It still means accepting quests
from quest givers but the idea is completely different to practically every other system.
Like, I was watching them play and she was getting quests
from a quest giver that was making strange gurgling noises so like «blah blah blah» and I was like «oh no did they really actually do a parody of murlocs?».
Ideally, you want to get the quest
from the quest giver since you can haggle for a better reward in some cases.
Not exact matches
In game activities like Freemode Events
from GTA Online will make a comeback, and
quest givers and shops will operate like in single player.
You can hand out gifts to others, with results ranging
from outright disgust to appreciation, and completing
quests as posted on the town's message board will also improve the
quest giver's attitude towards you.
The main camp of Astero is as massive as you expect, with tons of NPCs, stores, structures and side distractions in between your main
quest givers, while every hunting location
from the starting Ancient Forest to the aesthetically breathtaking Coral Highlands are massive and full of unique flora, fauna and terrain.
The main camp of Astero is as massive as you expect, with tons of NPCs, stores, structures and side distractions in between your main
quest givers, while every hunting location
from the starting Ancient Forest to the aesthetically breathtaking Coral Highlands are massive and full of unique flora, fauna and terrain.
Combat was formulaic, as most enemies required specific strategies which demanded strict repetition; Witcher contracts followed a fixed pattern of investigate - prepare - fight, whereas many of the side
quests involved simply fetching an item
from a location and returning it to your
quest giver.
Weapons and equipment pour out of enemies and
quest givers faster than water
from a fire hydrant on a hot summer day.
You can hand out gifts to others, with results ranging
from outright disgust to appreciation, and completing
quests as posted on the town's message board will also improve the
quest giver's attitude towards you.
Based on this week's livestream, the new game's Story will center around the class
quest -
giver NPCs
from Destiny, much like some of the game's later DLC.
We wanted every NPC
from a grunt NPC to even a
quest -
giver to really have a sense of purpose.
Picking up new
quests pulls up a high - definition render of the
quest giver, who will banter with you and go over the details of an operation in a conversational tone, a break
from the original Destiny's text - heavy narrative that was supplemented mostly by the dull voice of your AI companion.