Not exact matches
Just curious, do you believe in development and the
game slowing down from year to year?
he has shot 38.6 %
from deep over the past 3 years on 7.1 attempts per
game, including 39.2 % over the past 2 seasons on 7.6 3pa per
game... if he
slows down a step on the drive, all he has to do is starting taking a couple more 3s per
game and his scoring will stay high level
The Arsenal team that Arsene Wenger picked for the match at Anfield yesterday were absolutely awful in the first half and were extremely lucky to be only 2 goals
down at the break, but although some players have complained that they just weren't ready, Wenger believes that the
slow start was because they didn't play a
game last week, and suffered
from «a lack of competition».
The new DM must be the attacking kind that will not only score goals but should equally be to the task of cutting out or
slow down the opponent's attacking threats
from the root to stop them play their
game and thus kill their
game.
mick totaly agree with the cdm i was watching the
game and thinking how easy it was for leicester to break
from there half to our back 4 with little or no resilience we saw the same against everton stupid wild panicky tackles flying in we definatley need someone who is focused on protecting the defence and
slowing down attacks while the boys get straight at the back
As the Flag Football
Game got going it was clear that Team Prentice had no plans of
slowing down from their recent surge.
This was a far cry
from their 6 - 0 Defensive Battle a week ago... The score would stay tied at 12 for much of the second half though as the pace of the
Game really
slowed and both Teams buckled
down, knowing the Crown was within reach..
Then another thing they do is roll around after every bit of contact, not just to
slow a
game down or to earn a booking or free kick but it also keeps a
game from getting physical which would be an advantage for us.
Despite only getting a touchback following Huber's punt, a sack
from Carlos Dunlap (his second of the
game)
slowed the Broncos» drive and set up a failed fourth
down attempt.
Pre-match traffic would be directed along parallel streets and round to face south along Drayton Park, five and six deep across the road and stretching all the way
from the station
down to the corner of Gillespie Road, ready for a
slow getaway after the
game.
United
slowed the
game down in the 2nd half but gained nothing
from it.
Since everyone else is speculating about our diet
from the dim past, I'll offer my speculation too: men were too
slow and too weak to hunt
down animals, birds or other
game and so they mostly confined themselves to the colorful fruits that they could easily see with their color vision, and were attracted to, along with other plants which were easy to identify and harvest.
I'm still cold,» Miguel Sano said a half - hour after a
game in which, heavily garbed with winter wear, he provided the go - ahead run by
slowing down, speeding up and rumbling home
from first base on Logan Morrison's first hit as a Twin, a double into the right field corner.
Rampage is based on a cult video
game from the Eighties in which three enormous beasts lay waste to a pixellated cityscape, but it has clearly been devised as a bespoke Johnson project, playing to the former wrestler's obvious action - star strengths while shearing off anything that might
slow down the ride.
In the new trailer, we see our hero, Wade Watts (Tye Sheridan)-- who goes by the name Parzival in OASIS — realize just how deadly the
game is, as a
slowed -
down version of the song «Pure Imagination»
from Willy Wonka and the Chocolate Factory plays over.
Xbox at E3 finally
slowed down a notch
from the barrage of
games with soothing live piano to announce Ori and the Will of...
japan is a different beast altogether, they don't really care about home consoles as much, MK8 will
slow down thats for sure but now the other
games are coming bayonetta 2, hyrule warriors and smash so it should be steady
from here on out
Other non-starters include Camera (essentially a hidden object puzzle where you're looking to take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching puzzle
game), Ski (a motion - controlled top
down game very similar to the F - Zero mini-
game from Nintendo Land), Kung Fu (a frustratingly
slow - paced platform
game with the art style
from Ōkami), Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter without any actual shooting).
I feel western
gamers are quicker to put the
game down if they don't find it immersive
from the start, but if the the
slow start on MonHun was remedied to meet these tastes I feel like it'd lose something else on the way too.
Underlining this is Blade Mode, a vicious conclusion to combat encounters that pulls the
game camera in closely,
slows down time and lets Raiden slice apart enemies freely
from any angle.
That means if you can fight him
from far away, or block his
slow attacks when he gets close, you have a pretty good chance at taking him
down and winning the
game.
Although the 64 GB iPad mini is now brimmed with all manner of content,
from photos, videos and music to apps and
games, the tablet shows no sign of
slowing down, quickly and effortlessly jumping between content and keeping the user experience, smooth, free - flowing and efficient.
To prevent him
from continuing further into aggressive play,
slow down and stop the
game slowly to calm him
down.
Slowing down helps to stretch your time out and leaves you open to the spur - of - the - moment — like joining the soccer
game with those kids — and that's where real, lasting travel memories come
from.
