Flower, the second game
from thatgamecompany, one of the game studios Apple put front and centre during its recent iPhone X reveal, is now available on iOS.
Apple showed off Sky: a new game
from thatgamecompany, in the style of other art games, such as Flower and Journey.
WAY was created by a multidisciplinary independent game design team named Coco & Co including Chris Bell
from thatgamecompany (Flower, Flow).
We're incredibly happy to have The Unfinished Swan bundled with Journey because our game owes such a big debt to Journey and all the other games
from thatgamecompany.
Journey was a three year labor of love
from thatgamecompany, but its true origins began considerably earlier.
Much like Journey or Flower
from thatgamecompany; developer Dotoyou has decided to create an experience that is not only short, but has a sweet message behind it.
In the news, there's a new game
from Thatgamecompany, the NES Classic is returning to stores, and the Grow Home developer announces a new game called Atomega.
+30 - minute behind - the - scenes documentary about the making of Journey + Creator Commentary play - throughs of all three games + Three exclusive mini-games
from thatgamecompany — Gravediggers, Duke War!!
, and Nostril Shot (all three games are
from thatgamecompany's 24 hr Game Jam) + Concept art and screenshot galleries for all three games + Original soundtracks for all three games + PS3 dynamic themes and wallpapers + PSN avatars including 8 exclusive new Journey avatars never released before + Official game trailers and developer diary videos + Reversible cover art
Here is a quote by Jenova Chen, co-founder of the studio,
from the Thatgamecompany website.
Not exact matches
A neat original soundtrack and a vibe similar to
thatgamecompany's Fl0W sets this apart
from a lot of arcade games of its ilk on the App Store.
Enter the world of Journey, the third game
from acclaimed indie developers
thatgamecompany and presented by SCEA Santa Monica Studio.
Well I really want all those games plus a few more, but I feel the game that is most deserving has to be
thatgamecompany's upcoming release Journey, at first I wasn't too fussed about it, honestly my Xbox 360 spends more time plugged in over the Playstation 3 but there's a few releases every now and again that stop me
from playing on the Xbox 360.
Journey, the third download - only PSN title
from flOw and Flower dev
thatgamecompany, goes live today for all on the European PlayStation Store and you should get it.
Past speakers include Double Fine Productions» Tim Schafer, former NYU President John Sexton, co-founder and former president of
thatgamecompany Kellee Santiago, and Professor Janet Murray
from the Georgia Institute of Technology.
This project attempts to better understand our profession by interviewing influencial game designers
from across the industry, including notables such as Soren Johnson (Design Director, Zynga), Paul Barnett (Senior Creative Director, BioWare) and Jenova Chen (Creative Director,
thatgamecompany).
As with
thatgamecompany's other games, Flower is somewhat short, but making it any longer would've taken away
from the experience.
In fact, the idea of forming the
thatgamecompany team to create games with Sony Santa Monica originated
from several dozen emails that players sent in after playing our first student game, Cloud,
from our time at USC.
Alumni
from these first two clubs have gone on to work in industry at Signal Studios, Schell Games, Disney, Microsoft Studios, Red 5, Activision, Double Fine, Bungie, Demiurge, Ready at Dawn, Pandemic, Electronic Arts,
thatgamecompany, Zynga, Maxis, Sledgehammer Games, PopCap, Hi - Rez, Thrust Interactive, Turbo Button, Lumosity, Stork Burnt Down, Adult Swim Games, Side Effects Software, Oculus, 343 Industries, Golden Glitch Studios, and multiple startups.
Speakers included Naughty Dog's Richard Lemarchand, lead designer on Uncharted 3: Drake's Deception, Another World and
From Dust creator Eric Chahi, Retro City Rampage's Brian Provinciano and
thatgamecompany's Robin Hunicke amongst others, drawing together indie developers and blockbuster creatives alike.
Flower: A truly innovative and unique title
from the gang at
Thatgamecompany, Flower will be released on Vita and PS4 and now sport visuals in 1080p.
At the end of the day, it had 250,000 views, 3000 upvotes, and even a retweet
from Jenova Chen and the official Twitter account of
thatgamecompany!
The Smithsonian American Art Museum houses some of the most important works of art,
from Lichtenstein to Friedlander, but now Flower (
Thatgamecompany) and Halo 2600 (Ed Fries) are now being added to «The Art of Video Games» exhibit.
I really hope to see some
Thatgamecompany themes in the game, like a partial flower level or even the character
from journey (although it might be hard to come up with ways for it to fight)
Beyond just the financial success of
thatgamecompany's games I think Sony was excited by how strongly PlayStation players responded emotionally — it was encouraging to see that players were so willing to embrace games that were quite different
from what they were used to playing.
I will be posting an interview about Journey, and other happenings
from Robin Hunicke, the Executive Producer of Journey at
thatgamecompany.
It has served as the venue which first premiered numerous now widely recognized names, including Cloud
from the USC - based team that became
Thatgamecompany (Flower), as well as DigiPen's Narbacular Drop and Tag: The Power of Paint, which would evolve first into Valve's acclaimed Portal, with the latter brought on - board for the upcoming Portal 2.
«I watched [
thatgamecompany's] Jenova Chen and his team
from afar and thought, «I'm going to do that!»»
Chen noted of his small Los Angeles - based developer
Thatgamecompany, founded largely using staff
from Independent Games Festival student finalists: «We have great passion for games, and we have a very different vision
from other companies.»