Sentences with phrase «from weaker enemies»

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Kaylee if you have asked Christ into your life then the holy spirit -LCB- he is the spirit of Christ -RCB- dwells within you it is him that changes us all we have to do is tell him that we are weak in whatever area we struggle.You mention alcohol when tempted to drink just tell him Lord i am weak but i am trusting in your strength to empower me and he will thats is how we change.If we try and do it in our strength we might succeed for a couple of times then fall back into our old patterns.Then it becomes forgive me Lord for my sin we feel guilt and condemned and that is the work of the enemy who is out to destroy our faith in God and because of our feelings we go and do the same things all over again.But we have a better way and that is to trust the one who is able to overcome having been set free from my old life style of sin i am grateful each day to be walking in his strength not mine.So the Lord has given you the victory in Christ and even if we stumble sometimes in the process we remember there is no condemnation to those that are in Christ Jesus God bless brentnz
It withdraws protection from the weak and vulnerable, allowing the strong to define the status and rights of the weak; it privatizes matters which, in any legitimate political order, must be public in nature; it sets innumerable roadblocks to the rectification of the problem through mutual deliberation of citizens in legislative assemblies; and it has made what used to be its most loyal citizens — religious believers — enemies of the common good whenever their convictions touch upon public things.
He never «hit» him... he pushed him and from the weakest possible of positions (and don't forget this is AMAC who is no terror in anyones reckoning) Anyhow, are you telling us you never saw a defenseman push an enemy player away from the net like that?
From the videogame - centric internet radio show A Life Well Wasted comes artist Olly Moss» guide to some of gaming enemy - dom's well documented weak points, from Shadow of the Colossus» gentle giants to Metal Gear Solid's Psycho Mantis to Genji: Days of the Blade's super-sized crustaceFrom the videogame - centric internet radio show A Life Well Wasted comes artist Olly Moss» guide to some of gaming enemy - dom's well documented weak points, from Shadow of the Colossus» gentle giants to Metal Gear Solid's Psycho Mantis to Genji: Days of the Blade's super-sized crustacefrom Shadow of the Colossus» gentle giants to Metal Gear Solid's Psycho Mantis to Genji: Days of the Blade's super-sized crustaceans.
Rorke is of course supposed to act as the face of the enemy, somebody we can focus our hatred on, but he's such a weak villain that I honestly had no feelings toward him whatsoever, nor did I feel any dislike of the Federation because they didn't seem to be any different from the United States.
Hmmm, actually the storyline may have been the second biggest problem, the first being those damn enemies that levelled up alongside you as you went from weak and pitiful being to almighty demigod.
Because every fight — from the weakest of enemies, to the anger - inducing boss fights — is frustrating.
The only real weak point is some of the enemy design which feels imported in from other (and perhaps better) games.
The enemy AI improves noticeably, with enemies not only doing more damage to the player but also making more attempts to take cover from grenades, outflank players and in some cases even try to cover their weak spots so that you can't land one hit kills.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There are numerous examples littered throughout the game of weak resolutions; the death of a character gets almost zero reaction from you or your allies, despite that character's importance; dealing in a very abrupt manner with not one but two long - term enemies, both of which are incredibly anti-climatic, which is perhaps fitting given that you barely ever interact with them during the story; a declaration of love that feels incredibly awkward topping off an already botched build up.
It also allows you to spot structurally weak walls or alternate routes that you can use to dispose of inconvenient guards, but don't get too complacent with its use as the enemy can now employ jammers that stop you from using detective vision, forcing you to use good old - fashioned line of sight tactics to take down your enemy.
Often a larger, more powerful enemy will attack head - on, all while weaker enemies flank you or attack from a distance — making it impossible to successfully block and attack.
Enemies are similarly endearing, from the standard Shy Guys and Piranha Plants to the boss enemies, their token weak points sticking with the theme in the form of loose threads or pEnemies are similarly endearing, from the standard Shy Guys and Piranha Plants to the boss enemies, their token weak points sticking with the theme in the form of loose threads or penemies, their token weak points sticking with the theme in the form of loose threads or patches.
From here, you command each one of your groups and choose from where they attack, putting a bigger emphasis on enemy weak spots than other JRFrom here, you command each one of your groups and choose from where they attack, putting a bigger emphasis on enemy weak spots than other JRfrom where they attack, putting a bigger emphasis on enemy weak spots than other JRPGs.
You can also swap which party member you are currently in control of with the square button, and this is used cleverly, as certain enemies are weak to attacks from a specific person.
Using certain attacks which enemies are weak to but have affinity with party members can trigger Sessions, which boil down to free follow - up attacks from your allies.
From the first game to this one I have tried different weapons and loved each — lance is my current weapon of choice, as the ability to block almost anything and attack through enemy skin to weaker points inside really appeals to me.
Although the game suffers from a weak conquest mode and some matchmaking problems, with fun and addicting 3v3 battles, and a plethora of guns, skills and power ups to choose from and destroy your enemy, you can't go wrong with this game.
It has the standard trappings of the genre: Weapons that get stronger from power - ups dropped by enemies, a secondary screen - clearing super attack with limited charges, and boss battles where you hammer away against a beefy target with patterned attacks you have to learn how to dodge while watching for exposed weak points.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Dark Souls and its predecessor reminded me quite a bit of Link's Adventure, a game where you're supposed to use a spell (appropriately named «spell»)-- which normally turns weaker enemies into slime — in a very specific spot in one of the towns to make a building arise from underground, with only the vaguest notion of a clue to tip you off.
After doing so, players can focus on removing components from the enemy and targeting weak spots.
This new Durability system often forces Link to use weapons gained from enemies, even weak ones, instead of just wielding the best sword available in the game.
The combat is simple to start with but after a while you'll pick up the more advanced moves and notice how deep it can be, weak attack, strong attack and 3 special attacks, varying combos and sheer enemy count keep this title from being stale.
Only JRPG I've played since Skies of Arcadia is Persona 3, which I'm still grinding my way through, and I do love the weak enemies running away from me.
You can attack from 4 different sides and the arrow indicating attack direction changes to red for the weak spot of the enemy.
It's tough, too: we found ourselves having to shift the difficulty from normal to easy during several late - game battles, as our characters were simply too weak and demoralised in comparison to the enemies.
Not to mention your character automatically aims for the closest enemy, so if a more dangerous enemy is just a little further away from a less worrisome one, you won't be able to attack it until you either move closer to it or destroy the weaker enemy.
Focus is on weaker enemies, starting from left to right.
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