Not exact matches
Your kid could probably also look past the fact that it's also a puzzle - platformer ripe with tacky one - liners, uninspired
level design, and
repetitive game play, all of which combine to ensure that it's far
from phystastic.
It's this kind of shake - up and (gasp) creative
level design that keeps Overkill
from getting boring and
repetitive.
While as a side - scrolling beat «em up it looks a lot like hundreds of other games, Mutation Nation benefits
from a plethora of Running Man - inspired enemy
designs that make each
level feel like specific and unique rather than a prolonged brawl with a bunch of
repetitive randos.
Even though there are only three game modes here, the variety in
level design throughout each of the areas of operation keeps things
from becoming
repetitive and stagnant.