Sentences with phrase «from weapon effects»

Everything from weapon effects to subtle background details are beautifully animated.

Not exact matches

Here's what we can say: There are two publicly known classified programs that operate drones and fire weapons from them, military and CIA, but research into the strikes» effects is constrained by government secrecy and limited access to areas where the strikes occur.
«Reinstating the federal assault weapons ban that was in effect from 1994 to 2004 would prohibit manufacture and sales, but it would not affect weapons already possessed.
VISIT ALL NEW HUMAN EXPERIMENTATIONS IN 2012 http://notethicsbutbutchery.blogspot.com/ LEARN WHO (and why) IS DELIBERATELY TARGETING YOU WITH MIND CONTROL WEAPONS WHILE TURNING IN MINDLESS PROTESTERS AND WITH WHAT EXACTLY ARE ORWELLIAN GOVERNMENTS US CONGRESS ALIKE WORLDWIDE SOOO BUSY WITH (USSR # 2 alike governments which consists of lawyers or what are liars, physicians / doctors and family members of effected individuals which suffered some sort of brain desease etc.... Why lawyers!!? So crime per physicians OR WHAT IS HUMAN EXPERIMENTATION can get away with it) WHEN PLAYING / CLOWNING (acting) IN FRONT OF CAMERAS ONLY HOW SOMETHING HAVE TO BE DONE... NO DIFFERENT FROM ROMNEY WHOSE FATHER EXCELLED AFTER GM WAS DELIBERATELY SCREWED / BANKRUPT LIKE AMERICA TODAY (soon to be success based on deliberate sabotage which is nothing else than grand treason / betrayal with acts of genocide against targeted white population)!!!..
In sum, many of the drivers that can make cyber weapons cheaper come from «experience» and «learning curve» effects, where malware developers learn from the work of others.
He also retweeted a message from a supporter that said: «Obama and Clinton in effect gave nuclear weapons to North Korea by their policy of appeasement.»
People have been investigating the effects of nuclear weapons for decades, but Remo offered a novel twist, says R. Jeffery Lawrence, a physicist who recently retired from Sandia: «He initiated studies of how X-rays interact with the stuff that asteroids are made of.»
We find notes from director Peter Jackson, extras wrangler Josie Leckie, director of photography Andrew Lesnie, camera operator Richard Bluck, armour weapons standby John Harding, greens master Brian Massey, co-producer Rick Porras, designer / sculptor Daniel Falconer, senior machinist / engineer Dominic Taylor, animation supervisor Randall William Cook, stunt performer Steve Reinsfield, extras casting Miranda Rivers and Victoria Cole, painter Brett Larsen, carpenters Geoff Goss and Ross Hoby, supervising unit location manager Richard Sharkey, 2nd AD Marc Ashton, stunt performers Mana Davis and Sala Baker, 2nd unit director Geoff Murphy, boom operators Eoin Cox and Corrin Ellingford, on set art director Simon Bright, camera operator Peter McCaffrey, motion control operator Henk Prins, previsualisation supervisor Christian Rivers, digital surveyor Nick Booth, stable foreman Lee Somervell, gaffer David Brown, set finishing supervisor Kerry Dunn, on set art director Joe Bleakley, effects technician Peter Zivkovic, on set prosthetics makeup Tami Lane, 3rd AD Chris Husson, Weta Workshop's Richard Taylor, effects technicians Darryl Richards and Scott Harens, stunt rigger Paul Shapcott, New Zealand stunt coordinator Kirk Maxwell, swordmaster Bob Anderson, medic and safety officer Andy Buckley, supervising art director Dan Hennah, conceptual artist Alan Lee, Gimli scale double Brett Beattie, and actors Dominic Monaghan, Billy Boyd, Andy Serkis, Bernard Hill, Brad Dourif, Elijah Wood, Orlando Bloom, Sean Astin, Miranda Otto, and Viggo Mortensen.
The pieces go into detail regarding all the facets, from military - advised weapons training to costume design to cinematography to previsualizations to visual effects to stunts.
