Sentences with phrase «from special enemies»

Fortunately, micro-transactions are no longer a thing in Asdivine Hearts, so all of the currency you need for the special in - menu Shop can be obtained from special enemies during random encounters.

Not exact matches

Many of the special enemies encountered in Raid mode were from Resident Evil 6.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Whilst showing off your lichtmeister skills you'll decapitate your enemies with headshots, execute special attacks, and generate «zuper» massive combos to improve your score and impress your friends — whilst raving to a «bombastich» space - soundtrack — ranging from electro - space marches to vibrating sounds of «technocumbia».
Related Reviews: Men in Black II • Men in Black 3 New: Clueless • Mission: Impossible - Ghost Protocol • The Darkest Hour • Mystery Science Theater 3000: Girl in Gold Boots Will Smith: The Fresh Prince of Bel - Air: The Complete Sixth Season • Enemy of the State (Special Edition) • Hancock Tommy Lee Jones: Captain America: The First Avenger • No Country for Old Men • In the Valley of Elah • The Company Men Vincent D'Onofrio: Full Metal Jacket • Brooklyn's Finest • Kill the Irishman Rip Torn: Balloon Farm • Hercules Sci - Fi Comedies: Galaxy Quest • The Hitchhiker's Guide to the Galaxy • Lilo & Stitch • The Cat from Outer Space • Flight of the Navigator Produced by Steven Spielberg: Poltergeist • Real Steel • Transformers • Freakazoid!
As powerful creatures threaten the safety of the orphans, it is revealed that Jake has special abilities as well, and that he must use them to protect them from hidden enemies set out to destroy them.
Although practically incomprehensible at times, Zu takes a standard mythological story — that of gods who inhabit a mountain fortress - like home and, in the process of defending that home from a benevolent enemy, take in a wayward but stubbornly idealistic mortal — and stuffs it with enough special effects to choke even the most dedicated workhorse of a fan.
For Gaijinhunter, the limited usability of special armor helps ensure that players will show off armor sets crafted from their fallen enemies and ensure diverse character designs within the higher ranks.
Special Attacks: by collecting Force Fragments (that you can get from enemies, or from blades of grass), and filling up the special gauge, you can launch those powerfulSpecial Attacks: by collecting Force Fragments (that you can get from enemies, or from blades of grass), and filling up the special gauge, you can launch those powerfulspecial gauge, you can launch those powerful moves.
Focus Spirit: if you fill up the Spirit Gauge (which is done by collecting magic jars from enemies, crates, or grass), and press the R, your characters can enter this special state, which boosts their attack and attributes, and gives access to even more powerful Special Aspecial state, which boosts their attack and attributes, and gives access to even more powerful Special ASpecial Attacks;
Related Reviews: National Treasure: Book of Secrets (2 - Disc Collector's Edition) • National Treasure (Original DVD) Starring Nicolas Cage: Knowing • Ghost Rider • Next • Con Air (UEE) • The Bad Lieutenant: Port of Call - New Orleans From Producer Jerry Bruckheimer: Pirates of the Caribbean: The Curse of the Black Pearl (3 - Disc Gift Set) • Pirates of the Caribbean: At World's End Pirates of the Caribbean: Dead Man's Chest • Glory Road • Deja Vu • King Arthur (Director's Cut) • G - Force Enemy of the State (Special Edition) • Crimson Tide (Unrated Extended Edition) • Remember the Titans (Director's Cut) Disney Adventure: Eight Below • The Chronicles of Narnia: The Lion, The Witch and The Wardrobe • Underdog New to DVD: Ocean's Thirteen • Superbad (2 - Disc Unrated Extended Edition) • The Santa Clause 3: The Escape Clause 2 - Disc Live Action Disney Sets: Tron (20th Anniversary Collector's Edition) • Miracle • The Princess Diaries (Special Edition) Mid-2000s: The Incredibles • The Pacifier • Holes • Around the World in 80 Days • America's Heart & Soul • Flightplan From Director Jon Turteltaub: Cool Runnings • National Treasure: Book of Secrets (sequel preview) From the Writers — The Wibberleys: The Shaggy Dog (2006) Jim Kouf: Snow Dogs History - Driven Entertainment: Voyagers!
The depth comes from the game's key innovation — special moves and perks are awarded in the form of «mixtapes» that enemies drop when beaten up.
Find and loot materials and components from the fresh corpses of your victims or during exploration, in order to craft and improve tools, melee and ranged weapons, as well as special ammunitions and coating to exploit the weaknesses of your enemies.
Borrowing from a couple of the later Ratchet and Clank titles that I never played, this reimagining features a weapon upgrade system that requires you to purchase hexagons at Gadgetron vendors using raritanium, a resource collected in special locations on each planet as well as through combat with enemy creatures and Blarg.
There are some unique bosses and special enemies that add character to Vermintide II and try to differentiate it from what has come before.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
-- A special attack from below that blows back the enemy.
The supply missions are varied, often challenging, but usually more enjoyable than those offered by the CEO special cargo work — one had me stealthily disposing of enemies whilst searching for the supply crate, whilst another involved stealing a tank and (in my case, because my Bunker is so far from anything) using the sluggish Cargobob to deliver it to my facility.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
From Warrior to Mage to Martial Artist, each brings new strategies to the fight, and through the use of special items, heroes can even take on vocations that allow them to fight as monsters, such as DRAGON QUEST's memorable slime enemy.
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins / objects nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
Gun down enemies in Heavy Fire: Special Operations 3D on Nintendo 3DS ™ starting from this Thursday, September 13th.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Jane Frey is an assault ops specialist with her primary weapon of choice being a shotgun and a revolver as a secondary weapon, while her special abilities include Leash which holds enemies within a gravitational anomaly; Void knocks down enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to pull an enemy closer as other enemies are pushed away; and Equinox forms a kinetic shield around Jane that protects her from incoming damage by reflecting incoming projectiles.
