Sentences with phrase «from texture resolution»

Not exact matches

Background structures and textures constantly suffer from the moiré effect, and some of the finer details of the game's landscapes and enemies are lost at such low resolution.
Textures up close will obviously suffer from the low resolution tTextures up close will obviously suffer from the low resolution texturestextures.
Developers from HexaDrive worked on the new, high resolution textures in the game.
Dynasty Warriors 9 also suffers from low resolution textures being loaded in memory thanks to the aggressive level - of - detail.
These one - of - a-kind, handcrafted prints are gloriously high - resolution, gallery - quality scene illustrations from the critically acclaimed film and draw heavily on the ornate and richly textured Irish medieval art that influenced the film.
lol textures and poygons beat resolution any day from a graphics point of view.
The fact is, no current apps or games were built from the ground up with high resolution textures and graphics.
Ported from the PC and Xbox 360 versions, the Tegra 2 super chip version incorporates real - time lighting and shadows in their game environments and adds new 1080p high - resolution textures for the card faces and backs.
a lot of the textures I've seen from beta footage seem to be terrible, like 360p resolution.
First off nobody has seen anything of Wolfenstein 2 on Switch and from what was shown of Doom with direct comparisons to the PS4 version the game still looks very close with only differences in texture resolution and depth of field.
A game like Horizon improved from 1080p to 1800p checkerboarded to 4K with higher resolution textures.
The ground deformation and texture resolution for instance are much improved from the last iteration and the particle effects are particularly pretty.
The graphics may be in HD resolution, but the models, textures, and everything else that makes graphics what they are haven't been noticeably updated from the original game; everything looks chunky, blocky, and outdated.
These are not the only visual gaffes as the game suffers from erratic frame rate issues in addition to low - resolution textures that are just plain hideous.
In addition to higher framerates, improved textures, and other graphical improvements that The Legend of Heroes: Trails of Cold Steel received when it launched on PC in 2017, The Legend of Heroes: Trails of Cold Steel II will launch with support for ultra-wide resolutions, a brand new feature allowing players to bypass the Title Screen and launch the game directly from their most recent save, the return of the popular «Turbo Mode,» and over 50 % more voice lines from the title's original English voice cast!
But some tracks do tend to suffer from lower resolution textures.
PS4 Pro support improves the resolution from PS4's 1080p to 2560 × 1440 with enhanced texture filtering, alongside a frame - rate that is mostly capable of running at 60 frames - per - second, although there is no HDR support at launch.
Although much of the game has been built from scratch, they believe it stays faithful to the original Half - Life concept, with higher - resolution textures and more detailed world models.
From explosions to lights, firing effects to high - resolution textures, sound effects to image post-processing effects, everything in the engine was overhauled to create Wargame's ultra-realistic battlefields.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In addition, image quality is limited by a resolution of just 1280x720 with no anti-aliasing, while alpha effects were rendered at a low resolution, textures suffered from in - surface colour banding, depth of field was mostly removed, shading was often inaccurate, and HUD elements were stretched.
Textures, for example, were clearly just bumped up in resolution and therefore look kind of crappy in full HD while character models range from okay to pretty poor.
PUBG on Xbox One starts up promisingly enough with a decent, attractive front - end, but once you've moved on from character creation to your first in - game lobby, you're instantly besieged by low resolution textures that seem to be failing to stream in properly, combined with performance just above or below the 20 fps threshold - depending on whether you're playing on Xbox One or its significantly more powerful 4K counterpart.
Additionally, Infinity Ward takes a new approach to multi-platform development with Call of Duty: Ghosts from previous titles in the series, with the studio creating significantly different assets for current and next - gen consoles, and with the PC getting an additional boost in texture resolution above the XO and PS4 versions of the game as well.
We chose to lower our framerate from 60 to 30, as well as the resolution to 720p and the texture sizes where possible.
I was mostly right, but I had to disable anti-aliasing and keep the texture resolution one notch down from the maximum of «insane» to keep the game running at a steady 60 frames per second.
Even though the textures and pop in were distracting, the ease of launching a salvo of rockets towards three Titans that are raining rockety ruin upon you, ejecting and landing on the side of a building, proceeding to run along a wall, double jumping through a window parallel to the one you came from, sailing out another window to land on one of the Titans that took out yours that you leap off just as you put one final bullet into its cranial servo makes you forget all about inconsequential things like texture resolution.
A 1620p resolution (up from 900p on the Xbox One), improved shadow and texture resolution and filtering, and higher quality vegetation meshes.
All we can conclude from the trailer is that, the acts of horse - riding, bandit shooting and desert exploring are back in improved textures, performance and resolution.
This time around, however, many features will be possible on PC, from 4K resolution support, complete with 4K textures, to an unlocked framerate and many other things.
The graphics have a comic book cel shaded effect to them that makes them unique with the characters and surrounding environments possessing an extra graphical flare, while the majority of the minor visual performance issues from the prior releases have been ironed out to deliver the best experience of the game as it is now presented in 1080P resolution with better textures and much faster loading times.
From the detailed stitching and fabric of a glove to the 4x texture resolution of entire stadiums, the team has pushed itself — and PS4 — to create an unrivaled experience in baseball.
This version went beyond simply giving the original game higher resolution textures, and featured assets which were completely remade from the ground up to meet the standards of a modern game while retaining the classic control scheme and level layout of the Xbox 360 title.
On consoles the game suffers from an uneven frame rate and low resolution textures, but for the most part it's still a very enjoyable ride.
Epic Games worked around the issue implementing a method to get rid of the buffers reallocation, picking the texture size needed from the full - resolution one stored in memory.
All three games will also include redrawn art assets and textures from collaborative studio Blind Squirrel Games, in order to suit the advertised bump in resolution.
Through a leaked image from the game's «Settings» menu (which can be seen above), we can see that the game includes volumetric lighting, shadow resolution, shadow filtering, texture resolution, screen space ambient occlusion, screen space reflections, effects quality, and global illumination quality.
Graphically, it is a step up from Origins and with a high resolution texture pack for the PC available, complaints about graphical fidelity seem to be moot.
This mode uses Ultra Quality Textures, a wealth of new and improved graphical features all at 4K resolution (3840x2160) thanks to the power of Xbox One X. You'll experience the same frame rates you've come to expect from Gears of War 4 — 30 fps for Campaign and Horde.
From updated textures to improved resolutions and framerates, Defiance 2050 is a marked improvement over the original Defiance.
The high resolution support means that the game's environments and characters are seriously detailed with highly realistic textures and the console's CPU power means the quality is maintained from longer distances.
The remaster delivers the complete original game and additional downloadable content from the Year of Paradise with a range of technical enhancements for greater visual fidelity and authenticity, including high resolution textures and more.
From bland, muddily textures environments, flickering, low - resolution shadows, and the occasional sputtering framerate, it's clear that Omega Force's code lacks optimization.
Aside from a resolution bump, improved lighting effects, and new textures, the game also brings together all post-launch DLC into a single package.
This unexpected hit from 2014 can be extremely demanding because of its optional high - resolution texture package, which we installed.
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