Armour Skills do all kinds of things, from offering resistance to status effects like poison, to boosting your weapons» Affinity rating — basically your chance of scoring Critical Hits — to buffing your health and stamina, to improving your prowess in pretty much any gameplay situation you can think of.
Apart from the awesome sound effects, Turok has some really meaty sounding weapon noises that sounds great when you finally hit your target.
The game was pure eye candy, from its amazing 3Denvironments to stunningly beautiful textured polygon models of dinosaurs andamazing weapon effects, it had it all.
The sound effects from weapons are satisfying and fit situations nicely.
The sound effects though win a few points back as practically everything has its own unique sound effect, from the different weapon types, to the upgraded weapon types, grenades, support weapons, droids, mechs, explosions.
One of the game's biggest driving forces is the constant acquisition of new loot to equip, from scythes and secondary weapons with powerful effects to pauldrons, chest armor and bracers that buff defense or magic.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
They have no business lecturing about what butterfly effect catalyst could have diverged the paths that WW2 took when they were bullshitting us about Saddam's «yellowcake», Assad's chemical weapons, and throwing around terms like «fascist» around to smear someone with no political history while sanitizing efforts of nationalization, corporatism, incorporation of Marxism, all the collectivism, the authoritarian / totalitarian approach to bring about the aforementioned, and down to eugenics from the other end of the USA's faux - political spectrum and status quo.
The sound effects include Major Fletcher walking, sprinting or dashing, gunfire from your weapons, a range of attacks from machines and their respective weaponry, explosions from environmental hazards such as explosive barrels and electric devices when shot at and ambient sound effects such as heavy rain that breathes more life into the surrounding environments, alongside atmospheric music, while the DualShock 4 speaker sporadically produces a voice - over detailing your latest objective.
Sound effects include the pulsing of a tracker reminiscent in style to Aliens, growls from nearby zombies, sparks, distant screams, firing weapons, reloading, using special abilities and ambience such as the ESS Meridian's nearby generators; which is complimented by an original classical and dramatic score.
Stunning stellar arcade, outstanding graphics and physics, with lots attentions to details, loads of effects simultaneously running together while you alone or with your colleagues fight various types of aliens, various weapons, various abilities per character, personally it's one of the best games out there, in my opinion, awesome loot system and great difficulty system, from rookie, pro
Dead Effect 2's replayability stems from numerous story missions accompanied by side missions as well as biohazard mode and survival mode in addition to upgradeable weapons and special abilities, although the lack of multiplayer functionality within home console ports in comparison to a strong multiplayer portion found in the PC version; does genuinely lower the replay value from what it should have been for the PS4 release.
Stunning stellar arcade, outstanding graphics and physics, with lots attentions to details, loads of effects simultaneously running together while you alone or with your colleagues fight various types of aliens, various weapons, various abilities per character, personally it's one of the best games out there, in my opinion, awesome loot system and great difficulty system, from rookie, pro or veteran, always challenging but never frustrating.
Lots of gear travels with you from the Milky Way to Andromeda, including favourite weapons from previous Mass Effect games, so there are plenty of familiar weapons and items to gear up.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice, sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
Finally the game's sound effects manage to solidly convey everything you do on screen from eating a health power up to walking on different surfaces to using your various weapons.
Rogue Trooper Redux, meanwhile, offers everything you'd expect from a modern day high - definition remaster, including updated effects, and remodelled characters, weapons and vehicles.
Each weapon only has a few upgrade points, which keeps you from just upgrading one weapon until it can one - shot everything in the game, though power - leveling your characters can have the same net effect.
There are several gun manufacturers in the game that will have different abilities ranging from Western style weapons to alien technology based guns with tons of elemental effects.
The effects of these can range from cooling your ship's weapons faster, to your ships having more armor and even making your projectiles seek their target.