Gunnar Davis is a heavy weapons specialist with an assault rifle as a primary weapon and a pistol for a secondary weapon, while his special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
In addition, there's also a D - Trader setup that requires Z - Chips taken from downed enemies in order to purchase special items.
With 88 levels between you and Dr. H8, only 88 seconds to complete each level and the 88 - minute Doomsday clock already ticking, lead 88 unique characters — each with their own special abilities — on a platform - hopping, enemy - smashing, danger - dodging mission to save Earth from complete destruction!Can the 88 Heroes save the day?
This is unfortunately where the originality of the game ends and turns the title into a stock standard arcade platformer that requires players to go from A to B, collect items along the way such as hamburgers and defeat an almost unlimited number of ghostly enemies thanks to your special abilities.
You also have four options in each corner: Soultimate, which is the Yokai's special move, Target, which pinpoints a particular enemy to go ham on, Purify, which allows you to remove a status condition from any Yokai not in battle, and Item, which takes you to a menu with all your foods and medicines.
In Blubble Lake, Bowser rescues a group of Koopa Troopas from a cage and is able to use them as a Special Attack called Koopa Corps, where he spins his shell and rebounds Koopa Troopas (which go into their shells) onto enemies.
Dubbed Salami Violence, you'll be able to cut your enemies to pieces from any direction and, if you can build up enough special power, you'll execute a Glory Attack.
But this is where things get a little more interesting, with how you take down these enemies, you see every character out of the four you can choose from, have their own special ability in the form of a weapon which gets bound to that certain person early on in the game.
Outside of the main storyline missions there's special arenas where you fight five waves of enemies, and another mission type in which you run from one end of the map to the other, killing everything that... wait, that sounds familiar.
- 22 years old - from the Cliffland region - his past is unknown, but rumors about him make the rich and noble tremble - his special path action is «Steal» letting him acquire goods that aren't sold in stores and sell some of them to various clients - very quick and good with his dagger - his attacks can drain both SP and HP and can lower the enemies» attack and defense power
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Another addition to the game that should make players happy is the introduction of Eternity Splinters, a new in - game currency that replaces hero token drops that can be dropped from any enemy in the game at a drop rate influenced by a player's Special Item Find Bonus.
Rounding out the kit is the Autobomb sub weapon (to sniff out sneaky enemies) and the Splashdown special (to launch an attack from above).
Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
But from that stems a compelling puzzle game that steadily builds up a roster of enemy types and special spaces to make each level a fascinating riddle.
You might want to take a heavily armored dreadnought and give it more long - range options in order to create a floating tank that can soak up damage and wage war from across the map, or maybe you'd rather stick a special broadside on it along with a heavy flak turret, warp straight into the enemy and unleash beautiful hell.
Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the end.
You can also create custom challenges by loading up an existing room and adding in special modifiers, such as disabling all your gadgets, making enemies tougher or even adding an aura which randomly moves from goon to goon granting them invincibility.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
Graphically, Time Recoil on PS4 looks as good as you would anticipate a top - down shooter to be with fluent animations from your character and enemies, while the weaponry and special moves produce some amazing visual effects and explosions within the destructible environments, alongside the highlight of the time travel effects in slow motion and moving between timelines through a time vortex reminiscent of the time displacement unit in Terminator Genisys.
Special weapons have also been completely replaced with entirely new concoctions, from giant storm clouds that rain down pain on unsuspecting enemies to protective armor that shields your entire team from harm.
The special abilities operate on a cooldown timer between uses, and their effects range from temporarily disabling enemy tanks, or replenishing your ammo.
The whole Ninjatown clan battles under the tutelage of the crusty but capable Ol' Master Ninja, who can unleash some devastating special attacks involving the touch screen and stylus when you've earned enough «happiness» from defeating enemies.
- Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card - based combat system - Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies - Collect fame from each run to unlock new abilities that can be used by future heroes - Every playthrough is different: levels, enemy encounters and loot are randomly generated - Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard - Recruit companions to join you on your quest and make use of their special abilities - Equip your hero with stat - boosting loot to improve the chances of victory - Fight for your place at the top of the Monster Slayers leaderboards - Inspired by the much - loved deck - building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
In «Vendettas,» the player can choose from one of four characters, each with his / her own skill tree and special abilities, and team up with others to mow down enemies as they head towards an objective and / or face a boss.
Enter Aurora — a mysterious archipelago of floating islands where players can take part in games such as OrbRunner, gaining XP and unlocking special rewards by defending the isles from enemies.
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