Link must rescue Princess Zelda and six other maidens
from various dungeons and defeat various bosses before facing Agahnim once again, and finally defeating him and Ganondorf, the leader of thieves who stole the Tri-Force and transformed the land.
Book of Demons takes its influence
from various dungeon crawlers from over the years.
Not exact matches
The cartography theme is carried through into the
various quests you take on, many of which require you to map a certain
dungeon level or use your knowledge
from a previous trip to visit a specific location.
Your goal is to break into the
various dungeons, dodge traps and steal gold and gems
from various players.
The following info comes
from Perfectly Nintendo... - Dragon Quest «Real Battle Attraction», in collaboration with Universal Studios Japan - visitors will be able to grab some weapons, and then head into
dungeons to defeat
various monsters - Ryuutarou Ichimura (General Producer) explained that Square - Enix was collaborating with Universal Studios Japan to make sure the attraction is as good as possible
The world map works as a type of menu system
from which you manage your missions, with
various dungeons and towns you have access to accessible displayed between missions.
This short interview
from 1993 talks about
various aspects of the development of Phantasy Star II, including the reason for its terrifically complex
dungeons.
[6] With their party, the player visits
various worlds
from the Final Fantasy series, and progresses through the game by clearing the
dungeons within «Realms», which are each based on its associated Final Fantasy game.
- Wizard's Symphony is a
Dungeon RPG, where you set up parties to go explore
dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring
dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy
various conversations between the
various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features
various illustrations by moo - Harmonics system
from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a
dungeon will be to explore
Played
from a first - person perspective, you can explore both the real region of Amami, and virtual city of Paradigm X, working through
various dungeons as the story progresses, in a fashion reminiscent of more traditional Shin Megami Tensei titles such as Nocturne.
Super Bit Adventure is a retro
dungeon crawler that is inspired
from various old school role playing games.Features: - Old school 2D pixel art magnificence - Hundreds of items / equipment combinations - Dozens of
dungeon levels to explore - Weapon / armor skill combinations - Loads of monster mayhem
When starting a game, the player is set free in a surface - level town, which has
various shops and training facilities that can be used to improve the player's starting statistics (most of which are swiped wholesale
from Advanced
Dungeons & Dragons).
Kay's journey through
various villages,
dungeons, and enemy territories is colorful, light and full of dialogue that draws heavily
from its Kung Fu film inspirations, while including elements like jokes that would make kids chuckle in delight.
Everything I had ever expected
from a modern day JRPG is still present in Final Fantasy XII - the open - ended exploration, well - designed interconnected areas, sprawling cities with
various NPCs which change as the story progresses on, and seemingly endless side - quests and optional enemies,
dungeons and hidden treasures.
Coming in
various sizes, some are so large that the party has to attack it
from various points throughout the
dungeon, which was pretty neat.
The use of items while
dungeon diving is highly encouraged as you'll find everything
from traps to healing berries and magic wands with
various effects.
Others could become terrified of a certain location (
dungeons are separated by
various unique locales with their own monsters and traps) and gain additional stress
from being there.
To start things off, we're treated with another look at the game's «StreetPass» feature which sees players interacting with the «Yoochi» race; collecting its
various members in the game's world or
from other players and send them into the «Labyrinth Beyond Time»
dungeon to defeat monsters, acquire treasure and obtain «Adventure Log Password».
This hilarious
dungeon builder pits you as the «God of Destruction», wielding
various powered pick - axes to craft the ultimate
dungeon in order to protect the evil overlord Badman
from the pesky do - gooder heroes.
Famitsu also polled its readers on
various items, bosses,
dungeons, and how much the readers loved / wanted to break their controller
from the difficulty for each of them.
In the six years since I wrote this, I can now strengthen this claim: Zaxxon belongs within the
various arcade lineages of the late twentieth century that have tremendous influence upon games but that are radically distinct
from the lineages that descend
from tabletop role - playing games, which proliferated in the wake of 1974's
Dungeons & Dragons.
Encounter
various «vending» machines scattered about the
dungeon depths, allowing you to purchase equipment, upgrade items, reclaim your experience points, and more using in - game gold you collect
from your adventures.
The story has you team up with other members to create the SFV, and
from here on you'll be tasked with missions in which you'll go through
dungeons and
various areas to take care of the deadly virus.
As the party traverses the landscape and
various dungeons, they will be forced to fight (or, if they choose, flee
from) enemies based on a «random encounter» system.