The game is now a loot fest, as players will not only collect cash and health from enemies and bosses after killing them, but they'll also drop new weapons, equippable stones that increase damage, add elemental effects and more.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
But, there are many other things the game allows you to do with items such as craft items from parts found, dismantle them, and modify weapons by adding materials and effects and «glitch» items into new items.
Apart from the extensive skill trees, each character still has their own Action Skill — a powerful ability with a cooldown, such as Nisha» sability to automatically aim at enemies and gain multiple weapon buffs, or Claptrap's random, wild buffs and effects.
Nostalgic players wishing for another generous helping of all the core aspects of this sci - fi first - person shooter will not be disappointed: weapon favourites from the earlier Halo games return, albeit with better sound effects to make handling them that much more exciting.
The lack of any light bar and vibration implementation is quite surprising as the light bar could have produced an increasingly darker tone of red as a threatening situation looms to work in harmony with the visual effect of the HUD during such occurrences, while the DualShock 4 controller could have vibrated during any bumps and scrapes or perhaps even specifically the nightmarish hallucinations that Michonne endures along the way as well as the impact from the usage of any weapons such as her sword or a nearby object here and there to fend off walkers.
The sound effects were perfectly used aswell with the zombie groans being heard from a distance adding to the element of atmosphere aswell as all the weapons sounding authentic for if they were to hit (say a body) and even the blood splatter sounds were great.
Multiple types of weapons ranging from standard revolvers and shotguns to deadly contraptions with crazy and unexpected effects.
Features: — Missions: Gameplay Engine with four different fighting missions - Perfect weapon upgrade system - Very cool sound and screen effects in the aircraft attack - Dozens Of modern weapons from the enemy, such as aircraft fighter, tank and aircraft carrier.
This weapon uses ammo and each ammo type has different effects to think about, from bombs status ailments, this weapon is great for those taking up support roles to stay back and fight off enemies.
The sequel adds a deeper and more involved experience, adding a ton of mods for weapons that span from damage and crit multipliers to elemental effects and a wealth of chi skills.
The sound effects for the weapons are all pulled from the movies, so they work fine, but the original music and sound clips are kind of a bore.
The sound effects ranging from giggling and scared bears, to the weapons firing, hacking and slashing are faithful to the cartoon theme.
The sound effects though win a few points back as practically everything has its own unique sound effect, from the different weapon types, to the upgraded weapon types, grenades, support weapons, droids, mechs, explosions.
-- Can shop between battles — Shopping area includes at least training room, potion shop, badge shop and junk shop — Junk shop will be introduced in a later magazine — In training shop you can pay rupees to level up your character — Characters also level up through normal gameplay — Potions are one time use only and cause special effect during a battle — It seems that one potion makes easier to obtain weapons (not entirely clear)-- Badge shop uses rupees and raw materials to buy permanent badges — Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops.
From normal weapons with different damage outputs, reload speeds, accuracy, and more, to more powerful and explosive weapons with status and elemental effects like fire, corrosion, lighting and others, there is something for everyone here.
Together with other gratuitous effects, like fountains of blood, pieces of corpses that keep lying on the floor, burning enemies running around screaming, and Ryu nonchalantly shaking of the bloodstains from his weapons, Ninja Gaiden II is surely one of the most violent and gory games in existence, and they might have overdone things a bit.
You're also allowed to use the Perks earned from the Campaign mode which add unique effects to the weapons, like laser sights and higher ammo capacity.
Skulking from shadow to shadow in Last Light's post-apocalyptic Russia in a bid to avoid the Vichukha is even more tense in Ultra HD, and if you've got sufficient graphical grunt, its weapon and particle effects give firefights an extra dose of pretty.
Instead you have a great variety of close - up, ranged, high damage, fast fire, and area effect weapons to choose from.
Some of the finer details worth noting include the controllers, which feature the new rotating D - pad and blue LED lights in the Xbox Guide button to match the console design; the sound effects when turning the console on / off come directly from the Halo 4; and the DLC which gives you a unique armor skin, weapon skin, and emblem in - game, plus matching avatar armor and a unique avatar prop.
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