Players will experience a trilogy that's loaded with an astonishing amount of detail, refreshed modern day mechanics,
full analogue stick support and smooth camera handling.
Not exact matches
The game walks you through its
full analogue control, where you move the left side of the body with the left
stick, and the right side of the body with the right
analogue stick, giving surprising depth at times to what on the surface looks like a simple pick - up - and - play game.
New Nintendo 3DS and New Nintendo 3DS XL give you
full dual
analogue controls by virtue of the built - in C
Stick, for precise command of your character and camera in even the most intense battles.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is
full; double tapping square to be in the zone when all four units of the turbo meter are
full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left
analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left
analogue stick to drift; pressing X to jump; pressing upwards on the right
analogue stick to drive on two wheels; moving the right
analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right
analogue stick to drive backwards; combining different directions on the right
analogue stick to perform a variety of air tricks; changing the direction on the left
analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Most of the time you can rotate the camera with the right
analogue stick, yet sometimes the game takes
full control instead, forcing fixed camera angles that are often confusing and downright frustrating.
Here was Mario's Mushroom Kingdom, rendered in
full 3D, ready to be explored with an unparalleled level of accuracy thanks to the
analogue stick.