the banter
from utd, city and chelsea fans is becoming true and hard to answer We are no
longer a force in Europe, the top teams don't even try and sign our players anymore, we are a buisness and you and every gunners fan is just a customer, thumb me down if you want but you know it's right Tell me how many world class players we have now and who's after them?????????
Things can get a little more complicated, especially under fatigue where motor unit cycling1 comes into play, but that's the basic gist of where this idea comes
from: Type 1 muscle fibers are recruited first and take a
long time to fatigue, leading you to think they'd grow the most when exposed to lighter weights for high reps. Type 2 muscle fibers are recruited more when the muscles are
loaded heavier, at least for the first few reps, leading you to think they'd grow the most when exposed to heavier
loads for lower reps. 2
The game suffers
from performance issues: 25 fps, with fps drops to 15 at some boss fights or scenarios, frame pacing issues, chromatic aberration and
long loading times 30 - 50sec.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same
from the original painkiller just under other skin with some new additions.The backdraw of the game: The
long, very
long.excruciating
long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
Because in - game none of them have very high
load times, I think the only possibility is to compare the
time the splash screen displays
from the moment you press the button until the game boots (I seem to remember that Wind Waker's was sensibly
longer).
These
load times ranged
from 1 minutes to as
long as 3 - 4 minutes depending on how
long the player had played the game.
Like Ubisoft's other recent Switch game, Monopoly, UNO also suffers
from an issue that causes the game to take an incredibly
long time to
load.
As a 17MY Vantage, it also benefits
from Aston's new and
long - awaited «AMi III multimedia and sat nav system, which offers features including easier address input, faster
loading times and updatable maps, plus Apple CarPlay iPhone integration.
Pages 330 - 331 the authors make a lot out the disadvantages of bond funds, but aside
from paying an upfront
load, the disadvantages are small relative to individual bonds over a
long time period.
If you have
loads of
time on your hands, get away
from the tourists and consider making the trek to Gigantes Island in Iloilo (a
long bus and boat ride away but very worth it!)
Loading times have been reduced, and the option to return to the Gathering Hub at the end of a quest has been added; all 14 weapons have received balance alterations, and you'll no
longer be prevented
from carving by a team - mate's attack.
There was never any hiccups or issues with the game in general, aside
from the occasional
longer than normal
load time.
However, if you want a lot of storage
from the get - go and don't mind
longer load times, the F5 - 573G - 56CG is definitely a great contender.
The game suffered
from frame skipping,
long load times, sound cutting out or playing out of sync, graphical errors — seriously, sometimes the game would require a reboot just to get it to function properly.
The excessive
load times are quite noticeable, especially since once a job is complete, you are automatically taken back to the hideout where the
longest loading times come
from exiting the hideout.
Oxenfree action is sublime and the main attraction to the game, these
long loading times even when decorated with eerie photos
from the game distract the player
from the tension.
I only encountered one major bug, which was the inability to change my control scheme
from panning with the arrow keys to WASD, and while
loading times are somewhat
long, the graphics are quite pretty.
Clumsy melee combat and
long loading times do detract a little
from what is otherwise a solid game
from Arkane Studios.
This prevents
long load times from causing a timeout before the net connection has been given a world.
Much like a «Previously on...» type segment, the game provides a wonderful experience for the commonly boring issue of
loading, and for a player who may have had no choice in being away
from the game for a
longer period of
time.
The game uses the Bloodborne engine and though not suffering
from the terribly
long loading times of that game, the game does have texture and object rendering delays, with objects popping into existence on getting closer to an area or while panning the mouse around.
There are plenty of positives to Quantum Break, but the biggest let down for me is the
loading times, apart
from being inconsistent, the majority of the
time the amount of
time you wait is far too
long.
This makes for an enjoyable and often funny experience, though a flawed control scheme,
long loading times and annoying menu lay - outs keep it
from earning its place amongst the true heroes of the genre.
Another bone of contention many have with the game are the ridiculously
long loading times, with it not uncommon to sit staring at a black screen with Bloodborne emblazoned upon it for a good forty seconds or so after each death or transition
from one area to another.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up
from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU
load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced
from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up
from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again
from the beginning or
from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like
from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much
longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as
long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages
from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
This isn't a complete remastering so the game hasn't been taken apart and rebuilt
from the ground up to truly utilise the full power of the Xbox One or PS4, something perhaps most apparent in the very
long loading time when starting the game.
One of the few complaints regarding Bloodborne
from critics so far has been the long load times, but From Software and Sony are aware of the issue and are aiming to improve them and many other issues in an upcoming pa
from critics so far has been the
long load times, but
From Software and Sony are aware of the issue and are aiming to improve them and many other issues in an upcoming pa
From Software and Sony are aware of the issue and are aiming to improve them and many other issues in an upcoming patch.
As reviews trickle in for this title, it seems the game suffers
from longer - than - expected
load times, some gimmicky control schematics, and some polarizing opinions.
When going
from the main menu to live game play, around half a minute of
loading times have been eliminated, and the slight stutter that occurs when travelling through the game map is no
longer present.
There are also sometimes annoyingly
long load times and the
loading screen as you enter a level often stutters — nothing to really right home about, but lacking the true polish I expect
from a flagship Nintendo game.
When you complete certain missions, tasks, challenges, or feats inside a Playset in Disney Infinity, you can unlock assets
from the Playset to be used inside the Toy Box.Unfortunately, because of
longer load times and some glitches, some of the toys when unlocked can be hidden by a
load screen
The game also suffers
from very
long loading times.
The game has
long load times as players wander
from room to room.
On the version we tried, the
loading times between stages are also probably the
longest as well - at least since games moved on
from tapes.
Street Fighter: The Movie still had most of the classic fundamentals intact, but something happened along the way: using digitized images of the actors
from the film killed the speed of the game, with
long load times compounding the frustration.
This happened more often than not, and even though the in - game
load times weren't too
long, they still took away
from my experience.
Eliminate unnecessary images, videos or buttons that take a
long time to
load and, if you currently operate
from a remote or virtual private server (VPS), consider switching to a local server to help reduce page
load times.
World maps are no
longer segmented, meaning you won't come across any
loading times when transitioning
from one area to the next; Capcom says the environments feature a «living and breathing ecosystem» that can be used to your advantage.
The watch sometimes stutters
loading notifications; also, pulling location information and data
from the iPhone over Bluetooth and WiFi takes a
long time, he observed.
Yet, apps occasionally take a
long time to boot up, and VR Home in particular briefly freezes when
loading content
from the web.