Not exact matches
Smoothing out the
frame rate has improved the fielding, but this game really needed a visit
from the exterminator before it shipped.
Even
from the intro, you can see issues with
frame rates, it's not jittery or overly terrible, but there are some noticeable spots where the scenes aren't
smooth.
The game doesn't suffer
from any
frame rate issues, and just has a very
smooth and polished feel that works for the PSP.
Aside
from that, the game runs extremely
smooth with only momentary
frame -
rate drops every now and then.
The
frame rate is actually very
smooth and never seemed to miss a beat
from my experiences.
It's worth pointing out that getting a direct - feed output
from any iOS device is a bit of an arcane art (the GPU has to serve two screens, effectively) so while the vid gives a great impression of the level of technical and artistic quality Epic has achieved, the
frame -
rate in the actual demo is
smoother than what you see here.
Xbox One X players can choose
from one of three visual modes: Native 4K: (full 3840 by 2160) for the highest fidelity resolution Enriched Visuals for stunning graphic upgrades High
Frame Rate for the
smoothest possible gameplay
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations
from other forms of Digimon's entertainment media which all performs at a consistently
smooth frame -
rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
The gameplay itself benefits
from the improved
frame -
rate as well, as the combat, both melee - based and shooting, feels silky
smooth.
«I expect that GPU focused games will benefit
from smoother frame -
rates and lower levels of screen - tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off.»
The PlayStation 4's
smoother frame -
rate is more reminiscent of the sprite - based 16 - bit titles the series draws influence
from, but the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
Digital Foundry said most users «will only benefit
from super-sampling, and perhaps a
smoother frame -
rate on most titles» in general - though not in multiplayer, as not to give away a
frame -
rate advantage on those playing on a standard PS4 - but developers can put the work in to offer multiple display options.
Despite an errant
frame rate, copious amounts of blocky debris,
smooth animations and glossy plastic textures make this a colourful treat
from a visual standpoint.
Given some of the things showcased in the trailer, it's possible that they'll want to leverage the extra horsepower
from the PS4 Pro and Xbox Scorpio in order to extend the visual immersion factors with longer draw distances,
smoother frame -
rates and increased post-processing effects.
However, while the combat is incredibly
smooth, running at 1080p and 60 fps on Playstation 4, the
frame rate takes a bit of a hit during some of the story mode's cut - scenes or when transitioning
from different elements, though not to a level that diminishes the experience.
Under
Frame Rate choose High for a
smooth experience, but if you're connecting via Wi - Fi, or have a slow internet connection if you're using Remote Play when you're away
from home, stick to Standard.
The game moves at a very good
smooth pace, which is of course a good thing, and fortunately doesn't suffer
from any
frame rate issues or anything of that nature.
Online play is
smooth and solid, apart
from a slight
frame -
rate stutter when turning at speed.
The ZenBook Flip ran the low - end Dirt 3 racing game (set to medium graphics at 1920 x 1080) at a buttery -
smooth 122
frames per second, which beats the 59 - fps category average, as well as the
rates from the Yoga 920 (35 fps), the Notebook 9 Pen (47 fps) and the Spectre x360 (56 fps).
Aside
from that, the game runs extremely
smooth with only momentary
frame -
rate drops every now and then.
And Valve's own vision of the future of living room gaming appears to be taking the route of streaming
from the PC to TV, otherwise known as Steam Link, although that approach has its own issues, too (certainly for some folks — principally in providing a
smooth enough connection for fluid
frame rates).
Apart
from being able to support high
frame rates and AI assistants, the new age HDTVs will also produce better colors, noise reduction and will offer
smooth picture quality.