Pros: Incredible amount of customization, good soundtrack, lots of complexity and depth Cons: Lackluster story, barebones tutorial,
some frustrating design decisions
The 12 story missions don't take very long to complete, but progression is gated by
some frustrating design decisions.
This is
a frustrating design decision, because if you use wired headphones, the cord will almost certainly be in your view.
Not exact matches
Instead, its horrors are derived from the game's shoddy execution, weak puzzles and
frustrating play rhythms, a nest of poor game
design decisions through which disappointment, not fear, are hatched.
And on top of that, there are numerous bugs and
design decisions that make playing the game
frustrating at times.
Base building, and especially optimization, is hard to get right and there were moments when my
designs were so bad that I started levels from scratch rather than trying to fix them because I was very
frustrated with my previous
decisions.
Frustrating and bizarre
design decisions start to creep in rapidly though.
The rare (but still
frustrating) instances where I have stumbled upon these kind of problems (usually in adventure games of epic size) can be easily explained as rushed
decisions made to meet the deadlines rather than the results of no one caring about such things (i.e. misguided
design principles).
There are some misjudged
design decisions that can really
frustrate the experience too.
For that matter, neither does the crown, a very curious — and
frustrating —
design decision.