The manner through which you solve these puzzles is what separates Semblance
from other platformers: you shape the level and its platforms however you want.
This is the brilliance of Tinertia though, and what sets it apart
from other platformers to provide a unique gameplay experience for fans of the genre.
It's taken some of the best features from the original series and even borrowed
some from other platformers such as Castlevania.
The game is strange all the way through, but it doesn't wallow in the fact that it looks a lot different
from other platformers, and is all the stronger for it.
Swinging from hook to hook with your cane, dodging security lasers and search lights with your skills and pick pocketing enemies are all features that make The Sly Collection feel unique
from other platformers.
But the way that we put it together and the experience, I think, is what sets Armillo apart
from other platformers.
The recoil mechanic used for platforming is different enough to make this game stand out
from other platformers.
It kind of what sets Sonic apart
from every other platformers.
Light Fall stands out
from other platformers due to its use of the Shadowcore, a box that players can spawn as an extra platform.
Not exact matches
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters
other than kersti, all the characters in the game are
from the Mario
platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went
from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
While 88 heroes does stand out
from other 2D
platformers with the variety of characters that are playable, it does fall short
from standing
Because of this, I wasn't always motivated to go back and find what I was missing whereas in games like Super Mario 3D World and
other platformers from Nintendo I typically did like to go back and find collectibles.
Not necessarily, it looks like DK Tropical Freeze is not some mere «2D cartoon
platformer», but has multiple tiers of action, with level interaction and very large intricate enemies attacking
from the foreground and background, a lot of very highly detailed and fluidly animated elements within each level, not to mention who knows how advanced the enemy AI is for each character on the screen possibly acting independently or interdependently of each
other, all this requires lots of processor power to pull off let alone maintain a steady 60 fps.
The game has a lot of small nuances like this that separate it
from most
other platformers, besides its one - finger control scheme.
The game itself is a rather simple and straightforward action
platformer that borrows a lot
from other titles.
It is not that surprising to see the countless
platformers are making transitions
from being just plain
platformers into
other ventures.
This sequel has the same basic idea: a 2D side - scrolling action
platformer that, while it has influences
from all the aforementioned games, is also reminiscent of
other old school classics such as Contra and Metal Slug, as well as newer bullet hell shooters.
It's also pretty much a compendium of ideas pulled
from other RPGs and
platformers, but no matter.
On the
other hand, the racing elements that it brought to the game were actually kind of fun for the most part, but this element is underused and, similar to the bullet hell moments, distorts the identity of the game
from being a
platformer to now being a racing game.
Even without cutting - edge features to distinguish it
from other 2D
platformers, Donkey Kong's latest adventure is exciting because it constantly messes with your expectations.
As more and more pixel - style
platformers are released, each one has to try and find its own angle to help it stand out
from the
others.
The company's mascot returns to the 3D platforming genre after a several year hiatus which saw several 2D
platformers, Mario Maker and many
other spin - offs filling the gap since Super Mario 3D World on the Wii U. Arguably, the last true 3D release in this prestigious line of masterpieces was 2010's Super Mario Galaxy 2 on the original Wii; which re-used assets
from the first one.
With the yarn you can make some very special hats and this is when the game begins to differ
from most
other platformers.
The game mechanics came rather quickly, although the first prototype was basically just moving this fungal beast
from one side of the screen to the
other through very basic
platformer obstacles.
Mutant Mudds Super Challenge is a very competent 2D
platformer, but it fails to differentiate itself
from the many
other retro - style side - scrollers just like it.
It's the wall - runs in particular that set Dustforce apart
from other similarly - minded action
platformers.
It's not a bad game at all but it doesn't do much to differentiate itself
from countless
other physics -
platformers.
Artistically, there's nothing about Mutant Mudds that stands out
from any
other «retro - style»
platformer.
Here, they all retain their appearance
from other 2D
platformers.
In
other platformers you might have to come back when you unlock a double jump, in Semblance, you just deform a piece of the ground up so the point you jump
from is higher.
A Hat in Time is a quirky 3D
platformer where you race to collect rocket fuel for her space ship across the various open worlds whilst preventing
others like Mustache girl
from collecting it.
If you're a fan of Gunstar Heroes and
other similar shooter -
platformers from this era, you'll have a good time with Cybernator.
Based in Galway, Sam Redfern has been making games since the 1980s and collaborates with various artists / musicians under the name Psychic Software (Psychic Games Ltd.)- making widely varying games - ranging
from a car - combat MMO which has been running for over 10 years, to casual smartphone puzzle games achieving millions of downloads, arcade - adventures,
platformers, multiplayer online racers, and
others.
There were
platformers and beat - em - ups and similar, but they were usually poor conversions
from other platforms at best, with few worth taking a risk on.
Like Sonic and many
other action -
platformers of the past you'll find yourself speeding through a world
from left to right defeating baddies and solving puzzles along the way.
The game has been described as retro 16bit 3D
platformer that fuses the best elements
from Sonic, Mario Galaxy, Marble Madness, Monkey Ball and Pinball but adds its own twist to create a fresh and compelling gameplay experience like no
other.
Nintendo did a great job in some areas this generation — the WII and DS both had great
platformers from the Mario series / DKC ect but it lacked in
others like RPGs, FPSs, ect.
As a
platformer this game shares a tried and true formula with many
other games in the genre where the simple idea to get
from point A to point B.
While
other elements such as the variety of level styles to choose
from impact the game - experience, I found the character selection with different traits the strongest impact to change - up the conventional running and jumping experience you're used to with
platformers.
The company's mascot returns to the 3D platforming genre after a several year hiatus which saw several 2D
platformers, Mario Maker and many
other spin - offs filling the gap since Super Mario 3D World on the Wii U. Arguably, the last true 3D release in this prestigious line of masterpieces was 2010's Super Mario Galaxy 2 on the original Wii; which re-used assets
from the first one.
The first game to bear the Rayman name attempted to do something very different
from many of the
other mascot
platformers of the time.
While game types on the
other hand vary
from arcade, to
platformer, parody, puzzle, action, and adventure.
Other titles, including 3D
platformer Yooka - Laylee
from Playtonic Games, a game which recently found success through crowd funding as well.
What's different
from most
other platformers is the fact that you are a snake.
Another title
from this genre that was recently released for the Switch (as well as
other platforms earlier on) is Unbox: Newbie's Adventure, a 3D
platformer starring... a box.
Spanning 24 short levels, Run is a pleasant, if a little too safe, no - brainer
from a company that excels at crafting
platformers like almost no
other, but the normal glee derived
from guiding the nimble little plumber through the various obstacle courses that make up the Mushroom Kingdom is noticeably lessened by the lack of control and content.
The game shares some similarities with one of the developer's earlier releases, Akane the Kunoichi, but whereas that was a more traditional
platformer with traditional mechanics, Amazing Princess Sarah is a deliberate crawl, a slugfest for every inch of ground,
from one end of the stage to the
other.
With the advent of 3D
platformer developers have been able to introduce concepts
from other genres to breathe new life into
platformers, and the genre is better for it.
Captured
from its undersea home by a mechanical alien race, Dumbo Octopus must journey through a strange and disorienting environment while dodging rocket, lasers, and
other perils in this gravity - shifting action
platformer.
In the end, Freedom Planet is a well - polished, 2D
platformer that incorporates the best elements
from the Sonic and
other classic
platformer games.