In the interview, Jens Nilsson (Sound / Level Scripter), Thomas Grip (Programmer), and TJ Jubert (Writer) speak of the challenges of being an indie game developer, the history and development of Penumbra: Overture, how this game differs
from other survival horror games, and what gamers can expect in the future for the Penumbra series.
Not exact matches
The
survival horror aspect is what elevates the
game from other in the genre and the replay value is actually pretty decent.
But, it's the
horror aspect of The Forest that truly separates it
from other games within the
survival genre.
Being vulnerable is the key to a
survival horror game and apart
from The Lost, the
other monsters you encounter can be terrifying.
Some love the
game as it takes the series to a new direction, whilst
others hated it due to how far it seems to space itself away
from the genre of
survival horror.
There is no local or online multiplayer components which is not necessarily a bad thing in a story driven
survival horror game; however it would have been amazing to play a split - screen or online multiplayer competitive variant based upon the core gameplay of the story in which one player would control Sebastian, while the
other player would be able to strategically co-ordinate enemy patrols in search of preventing Sebastian
from achieving his mission.
Unlike a lot of
other survival horror games (looking at you, Resident Evil) it understands that
horror is created in our own heads through isolation and the fear of what lurks around the corner, not
from simply draining all life
from the world.
It not only borrows
from other first - person
survival horror games but
from the Resident Evil series itself.