Poor AI,
frustrating camera angles and horrible commentary just makes this a very average experience and in a way, takes the series back a step.
The QTE responses were sluggish and sometimes unresponsive causing me to die (a lot), which was not helped by
the frustrating camera angles during the some of the sequences.
Not exact matches
The early Resident Evil games on the PlayStation are certainly horror classics, but they're
frustrating, filled with awkward
camera angles, loads of backtracking, and a grating inventory system.
The controls were stiff and were made very
frustrating when combined with the difficult
camera angles.
The only downside to speak of in the visual department is the
camera angle, which can be
frustrating at times.
The
camera angles appear to be constantly fighting against you and the ineptitude of Noodle Boy to carry out simple commands can be incredibly
frustrating, particularly in sequences where time is of the essence and you're trying to tend to your chimera friend.
Even though the port doesn't add a lot, and the dodgy controls and
camera angles are kind of
frustrating, we're glad that such an iconic release is available on contemporary consoles.
It can not even be viably argued that the title is instead aimed at tweens or young adults, as beyond the
frustrating platforming, odd
camera angles, and aggravating missions lies an experience that simply isn't all that fun.
Pair that with awkward
camera angles that often get caught in tight spaces and corners, and fighting can get quite
frustrating at times when your collecting damage without knowing where it comes from.
You can move the
camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the
camera to just the right
angle, only to find out that the right
angle is no viewable because something is in the way, is only
frustrating.
The gameplay elements even though simplistic can get
frustrating due to the
camera angle and weird choice of not have a purpose to the side dodge option.
I have no complaints about the quality, but the
camera angles sometimes are
frustrating, especially when you are jumping on platforms that are on lava and need to see where you're landing.
Most of the time you can rotate the
camera with the right analogue stick, yet sometimes the game takes full control instead, forcing fixed
camera angles that are often confusing and downright
frustrating.
The controls, combined with horrible fixed
camera angle, made the original Devil May Cry games nothing short of
frustrating.
Even though the fixed
camera angles can cause some
frustrating moments from time to time where unseen enemies will cause you some unfair pain, it's still an excellent action game today.