Sentences with phrase «fun deeper games»

The title has been fundamentally built «with the belief that we can help people understand once again the kind of fun deeper games can offer.»

Not exact matches

A cougar that looks like a baby girl cublet... with class, do not do or put up with drama, I am for real, no games, honest, love to have fun, love a great deep conversaton, I am about everything.
Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single - player experience, thanks in part to the new minigames.
Get Outta My Galaxy is a fun action game, although not too deep to offer elaborate dynamics.
Wizard of Legend is a surprisingly deep game despite its simple premise, fans of dungeon crawlers, roguelikes or just anyone in the market for a fun couch co-op game should definitely check out Contigent99 debut title.
The small price of Deep Ones makes it a good option for those looking for a few hours of fun at a light price, but it is not even a mandatory game for Switch owners, as Deep Ones is a game with a very specific audience.
Decent game, but definitely not very tactically deep, and certainly not very fun gameplay-wise.
One of the most fun Wii games to date, Monster Hunter Tri succeeds in offering addictive and deep Monster Hunting on the Wii, with a wonderful amount of strategy and depth to enjoy.
Many may feel unsatisfied because of the 8 bit style, but it is amazing how deep this game can make you addicted to it, smile at the fun scenes and feel threatened or sad when danger is near with said style.
Nightmares from the Deep 3: Davy Jones offers a formulaic but fun, unchallenging puzzle game wrapped up in a pirate mystery.
A Little War isn't a particularly deep or challenging game in its own right, but there is a lot of fun to be had from this free title - and it's one that doesn't push you too hard to hit up the coin store either.
Pablo Cavarez: Sliding Puzzle Explorer is an original puzzle game, as easy and immediate as the Fifteen puzzle, but fun and deep as the best puzzle games.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The design structure still tends to rely too much on kill rooms, but the surprisingly deep and fun combat system that emerges over the course of the game mostly mitigates this flaw.
If you had previously picked up Mantis Burn Racing and enjoyed the deep career and brilliant multiplayer offerings that it delivered, then you really should head back in for a bit of fun and games with guns and mines.
I personally have a daughter and like the fact, that I got some games like Assassin's Creed, Mass Effect 3 or ZombiU on my WiiU which are more into deep storytelling and intense atmosphere which I won't be playing with her for a long time, but also know that there are many games heading for the console which I won't need to hide from her and still have fun playing them.
The end result is a fun and challenging turn - based strategy game that is not only legitimately funny, incredibly polished and surprisingly deep, but also one of the best reasons to own a Nintendo Switch thus far.
It's a gorgeous, deep, expertly honed game full of discoveries and challenges, fun stuff very rarely dinged by old - feeling design sensibilities.
That would be a shame, because Grand Slam Tennis is a very deep, fun tennis game and simplifying the title would be to ignore all it has to offer.
It's enjoyable for newcomers, deep enough for strategy veterans, and fun enough that you eventually forget that the Rabbids are one of the most annoying mascots in video game history.
It's fun and challenging, sort of like a Mario game although not quite as deep or polished.
Whether you want to do a deep inquiry into your relationship style or you're just looking for a fun, low - key activity, co-op games are an at - home date night that can feel as intimate as a moonlit walk on the beach or whatever other stereotypical romantic activity you were planning.
Overall, it made for a fun game, albeit one that was naturally combat heavy given its deep ties to the Warriors series.
Itâ $ ™ s great that there are realistic racing games out there, but with nailâ $ ™ d, we want to get back to the roots of what makes racing fun: speed, enormous jumps and insane tracks, â $ said Deep Silver Senior Producer Jon Schutts, â $ œBased on the response weâ $ ™ ve had from gamers and journalists, we know that nailâ $ ™ d has that indefinable magic that keeps people coming back for more.
Because it is less complicated I feel more comfortable picking it up and playing casually, but I would have preferred a deeper game as the experience in complicated fighters is ultimately more satisfying and fun.
There are three fully functional and challenging games, including: - The Tudors (easier)- Henry VIII (intermediate)- Elizabeth I (more difficult) Each game contains four full rounds, which are fun, interesting, and promote deeper thinking in students.
