Sentences with phrase «from other platformers»

The manner through which you solve these puzzles is what separates Semblance from other platformers: you shape the level and its platforms however you want.
This is the brilliance of Tinertia though, and what sets it apart from other platformers to provide a unique gameplay experience for fans of the genre.
It's taken some of the best features from the original series and even borrowed some from other platformers such as Castlevania.
The game is strange all the way through, but it doesn't wallow in the fact that it looks a lot different from other platformers, and is all the stronger for it.
Swinging from hook to hook with your cane, dodging security lasers and search lights with your skills and pick pocketing enemies are all features that make The Sly Collection feel unique from other platformers.
But the way that we put it together and the experience, I think, is what sets Armillo apart from other platformers.
The recoil mechanic used for platforming is different enough to make this game stand out from other platformers.
It kind of what sets Sonic apart from every other platformers.
Light Fall stands out from other platformers due to its use of the Shadowcore, a box that players can spawn as an extra platform.

Not exact matches

There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
While 88 heroes does stand out from other 2D platformers with the variety of characters that are playable, it does fall short from standing
Because of this, I wasn't always motivated to go back and find what I was missing whereas in games like Super Mario 3D World and other platformers from Nintendo I typically did like to go back and find collectibles.
Not necessarily, it looks like DK Tropical Freeze is not some mere «2D cartoon platformer», but has multiple tiers of action, with level interaction and very large intricate enemies attacking from the foreground and background, a lot of very highly detailed and fluidly animated elements within each level, not to mention who knows how advanced the enemy AI is for each character on the screen possibly acting independently or interdependently of each other, all this requires lots of processor power to pull off let alone maintain a steady 60 fps.
The game has a lot of small nuances like this that separate it from most other platformers, besides its one - finger control scheme.
The game itself is a rather simple and straightforward action platformer that borrows a lot from other titles.
It is not that surprising to see the countless platformers are making transitions from being just plain platformers into other ventures.
This sequel has the same basic idea: a 2D side - scrolling action platformer that, while it has influences from all the aforementioned games, is also reminiscent of other old school classics such as Contra and Metal Slug, as well as newer bullet hell shooters.
It's also pretty much a compendium of ideas pulled from other RPGs and platformers, but no matter.
On the other hand, the racing elements that it brought to the game were actually kind of fun for the most part, but this element is underused and, similar to the bullet hell moments, distorts the identity of the game from being a platformer to now being a racing game.
Even without cutting - edge features to distinguish it from other 2D platformers, Donkey Kong's latest adventure is exciting because it constantly messes with your expectations.
As more and more pixel - style platformers are released, each one has to try and find its own angle to help it stand out from the others.
The company's mascot returns to the 3D platforming genre after a several year hiatus which saw several 2D platformers, Mario Maker and many other spin - offs filling the gap since Super Mario 3D World on the Wii U. Arguably, the last true 3D release in this prestigious line of masterpieces was 2010's Super Mario Galaxy 2 on the original Wii; which re-used assets from the first one.
With the yarn you can make some very special hats and this is when the game begins to differ from most other platformers.
The game mechanics came rather quickly, although the first prototype was basically just moving this fungal beast from one side of the screen to the other through very basic platformer obstacles.
Mutant Mudds Super Challenge is a very competent 2D platformer, but it fails to differentiate itself from the many other retro - style side - scrollers just like it.
It's the wall - runs in particular that set Dustforce apart from other similarly - minded action platformers.
It's not a bad game at all but it doesn't do much to differentiate itself from countless other physics - platformers.
Artistically, there's nothing about Mutant Mudds that stands out from any other «retro - style» platformer.
Here, they all retain their appearance from other 2D platformers.
In other platformers you might have to come back when you unlock a double jump, in Semblance, you just deform a piece of the ground up so the point you jump from is higher.
A Hat in Time is a quirky 3D platformer where you race to collect rocket fuel for her space ship across the various open worlds whilst preventing others like Mustache girl from collecting it.
If you're a fan of Gunstar Heroes and other similar shooter - platformers from this era, you'll have a good time with Cybernator.
Based in Galway, Sam Redfern has been making games since the 1980s and collaborates with various artists / musicians under the name Psychic Software (Psychic Games Ltd.)- making widely varying games - ranging from a car - combat MMO which has been running for over 10 years, to casual smartphone puzzle games achieving millions of downloads, arcade - adventures, platformers, multiplayer online racers, and others.
There were platformers and beat - em - ups and similar, but they were usually poor conversions from other platforms at best, with few worth taking a risk on.
Like Sonic and many other action - platformers of the past you'll find yourself speeding through a world from left to right defeating baddies and solving puzzles along the way.
The game has been described as retro 16bit 3D platformer that fuses the best elements from Sonic, Mario Galaxy, Marble Madness, Monkey Ball and Pinball but adds its own twist to create a fresh and compelling gameplay experience like no other.
Nintendo did a great job in some areas this generation — the WII and DS both had great platformers from the Mario series / DKC ect but it lacked in others like RPGs, FPSs, ect.
As a platformer this game shares a tried and true formula with many other games in the genre where the simple idea to get from point A to point B.
While other elements such as the variety of level styles to choose from impact the game - experience, I found the character selection with different traits the strongest impact to change - up the conventional running and jumping experience you're used to with platformers.
The company's mascot returns to the 3D platforming genre after a several year hiatus which saw several 2D platformers, Mario Maker and many other spin - offs filling the gap since Super Mario 3D World on the Wii U. Arguably, the last true 3D release in this prestigious line of masterpieces was 2010's Super Mario Galaxy 2 on the original Wii; which re-used assets from the first one.
The first game to bear the Rayman name attempted to do something very different from many of the other mascot platformers of the time.
While game types on the other hand vary from arcade, to platformer, parody, puzzle, action, and adventure.
Other titles, including 3D platformer Yooka - Laylee from Playtonic Games, a game which recently found success through crowd funding as well.
What's different from most other platformers is the fact that you are a snake.
Another title from this genre that was recently released for the Switch (as well as other platforms earlier on) is Unbox: Newbie's Adventure, a 3D platformer starring... a box.
Spanning 24 short levels, Run is a pleasant, if a little too safe, no - brainer from a company that excels at crafting platformers like almost no other, but the normal glee derived from guiding the nimble little plumber through the various obstacle courses that make up the Mushroom Kingdom is noticeably lessened by the lack of control and content.
The game shares some similarities with one of the developer's earlier releases, Akane the Kunoichi, but whereas that was a more traditional platformer with traditional mechanics, Amazing Princess Sarah is a deliberate crawl, a slugfest for every inch of ground, from one end of the stage to the other.
With the advent of 3D platformer developers have been able to introduce concepts from other genres to breathe new life into platformers, and the genre is better for it.
Captured from its undersea home by a mechanical alien race, Dumbo Octopus must journey through a strange and disorienting environment while dodging rocket, lasers, and other perils in this gravity - shifting action platformer.
In the end, Freedom Planet is a well - polished, 2D platformer that incorporates the best elements from the Sonic and other classic platformer games.
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