Sentences with phrase «fully voiced dialogues»

Fire Emblem Echoes: Shadows of Valentia features udpated graphics, with fully voiced dialogues.
This is also the first mainline Zelda game to feature fully voiced dialogue.
For a game that is housed within a measly 32 MB cartridge, Battle for Naboo's audio is impressive, and even features a fully voiced dialogue throughout.
There's a strong element of surrealism with Broken Age that we've come to expect from Double Fine games, but it's taken even further through brilliant art design and excellent fully voiced dialogue.
Fully voiced dialogue is infrequent, but that may not be for the worse.
While the Pillars of Eternity games sport flashy particle effects, fully voiced dialogue and intricate character designs, they would have felt right at home in the PC RPG boom of 15 years ago — and I mean that as a compliment.
Pillars of EternityWhile the Pillars of Eternity games sport flashy particle effects, fully voiced dialogue and intricate character designs, they would have felt right at home in the PC RPG boom of 15 years ago — and I mean that as a compliment.

Not exact matches

That isn't to say that it isn't well told in places, with a vast amount of in - engine cutscenes that bring the world of Pokémon to life, which is complemented by the large amount of dialogue being fully and competently voiced.
The characters are not fully voiced, but say things like «ok» or «let's do it», when text creates the actual dialogue.
The story is told mostly through cut scenes and fully - voiced dialogue as you explore the levels.
Along with this are fully voiced characters, with tons of dialogue for each with well done voice acting.
That isn't to say that it isn't well told in places, with a vast amount of in - engine cutscenes that bring the world of Pokémon to life, which is complemented by the large amount of dialogue being fully and competently voiced.
The game soundtrack is fully remastered, and there is newly recorded dialogue from some of the original voice actors such as Lex Lang (Neo Cortex), Jess Harnell (Crash Bandicoot) and Debi Derryberry (the voice of Coco).
Over three times the length of Part 1: With four playable characters, thousands of lines of fully voice - acted dialogue, four times as many environments, and over a dozen fully - animated characters, the best of The Fall has been expanded and refined.
All of the characters are fully voice - acted, and the dialogue itself is clever and witty.
One other highlight of the update is a first peek at the dialogue system, which is now fully animated and voice - synced.
Of particular note in Enhanced Edition is the fact that all dialogue is now fully voiced including the interactions between you and your partner.
He's a fully voiced character and dialogue choices don't offer much room to craft his personality, other than occasionally driving him toward one end of the moral spectrum or the other.
The game's dialogue is fully voiced, which is a nice touch given that very few N64 games feature it due to the storage limitations of ROM cartridges.
For a fully voice - acted Nintendo game, the dialogue is superb thanks to the cast of Antony Del Rio, Ali Hillis, Hynden Walch and Cree Summer.
The Female and Male Chalice are our only fully voiced characters in the game (besides the grunts and cries of the heroes), so when a hero lands a critical strike against an enemy, we have to write a piece of dialogue that ideally: is short enough to be repeatable without boring the player and gets the character's voice across.
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* Enjoy fully - voiced dialogue and a custom soundtrack reminiscent of classic Saturday morning cartoons.
It's harder for fully voiced, realistically rendered characters to be quite as endearing to players as the pliable party members of old, but all four of Final Fantasy 15's main party members are both likeable and familiar, bolstered by surprisingly well - scripted dialogue and voice acting that make light of their fantastical surroundings in a deliciously self - referential way that feels fresh for an FF title.
Enhanced: Divinity: Original Sin (features isometric, party - based gameplay, turn based combat, and hours of fully voiced and remastered dialogue)
In between cook - offs, the majority of the story in BCB is fully voiced with snappy, engaging dialogue throughout.
The hand - drawn 2D Fighter finally made its way onto both the PS4 and PS Vita earlier this year, with the current - gen Sony versions adding fully - voiced Story Mode dialogue.
I did not, as I enjoyed the entertainment of bad voice acting... but I had to re-read dialogue boxes multiple times to fully comprehend what was just said.
It also includes fully voiced English story dialogue, giving new depth to the cast of Devil Survivor 2's original story.
Fortunately, some of that space is probably dedicated to audio as unlike previous entries, every line and piece of dialogue in Yakuza 6 has been fully voiced.
While Aloy is winningly voiced by Ashly Burch (Borderlands 2), she's really the only character who feels fully realized (I don't think I could name a single supporting character in the game), and I frequently found myself skipping the hours of optional dialogue so I could just get back to the hunt.
Interestingly, her ability to speak with animals opened a broad set of fully - voiced dialogue that would have been otherwise inaccessible to any other character.
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Activision and Vicarious Visions are honouring the heritage of Crash throughout the trilogy in a variety of ways, including a fully - remastered game soundtrack, packed with all the didgeridoos, xylophones and thumpin» bass lines you can handle, as well as newly recorded dialogue from some of the familiar voice actors who appear in the original Crash Bandicoot games, including Jess Harnell and Lex Lang, among others (as appropriate).
According to a press release, the game's audio is also getting a major face - lift with a «fully - remastered game soundtrack, packed with all the didgeridoos, xylophones and thumpin» bass lines you can handle, as well as newly recorded dialogue from some of the familiar voice actors who appear in the original Crash Bandicoot games, including Jess Harnell and Lex Lang, among others.»
With the inclusion of voice acting, cutscenes, dialogue, monologue and a more plot - focused and character - focused narrative, 3D Sonic games became a project to fully realize and materialize Sonic as The Mascot.
The camera pans around during dialogue scenes, fully animated scenes are interspersed appropriately and the voice acting, of which there is tons, is strong enough to drive home some scenes and events.
Besides sitting through dialogue sections backed by screen art and fully voice - acted cutscenes, the actual battles themselves offer the most riveting parts of the entire mode.
Many players found the game's new dialogue system left a lot to be desired, as Bethesda replaced the text - driven system seen in previous game's with a fully - voiced acted (but much more limiting) conversation system.
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