Take the latest survey
from mobile gaming company MocoSpace, for example.
Not exact matches
It staffs all the big name
gaming companies from Electronic Arts to Microsoft to anyone doing anything with
mobile.
China will this year become the world's largest
mobile gaming market by revenue, earning more than $ 6 billion, says Peter Warman, CEO of Dutch
mobile analytics
company Newzoo, which analyses data
from its Chinese partner TalkingData.
To help support and guide startups to market entry, JOLT has attracted more than 70 experienced entrepreneurs and executives
from many of Canada's leading startups, and venture capital, technology and entertainment
companies, including: Polar
Mobile, Spark59, Virgin
Gaming, Google, Zynga, Kobo, and more.
When asked where they believe the biggest risks for insider trading lie, 44 % of respondents said that they believe it is firms with an attitude of being untouchable among the top level of management, compared to 24 % of people who felt this way in January 2016; 35 % think the biggest risk is rogue employees, down
from 59 % of respondents; and 21 % think it is the ease of circumventing
company monitoring through work around technologies, such as
gaming stations and disposable
mobile phones, up
from 17 % in 2016.
TECH CRUNCH - Sep 3 - According to new data
from U.S. / German carrier billing
company mopay,
mobile gaming is currently the biggest generator of carrier billing revenues, accounting for over half of all transactions and growing at a rate of ~ 30 % YOY.
The Census report lists nearly 600
companies alphabetically by U.S. state and Canadian province, along with addresses, website information, estimates of employee numbers and details on their market specialties (
from casual
gaming, online
gaming,
mobile gaming and serious
gaming to PC, handheld or console
gaming).
The German Games Industry Association reported on data
from market research
company GfK that in 2017,
mobile gaming revenue grew faster than all of the German
gaming market.
Mobile gaming revenues
from these two
companies alone reached $ 7.7 billion in 2016.
«This incredible Street Fighter and Power Rangers crossover shows how the competitive
mobile gaming scene is thriving and attracting massive confidence
from legendary video game
companies and their passionate fanbases,» said Nway CEO Taehoon Kim.
'' [Shadowgun: DeadZone] has received much critical acclaim
from mobile gaming editors,» the
company said.
They've gone
from a
company that celebrated their artistry and history to a
company that only cares about profit and playing it safe by embracing
mobile gaming and pachinko machines.
Both
companies are
mobile - first Chinese publishers that benefit
from the massive size of the Chinese
mobile gaming market.
Investors are betting the new game, Super Mario Run, will be another
mobile hit for the Japanese
company akin to the wildly popular Pokemon GO, as it moves away
from its console - focused strategy and embraces on - the - go
gaming.
Mobile gaming is undoubtedly driving a large part of the overall growth, now accounting for 40 % of all revenues made by the top 10
companies, up
from 34 % in the first half of last year.
Continuing what may be
gaming's biggest fall -
from - grace in recent years, Konami's CEO has stated in an interview that
mobile games will now be the
company's main platform.
Today Nvidia held their press event at GTC 2013 and the
company talked about all kinds of good stuff ranging
from information about Nvidia's GRID cloud
gaming system and, of course,
mobile chipset goodness was brought up.
Mad Catz, the peripheral maker who specializes in
gaming hardware
from fight sticks to mice, has announced a new
gaming keyboard for use with many
mobile devices, including the
company's upcoming Android - based micro-console, the M.O.J.O..
Competitors in the
mobile gaming market place, Tom Söderlund
from Swedish
company It's Alive, and Mathieu Castelli
from young French studio Newtgames, presented their upcoming multiplayer
mobile games based on geolocalization technology, and agreed to join forces in the promotion of pervasive
gaming.
Mobile gaming has become hugely popular in China thanks to the increase in affordable smartphones and continued investment in software and services
from Chinese tech
companies.
One final point: it feels a little bit disheartening to see the adulation Nintendo is currently getting for moving towards the same kind of manipulative, free - to - play, IAP - monetized games we get
from tons of other rather questionable
mobile gaming companies.
That transition hasn't been easy for the
company, particularly with competition
from the growth of new, dedicated
mobile gaming firms that have focused on apps
from day one.
Hints about Nintendo's next piece of
gaming hardware have been dropping since earlier this year, indicating everything
from the
company transitioning to an Android - based platform to a
mobile tie - in with its partnered titles with DeNA.
Onavo Insights market intelligence data, powered by fully anonymized data
from Onavo's apps, powers business decisions in
companies in verticals diverse as finance,
gaming, entertainment and social networking, and reports are cited regularly in the press as the primary barometer of the
mobile app ecosystem.
Andromeda (Surface Phone / Note),
from the rumours, seems like a unique
mobile - type that will succeed with this unique concept, while Samsung is also working on a foldable phone and the
company is a step ahead of Microsoft, at least in terms of
gaming.
As you would expect with a phone
from one of the most popular PC
gaming peripheral
companies, Razer hasn't pulled its punches with its first
mobile phone, going all out across the board with this device, even fitting the word «insane» into the presentation more times than I thought possible.
They acquired OUYA, a
company that made a
gaming console that garnered great interest
from mobile game developers.