Not exact matches
Chocolate
at Home have taken all of the
difficulties out of the activity but have cunningly kept the
fun bit in place.
ill start off by saying that the graphics are gorgeous, the gameplay is pretty similar to donkey kong returns, the game is just a
fun 2D Platformer overall, the only DOWNSIDE is the
Difficulty can be very frustrating
at times, i recommend getting a Pro Controller, it works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a
Bombslinger is a
fun time whether playing alone or in a group but its tough and often frustrating
difficulty can prove too punishing
at times.
ill start off by saying that the graphics are gorgeous, the gameplay is pretty similar to donkey kong returns, the game is just a
fun 2D Platformer overall, the only DOWNSIDE is the
Difficulty can be very frustrating
at times, i recommend getting a Pro Controller, it works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a great Platformer
Naruto: Clash of Ninja Revolution 2 is not the best game in this series of fighters, graphically it's good for a Wii game, the sound is good, the voice acting is great, the controls are ok, there is a large number of characters to play as which is great and even some game exclusive characters, multiplayer is ok, the story mode introduces an new and unique story with some interesting characters but kind of falls short, and the
difficulty can be down right frustrating
at times, there is some good versus modes and a
fun survival mode, all in all i would only recommend this to Naruto fans, and people who love fighting games.
If unlocking parts of the map through gravity - activated switches or pulling levers is what the game designers really wished to emphasize, then they really should have scaled back the
difficulty of the enemies; creating parts of the game which require precision or even standing still while enemies encircle you, sometimes throwing fireballs, and crossbows fire
at you, just isn't that much
fun.
Diablo III opts for throwing hordes of enemies
at you, and thus it's mostly a button - masher on all but the highest
difficulty settings, but there's an immediacy and sense of weight and power to the combat that makes hacking through the legions of monsters incredibly
fun.
I had an awful lot of
fun keeping my Aven Colony from disrepair, and was particularly pleased to note that things spiraled out of control even on normal
difficulty at an alarming rate.
The gameplay,
at least on my device, was smooth and
fun, the music selection is well - suited for this kind of beat - heavy game, the
difficulty curve was just about perfect, and the amount of content for the initial price is a lot better than what I'm used to getting in this style of game.
This basically turns the game to an easy mode (
at least on normal
difficulty), but the action gets so ridiculous and
fun to watch that it evens out.
But to newcomers you can have a lot of
fun and you can even get away with button mashing
at times depending on the
difficulty, and if you're going up against another player online.
I grew up with the NES too and remember all too well the Contras and the Ninja Gaiden
difficultys but when i look back to that time, i don't know how i had any
fun with those games
at age 5!
The Good: + Simple and Accessible Gameplay + Multiplayer Co-op is masses of
fun + Beautiful Graphics with an Old School Style twist The Bad: — Numerous Bugs
at Launch —
Difficulty is too easy on first playthough
I felt the
difficulty jump
at the purple zone wasn't needed, but a super
fun game with a lot of content
These segments, even
at the lowest
difficulties, are amazingly intense and a ton of
fun.
By understanding what makes each of these games brilliant is also why RunGunJumpGun succeeds
at balancing its preposterous
difficulty with its nonstop
fun.
Great story, well thought out characters, impressive visuals, and gameplay that is both
fun, yet very tactical,
at least on normal or higher
difficulty.
Difficulty aside, Solatorobo can still be
fun; picking up enemies with your robot and chucking them
at one another for a Three Stooges moment is not only smooth, but thrilling - as are other ways to defeat enemies - some you'll have turn their own weapons back
at them for ultimate revenge, while others you can't even injure unless your timing is right or you sneak attack from behind.
ill start off by saying that the graphics are gorgeous, the gameplay is pretty similar to donkey kong returns, the game is just a
fun 2D Platformer overall, the only DOWNSIDE is the
Difficulty can be very frustrating
at times, i recommend getting a Pro Controller, it works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a
It's not as godawful as you've probably heard, but it's nowhere near as
fun as it was cracked up to be courtesy of spotty
difficulty spikes and AI companions who seem like they're actively trying to die
at all times.
Ranch Rush presents a
fun and entertaining time management game which starts out
at a manageable pace, but quickly ramps up the
difficulty and keeps you entertained.
Especially the health upgrades make a lot of difference in terms of
difficulty, but because you're always tied to the angle - locked, claustrophobic camera in between battles and the stages are so full of invisible walls that it's no
fun to look for them
at all.
+ Lovely Hand Drawn Animation + A very relaxing &
fun platformer until... - A frustrating
difficulty spike
at the end - I'm left wanting more
Part of its fabled
difficulty is its very diversity,
at times approaching imagery, photography, sculpture, or just plain
fun.
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