Unfortunately, some of the things that Vermintide has tried to do to separate itself
from games like L4D only serve to
slow things
down and made me feel as if my progress was being actively hampered.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as
from the main
game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting
down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks
slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Stand out aspects of the
game include Dragons which can ravage entire towns on a whim, a brand new levelling system that does away with set classes and gives you 18 skills and 280 perks to choose
from, the ability to forge your own armour and weapons, side - quests that dynamically alter to better suit your character and create more interesting missions, and a new Dragon Shout system that allows you to learn powerful battle cries in the Dragon's language that can
slow down time, teleport or even summon a dragon to your aid and much more.
-
game begins on Xandar, with the Guardians trying to repel an assault
from the
game's main villain, Kang the Conquerer - the
game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can
slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
During construction of the item the
game will
slow down briefly and you'll be asked to look at the ghost image of certain pieces and correctly pick them out
from a radial menu, and the faster you are at doing so the more Studs you'll earn as a reward.
The first time I did it, I tried doing it by just following the color - coded clues in the
game but add in the panic
from being relentlessly pursued and I ended up getting turned around and lost and just wishing I could get the fuck away
from those creatures that the best I could do against was
slow them
down momentarily.
Aside
from these apparent low resolution asset issues however, the
game runs like a champ; not once did it feel like it was dropping frames or
slowing down during the action.
This had a lot of obvious upsides: By waiting a few expansions, the
game could be
slowed down as those older, more powerful cards disappeared
from the sets.
This
game certainly is great and the move
from mouse and keyboard to a controller doesn't
slow it
down at all.
[5] Plunder is similar to the traditional capture the flag
game mode, and sees each team attempt to capture the treasure
from a central point in the map and return it to their base; the player carrying the treasure is
slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate.
So you'll go
from the
game slowing you
down to needing correct shifting in order to gain that tiny millisecond advantage that can pay off later on in the race.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up
from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled
down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced
from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up
from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again
from the beginning or
from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like
from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages
from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
To help combat this a little Codemasters have introduced a mechanic that
slows the car
down slightly when you go off the track to help ensure no advantage is gained, although again this can be annoying if you run wide on a corner and be forced to lose speed
from both that and the fact that the
game is deliberately
slowing you
down.
Konami has tried to be very clever, anticipating the high demand and volume of downloads they have realized it would make a lot of sense to have
gamers download
from one another rather than everyone suddenly making a run on their servers
slowing them
down to the speed of a tortoise wading through a sea of thick, sloppy disappointment.
Known for their exceptional agility, high - flying acrobatics and master combat skills, they've made appearances in video
games, since well, pretty much
from the beginning of gaming itself, and they're still going strong with no signs of
slowing down.
Every action you make in the
game comes with a
slow down bullet time - like effect, and that includes everything
from movement to actually firing flames
from your mouth...
Sony's box of wonders has gone
from strength to strength in 2017, with a barnstorming first half of the year where multiple exclusive titles were coming out almost monthly to «
Game of the Year» levels of critical praise, and moving into 2018 shows absolutely no signs of
slowing down anytime soon.
Other changes heading into the
game include a move to put events on a randomized timer, a shooting - free safe zone near hideout cabins, daily and weekly cosmetic sales, and this charming gem: «We're adjusting amount of stamina taken
from the horse when you shoot her, so it'll take less bullets to
slow down horse now.»
The creators of the Halo franchise, one of the best first person shooter and multiplayer
games ever made, had a lot of expectation on them right
from the announcement of this
game and the hype train didn't
slow down even one time.
It
slows down the entire affair and it's a bit clunky - worlds apart
from how the rest of the
game handles.
Recent research
from MiDIA indicates that the superstar
games are
slowing down, while many smaller studios are making great
games and learning how to monetize effectively without overspending on user acquisition.
A new swooping mechanic helps keep things
from slowing down too much, and makes you more mobile while sneaking around the
game's many environments.
The jog is only one stage in the series of cycles that leads up to the fast run, and personally I prefer it over the simply
slowed -
down run cycle that the
games used to have at the start of the run (IMHO it made him look like he was suffering
from lethargy, though since we've all adapted to looking at it and accepting it the way it was, we often don't see it as such).
KONA has the elements of a great
game, including a great story, setting, and tone; however, its bugs and lack of direction
slow the
game down, and could take away
from the experience.
Bluehole Studio's PUBG shows absolutely no signs of
slowing down, with the recent release on Xbox as well, the subsequent clones that have been brought about
from this title and it's surpassing of Steam's flagship titles DOTA and CS: GO — there was almost no doubt that the
game would hit the golden 3 million concurrent players mark.
To detract
from this a little, things tend to
slow down when more sprites appear on the screen, a problem shared by many other NES
games.