Valiant is a recent project which doesn't even have a trailer or official artwork (although there was a playable demo on Void's booth, developed in a whopping 42 days) with an interesting premise: an open world, 2 - player cooperative RPG set in a vast land with a very complex morality system, ranging not only from your dialogue actions or how violent you act in missions, but even if you initially ignore the plea for help
from a sidequest - giving NPC.
Not exact matches
Quests are usually simple to figure out, but have
sidequests inside as well to enhance the reward
from the quest.
Additionally, Neocore is expanding on the tower defense sections, breaking them out into a lengthy set of
sidequests, and not a few diversions
from the main story.
The only plusses are a healthy amount of
sidequests and a good progression system, in which you earn ability perks
from leveling up and defeating enemies multiple times.
Apart
from a million
sidequests.
Luckily, they keep
from getting too frustrating as completing the
sidequests means spending more time in this wonderful world and also leads to all important character upgrades.
Despite having an open world and feeling like it is a big budget game
from Japan, the game falls short on the technical front and the design of the open world does little to help with its repetitive nature of missions and
sidequests.
Still the open world can feel barren thanks to its lack of content and while there will be
sidequests to undertake, majority of the time is usually spend running
from one location to the next with nothing interesting in between to make the journey easier.
I think of the witch mecha stage
from Bayonetta 2, the
sidequests of Nier: Automata, and the incredible labyrinths of The Legend of Zelda: Breath of the Wild.
New Game + allows to start the game
from the beginning with many of the items and equipment you had in the first playthrough, and also offers new
Sidequests and Carnages.
While the land Rockstar have created is vast and alive it's also pretty damn barren, venturing over yonder hill never nets you a massive
sidequest which is a shame so exploration is not really encouraged leaving many people to just fast travel
from place to place which is a shame as the world is a fantastic place to ride through, largely thanks to the games very lifelike horses.
The first 45 minutes are so are fairly linear — you're lead
from room to room to your final target (though most rooms have a few ways to navigate through them)-- but once you get past them, the game opens up a bit, allowing you to explore Panama City and find a few
sidequests.
The
sidequests, while less numerous than in World of Warcraft, offer some respite
from the main story, and end up giving the game an enormous amount of flair — sadly, these side stories aren't even close to being as fleshed out as Chrono Trigger's story.
, in their atrociously written / acted lines, but you can be off with your
sidequest friends and they're just like «Yeah, bring back my bag
from a super zombified place.
Though as mentioned, the main quest is a tad on the generic side, and not helped by the very standard
sidequests which usually amount to «Go here, kill that», which I wouldn't expect
from developer Marvelous.
You do laps around the island for hours, picking up incidental
sidequests from the flawed populace holding on to their lives in musty townships like Balmora and Vivec City.
Exit a couple of menus, and you'll find the Manhattan open world
from Lego Marvel returns with new
sidequests to do, as well as a near full - size replica of Asgard, and several other locations linked to the movies.
Aside
from the Main plot and its offshoot
sidequests, you can find other side quests, witcher contracts and treasure hunts that don't have much impact on the overall narrative.
Anyway, this repetitiveness flows out
from the main game into the many
sidequests the game forces you into in order to earn enough money to enter the next assassination mission.
But the more interesting piece to this puzzle is the fact that your actions
from each individual
sidequest resonate throughout the world.
Along with this observational takeaway
from franchises such as Assassin's Creed and Horizon Zero Dawn, comes a crafting system,
sidequests, day and night cycles, hidden treasures, randomly spawning resources, asset recycling, and a stealth system that feels slightly out of place.
In addition to some nicely varied story missions (which may involve riding in a helicopter or exploding enemy cars with a tanker), there's an entire mess of
sidequests with their own bizarre objectives —
from a selection of race types (some involving competing against other cars, others with more unusual objectives) to the more intriguing «Dares,» which demand eclectic driving feats.
In the Sun Stone
sidequest, the party will change the attitude of Mayor
from greedy to charitable by giving Spiced Jerky to his ancestor in 600 A.D.
All in all, the main plot will take you anywhere
from 20 to 30 hours to complete, with
sidequests adding dozens more.
One of the Zelda series» most enduring challenges is finding ways to reward players for
sidequests that differ
from the standard heart piece / bomb bag / quiver upgrade scenario.
Likewise, kids won't struggle too much completing challenges and
sidequests in the game, but getting the top scores might require some help
from more experienced family members.
From game - changing
sidequests like in Lunar 2: Eternal Blue, taking a moment to fish in Breath of Fire, engaging in Iron Chef - like cooking contests in Suikoden II, or doing some chocobo racing in Final Fantasy VII, many memorable moments are born out of the things players do when not tackling the main story.
The
sidequests have been improved as well, with some of them featuring some actually dark and mature themes, something I'd expect
from a Persona game, not a Digimon title.
From this author's perspective, games like The Witcher 3 managed to build a world so rich that its main narrative almost felt seamless when hopping between
sidequests.
This one is particularly awesome, because it lets you play as Samus
from Metroid in special
sidequest DLC.