Sentences with phrase «from nearby enemy»

Especially useful when trying to run away from nearby enemy players as well as Yoshi.
The slightest brush from a nearby enemy will send any number of limbs flying, which Bryce then has to scramble to pick back up (or find a nearby regeneration icon to magically regrow them).
During the course of the game, players encounter women who can be saved from nearby enemies; sexual mistreatment is sometimes implied in the dialogue (e.g., «These guys kept me as their pet, or mascot, or something.»).

Not exact matches

The unit took small - arms fire from a nearby mountain top during a routine patrol, and was able to suppress the enemy with the assistance of local Afghan National Security Forces.
Kill cams are not limited to sniping enemies, but are also featured from environmental kills such as shooting a nearby gas tank or when stealth killing an enemy in close quarters.
War sets nearby enemies on fire while Pestilence is resistant enough to pain that even attacks from undead cougars are no cause for concern, for example.
From time to time you'll also see a picture - in - picture screen pop up, which can show you nearby conversations between enemies or a security - camera view.
Hulking Imperial Walkers slowly make their way from one side of the map to another, firing on any nearby enemies.
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins / objects nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Along the way, you are given the basics on how to hide, attack and run from enemies until you meet up with a fellow hunter who takes you to the nearby village which has been erected.
PALADIN OF RADIANT DAWN Everything from Paladin reward level plus «Sera» Mooncrest t - shirt (only available at this tier and Sisters of Battle), blessed longsword cosmetic item, ability to detect nearby enemies, and Sera post card.
Stealth perks include performing 10 stealth takedowns on enemies for an initial 10 % increased movement speed when crouching for stealth takedowns; killing 10 enemies by throwing hatchets to receive a gradual increase in hatchet capacity; killing 5 commanders before they activate a nearby alarm to be rewarded with an increase in damage from suppressed weaponry; and more besides.
Aside from this ability, you'll pick up three additional skills early on: Suicide allows you to manipulate the mind of an enemy to make him commit suicide, damaging nearby teammates in the process, Persuade allows you to use some not so gentle persuasion to temporarily make an enemy fight alongside you, and finally Backfire will disrupt the weapon of an enemy as well as briefly immobilizing him.
But as for the rest, they range from kill all enemies in a given area, jump on an electrical transformer and quickly get to the next one nearby to re-activate it, finding a hidden package based on a picture and taking pictures of different objects and situations.
Graphical bugs where grabbing an opponent takes players into a wall or nearby landscape won't stop players from completing their execution, but will often times disorient you a bit (as well as leave them more vulnerable to enemy attacks) as there's no intelligent form of landscape detection for these finishing moves.
To do this plunder nearby lands in raiding stance, defeat enemy armies and extort as much money as you can from the aftermath, and sack cities every so often to empty their vaults.
It's incredibly easy to move from cover to cover while guards have their backs turned (though you may get frustrated during the rare occasions in which guards will see you even when you should be hidden), and it's hard not to be impressed by Sam's animations as he knocks out an unsuspecting enemy or climbs a nearby ledge.
To activate small wormholes, that act as fast travel points, you'll need to defend them for a short time from all enemies in the nearby area; you can clear the enemies out in advance to make things much easier.
Additionally, the Sentinel class can take flight and slam into the ground harming nearby enemies and the Tempest class can hover in the air — which can be used to fire guided missiles from long - range after calculating a clear angle.
These displays are colour coded to present your chances of success, ranging from Easy (Grey) through to Danger (Red), and certain enemies have sensory triggers that see them attack you on sight or hear your nearby footsteps.
While battles range from taking part in quests to strengthen relationships or raid nearby enemy territories to weaken their hold on land, you will be spending just as much time building new facilities, donating or stealing funds from citizens or forming alliances with other nations to assist you in defensive battles.
Abilities are earned from chaining together slow down kills that are effectively slow motion kills in which two kills provides dash that sees your character dash through thin walls and even defeat nearby enemies in the process, while four slow down kills allows your character to gain a more powerful dash called dash - blast, although the ability can still only dash through thin walls.
Graphically, Destiny 2 is stunning throughout its diverse environments which are fully realised by excellent particle effects on everything from dust and weather to explosions, complimented by amazing lighting, shadows, enemy character models and weaponry as well as a day - night cycle running at a rock solid 30 frames - per - second on PS4 with no drop in frame rate regardless of how many enemies are nearby at once.
Aside from the addition of Tails, Episode II also features the return of the homing attack from Episode I, in which Sonic locks on to a nearby enemy and performs a rushing spin attack.
They'll even automatically form up into task forces, and if you choose, the game will periodically ask if you want them to sortie against nearby targets (which could be anything from a pirate base to an enemy fleet).
RUSH Drain: RUSHing drains boost from all opponents in range ABILITY Slam: Heavy landings trigger a shockwave that makes nearby enemies vulnerable TRAIT Show - Off: Earn RUSH directly from performing tricks
The first of these involved capturing a nearby building from additional enemies in return for extra resources.
Tapping into an ancient power from her homeland of Kamasylvia, the Dark Knight can also corrupt and absorb power from spirits around her, then release it onto nearby enemies to extinguish their life force.
Sound effects include Sebastian's footsteps as he walks or runs, turning the flashlight on or off, looting for supplies, scanning for resonance signals via the communicator, reloading weaponry, performing melee attacks or firing weaponry at enemies and growls from enemies as they become increasingly agitated when convinced a human is nearby.
Sound effects consist of punching, kicking, grappling and a variety of fighting moves as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such damage upon a character, while destructible environments are reflected when a fighter throws an object towards an enemy or a fighter is driven into a nearby object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
A concept new to the series is relocation: firing once from an unseen position has enemies alerted to your rough whereabouts, and after a third shot from an unchanged location, every nearby enemy will have Karl pinpointed.
Instead, they'll actually rise up when a nearby enemy calls for help, giving you a situation where monsters can bring in reinforcements from seemingly nowhere at the flick of a wrist.
Each has abilities that range from healing nearby teammates and performing a ground pound, to conjuring up nanomachine swarms that seek out enemies or calling in a huge artillery barrage that precisely targets all nearby aliens.
Activated — 35 mana — Cooldown: 24 seconds In - game Description: You recreate your own fist from the essence of the Fade and smash nearby enemies into the ground.
• Electricity Powers — Players can now utilize the new Electricity Power set and use new types of healing powers and damage attacks in combat, including: â — ¦ Tesla Ball — Creates a floating ball of electricity that zaps nearby enemies â — ¦ The Shockwave — Shoots streams of electric bolts at enemies â — ¦ Ionic Drain — Drains energy from the environment to replenish a player's health while simultaneously damaging surrounding enemies • New Gear — Players can earn all - new gear sets including the new Zoom - inspired set for villains, and the new Black Lightning - inspired set for heroes • New Characters — Encounter new iconic DC Universe characters, includingLivewire, Black Lightning, The Top, The Trickster, Static and much more.
Chain Lightning: Deliver an electrocuting Arc melee strike at an extended range that chains from the struck target to another enemy nearby.
There are a lot of times when you need to drop down from a roof or a rock with nearby enemies.
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