There are defensive capabilities such as a shield, an autopilot, and even mines, but WipEout has always felt tuned to the more aggressive player, and when you're at the insane speeds you can hit in your anti-grav ships, there will be
frustrating moments where you're jumping around more than a ten - year - old on a bouncy castle.
8 players speeding across the map, ramming into each other, leads to
some frustrating moments where the player doesn't get a lot to decide his next move and has to survive on a short life span.
The jumping mechanic also feels very sticky, leaving for plenty of
frustrating moments where you swear you have double jumped but the game refuses to agree.
Sure, there are a few
frustrating moments where the game puts you in a tricky situation that requires near pixel perfect jumping, but for the most part there's nothing that feels unfair.
Both these problems can lead to incredibly
frustrating moments where you need to quickly build something important and are left staring helplessly at the screen while your builders cock around.
Sometimes objects get stuck and clip inside other objects, or don't connect as easily as they should, leading to
some frustrating moments where you think you're doing something wrong, when in fact it's the game not registering your actions properly.
Worse than the occasional bout of unproductivity, brain fog describes
those frustrating moments where, try as you might, you just can't focus on anything.
Not exact matches
And to be even more honest, the
moments where I'm most
frustrated at God are during times when I wonder why He didn't stop the shooter, cure the cancer, end the depression, save my friend's life.
«The sick thing — and I use that word lightly — is that you grow up, and they tell you what to believe, and then, they have now integrated that
moment into the program
where they go, «Hey, by the way, your faith needs to be your own, and it can't just be this thing that you've been told to believe your whole life,»» he says, sounding genuinely
frustrated.
Alexis Sanchez is another level to his teammates, it must be
frustrating for him at the
moment where would we be without sanchez we're counting draws as positive results these days this is what we have become yesterday we got lucky & yet wenger talks about mental strength
I've definitely had
moments where I have felt down and
frustrated, but seeing the challenges in a humorous way helps, as does having a caring person on my team (Pelle).
At the
moment watermelon seems to be our favorite fruit... we've been buying it WHOLE
where in the past we bought it pre-cut in a tub (total gamble there) I actually DO N'T have a plan and that is very
frustrating for me.
At the same time, The Good Dinosaur has almost as many
frustrating moments,
where the plot falls into cliches,
where the storytelling becomes on the nose and rushed, and
where the bad parts often times stand out more, unfortunately, because of the glimmers of brilliance throughout.
This leads to incredibly
frustrating moments like the one we experienced
where we started a story event but ran out of time halfway through and had to revert to an hours - old save, planning our time better the second time around.
It can be
frustrating and there will be
moments where you will wish you had never bought a dog (believe me, one time I came home and she had eaten my new pair of dress shoes that cost me over $ 500)!
Likewise, you can run up a building with ease, but attempting to get to a balcony half - way up can result in a
frustrating couple of
moments where you fight the game's design to have Avil run up or slide down the building.
They make decisions that are always realistic and there will even been
moments where you are
frustrated with their actions and you will have no control over it.
One of the original's more
frustrating moments was the short mission
where players had to use the young Sherry Birkin.
I've had multiple instances
where the AI can not pick up loose pucks or get into position on time, which results in a few
frustrating moments, but can easily be fixed via updates.
Each level presents a new challenge, with some really forcing some outside - the - box thought in order to succeed, but there are
moments where the difficulty becomes more
frustrating than challenging.
Of course, they also have their
moments where they
frustrate — I lost count of how many times they blocked my path, stole my helicopter to take on enemies -LRB-!)
There are never any slow,
frustrating moments that find you backtracking or frantically clicking around the screen trying to figure out which items to combine or
where to use them at.
I can't recall a single
moment where I got
frustrated and said, «GAWDAMNIT!
Even though the fixed camera angles can cause some
frustrating moments from time to time
where unseen enemies will cause you some unfair pain, it's still an excellent action game today.