As it turns out, slapping points and badges on an eLearning course or cloning «Jeopardy» does not equate to a meaningful game.If you want to make serious games viable in your organization, you must combine a deep understanding of the ways games create a feeling of «fun» for players with a working knowledge of the essential elements required for learning.
Because Laurie created it, and she has a deep passion for creating games for kids to learn in a fun environment.
«Limit non-stop games of fetch, swimming for long periods and walking in deep grass or sand for too long — these activities, while fun, will be very fatiguing after extended periods of time,» Berryhill said.
Example Day 07.00 am Rise and shine, superfood shot 07.15 am Yoga sunrise and aerobics fat burn fun 08.15 am Breakfast with fresh infused teas and cold press coffee 09.15 am Group dance class & fitness testing 10.30 am Protein superfood smoothie 11.00 am Arnold weight training session 12.30 pm Lunch & pool time 14.30 pm Team pool games 15.30 pm Breaking habits group talk 16.30 pm Cookery lessons 17.30 pm Guided blissful meditation and deep stretch 18.30 pm Dinner 19.30 pm Massages / healing sessions / movie night
I really think Daniel Mullins managed to do the impossible with Pony Island: make a game that satirizes the gaming industry, has a deep and dark hidden story, and is still actually a lot of fun to play.
In addition to the hearty high - speed actions on both 3D stages where you go deep and 2D side - scrolling stages, this game has an exclusive fun factor with usage of weapons and a playthrough where you can switch between up to 3 characters.
The sparkling wit that lay underneath the crude surface of Volition's prior games is mostly absent here, with characters that are fun at first but grow old due to them being nothing more than a collection of snarky comments and skin - deep quirks.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
It's not exactly deep stuff, but it is quite a lot of fun, hampered just a little bit by the incredibly boring maps that the game loves to have you do battle on.
It's not a deep game, but it's a fun game, filled with spectacle, satisfying combat, great boss fights and topped off an enjoyable, cheesy storyline.
game is by no means a universal childhood experience, the previews offer a fun, original premise for a familiar style of gameplay and promise a bit of a deeper experience once the full game is available, with the little - explained cartoon intro and mention of «darkest fears» yet to be revealed.
While the original Hot Lava game is by no means a universal childhood experience, the previews offer a fun, original premise for a familiar style of gameplay and promise a bit of a deeper experience once the full game is available, with the little - explained cartoon intro and mention of «darkest fears» yet to be revealed.
All in all, a fun, no - frills shmup with satisfying and addictive gameplay — although the game never explains how a fighter jet works in the deep, dark vacuum of space.
The # 20 pound price point is also a fair price for this, considering there's probably a good 12 - hours of campaign here, alongside the game's co-op raid mode which isn't exactly deep, but it can be fun with a pal for an hour or two.
Whilst a lot was locked for the demo, I got the feeling customization was deep and I would have a lot of fun when the full game releases.
Final Fantasy V isn't talked about much, but it is a charming little game that is quite a bit of fun and deeper than one might expect.
ARKTIKA.1 brings a hectic FPS to VR and, while not the most deep game, has some great visuals and solid, fun action.
It's not any deeper of a game on the console, it's not any more fun on a console, and it definitely won't take up more of your time on the Switch than on a phone.
At first glance, Driveclub looks like it delivers on its promise of a good - looking racing game for octane - hungry PS4 owners, but like the beat up exterior of my Spyker C8 Aileron, most of the fun is only skin deep.
Even so, compared to the previous National Geographic game, the cartoony avatars such as the astronaut or deep sea diver that you can pick does make it a fun title.
All of these modes are by no means deep, but add some fun layers to the game.
Overall, Counterplay Games» Duelyst is a fantastic digital collectable card game that's loads of fun and addictive, thanks to its simple gameplay yet deep strategy options.
It's a solid game if you're looking for a quick burst of fun, but if you want something deeper then you'll have to look elsewhere.
There's a fun and frantic FPS game that bleeds momentum; a weird, but alluring contrast to the highly competitive gameplay and deep hero system that runs deeply through its veins.
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